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Editing v0.31 Talk:Activity zone

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==Reverting the last edit==
 
Sorry whoever put it in, but it makes little sense on several different levels. This page is for activity zones, not stockpiles. Garbage zones (not refuse stockpiles) built over open space will prompt dwarfs to throw goods off the edge. If that means into magma, well, that is the intended behavior. If your magma workshops have open pits of magma in them (why not build the impassable square over the channel?) and you designate the whole magma workshop as a garbage zone, (why?) including the open channel down into the magma, then yes, everything will be dumped into the magma. It does not matter how many squares you designate as a garbage dump, if even one of them is over a pit, everything will get thrown into the pit. But it has absolutely nothing to do with magma workshops, and everything to do with the way garbage dumps are supposed to work. [[User:GhostDwemer|GhostDwemer]] 21:31, 11 May 2011 (UTC)
 
 
 
==Animal pit, keep them from going away==
 
==Animal pit, keep them from going away==
 
I have a pit in which I like to keep all my animals for butchering. There is a door which is tightly closed. However when my butcher goes in to take an animal all the animals escape. What can I do to fix this?
 
I have a pit in which I like to keep all my animals for butchering. There is a door which is tightly closed. However when my butcher goes in to take an animal all the animals escape. What can I do to fix this?

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