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Editing v0.31 Talk:Activity zone

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It seems hauling is slightly bugged; items which cannot be hauled to their appropriate location can prevent other items from being hauled (there appears to be a hauling queue with a certain number of available slots; if the top of the queue is full of inaccessible items, dumping will come to a grinding halt, and possibly other hauling jobs as well).  If you run into a persistent problem in which dwarves aren't dumping goods, more than likely you have items needing to be hauled which cannot be accessed by any living dwarf (common if you, like me, leave migrants outside the fortress proper to starve to death).  Forbidding inaccessible items -may- resolve the issue, but if not, undesignate all dump orders for inaccessible items, and undesignate all inaccessible stockpiles.  If you use burrows, you may want to temporarily disable them until your dwarves sort their hauling problems out.
 
It seems hauling is slightly bugged; items which cannot be hauled to their appropriate location can prevent other items from being hauled (there appears to be a hauling queue with a certain number of available slots; if the top of the queue is full of inaccessible items, dumping will come to a grinding halt, and possibly other hauling jobs as well).  If you run into a persistent problem in which dwarves aren't dumping goods, more than likely you have items needing to be hauled which cannot be accessed by any living dwarf (common if you, like me, leave migrants outside the fortress proper to starve to death).  Forbidding inaccessible items -may- resolve the issue, but if not, undesignate all dump orders for inaccessible items, and undesignate all inaccessible stockpiles.  If you use burrows, you may want to temporarily disable them until your dwarves sort their hauling problems out.
 
<s>I have the same problem. In my case it happens with items dropped by dead goblings (who killed each other, by the way). When I claim the whole pile and then dump the whole pile, some items (weapons and armor) are sent to their corresponding stockpiles despite being marked as DUMP! For the rest of the items there is nothing I could do so far (I tried forbiding and claiming, letting some game time pass between forbiding and dumping, doing it with k (look around)...</s> I had no access to the dumping area (locked door) :-P --[[User:Juanm313|Juanm313]] 14:32, 13 May 2011 (UTC)
 
  
 
== Did I build a floor on top of the dump? ==
 
== Did I build a floor on top of the dump? ==
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I can verify everything that needs verified, except for powder showing up where 1 item of powder is 150 units. This is because at the current point powder does not go into a hospital stockpile and as such this cannot be measured. It can be assumed that it follows the same rules as soap, but at this point it's all conjecture. --[[User:Eurytus|Eurytus]] 12:26, 19 September 2010 (UTC)
 
I can verify everything that needs verified, except for powder showing up where 1 item of powder is 150 units. This is because at the current point powder does not go into a hospital stockpile and as such this cannot be measured. It can be assumed that it follows the same rules as soap, but at this point it's all conjecture. --[[User:Eurytus|Eurytus]] 12:26, 19 September 2010 (UTC)
:I removed the verify tag for soap unit quantity. I have only one bar of soap in my fortress and the hospital lists it as 150/750. --[[User:Cali|Cali]] 11:30, 8 April 2011 (UTC)
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:::''tables are used in surgery, splints are used to bind broken bones, powder casts are used to make plaster casts for setting bones, quantity of powder casts used is 150, doctors can treat patients resting outside the hospital zone.''
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I removed the verify tag for soap unit quantity. I have only one bar of soap in my fortress and the hospital lists it as 150/750. --[[User:Cali|Cali]] 11:30, 8 April 2011 (UTC)
:::These 5 things had the verify tag next to them while nothing about it could be found on this talk page. I can verify the last one but I don't have any experience with the first 4. Although I know it is supposed to be true, it would be nice if someone could verify it for me. Just say it is true, as long as you know it from personal experience from this version it's ''verified' [[User:Dutchling|Dutchling]] 18:49, 15 June 2011 (UTC)
 
::::I have asked this on the forums and it has been verified. (http://www.bay12forums.com/smf/index.php?topic=87147.0) [[User:Dutchling|Dutchling]] 17:41, 19 June 2011 (UTC)
 
  
 
== Fishing in a well ==
 
== Fishing in a well ==
 
The [[Zones]] page states that fishing must be done over open water, not through grates or a well. However, the [[Well]] page states "Dwarfs can (and will) fish from a well if that labor is designated. This does not harm the well." --[[User:RadGH|RadGH]] 09:35, 11 December 2010 (UTC)
 
The [[Zones]] page states that fishing must be done over open water, not through grates or a well. However, the [[Well]] page states "Dwarfs can (and will) fish from a well if that labor is designated. This does not harm the well." --[[User:RadGH|RadGH]] 09:35, 11 December 2010 (UTC)
:I have tested it with the latest version and you can fish through a grate or a well as long as the water is only 1 z-level lower. This is always the case with fishing but wells can be used with a deeper water source so I think that is the reason why someone edited it to be impossible to fish through grates/wells. I'll edit the pages now. [[User:Dutchling|Dutchling]] 11:19, 15 June 2011 (UTC)
 
  
 
== Clay Collection Areas ==
 
== Clay Collection Areas ==

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