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Editing v0.31 Talk:Activity zone

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--[[User:Altaree|Altaree]] 14:12, 9 April 2010 (UTC)
 
--[[User:Altaree|Altaree]] 14:12, 9 April 2010 (UTC)
 
:When you are at the activity zone definition/selection state (right after hitting the Zones key from the main menu), you will see a key listed as "rectangle" (default "e") on the menu. Pressing that key toggles between three zone creation states: "rectangle" (the default, you set one corner of a rectangle and then the other), "flow" (you select a location and the area is "filled" with the activity zone, just like defining a room, and can be expanded and contracted the same way), and "floor flow" (not sure what the difference between it and "flow" is, anyone else done any testing?). I'm guessing zones don't become a simple property of the map squares where you defined the zone, like stock(p)iles and (d)esignations do. Instead the way you defined the zone is saved, and the area it occupies is re-calculated with every frame, after the zone menu is closed and play resumes. So a "flow-style" activity zone would be one that was originally defined using the "flow" method, and a large one could cause a performance hit at least, simply because its borders need to be recalculated from the definition every frame, which can get pretty complicated for some convoluted fortress designs. --[[Special:Contributions/66.190.120.90|66.190.120.90]] 15:45, 1 May 2010 (UTC)
 
:When you are at the activity zone definition/selection state (right after hitting the Zones key from the main menu), you will see a key listed as "rectangle" (default "e") on the menu. Pressing that key toggles between three zone creation states: "rectangle" (the default, you set one corner of a rectangle and then the other), "flow" (you select a location and the area is "filled" with the activity zone, just like defining a room, and can be expanded and contracted the same way), and "floor flow" (not sure what the difference between it and "flow" is, anyone else done any testing?). I'm guessing zones don't become a simple property of the map squares where you defined the zone, like stock(p)iles and (d)esignations do. Instead the way you defined the zone is saved, and the area it occupies is re-calculated with every frame, after the zone menu is closed and play resumes. So a "flow-style" activity zone would be one that was originally defined using the "flow" method, and a large one could cause a performance hit at least, simply because its borders need to be recalculated from the definition every frame, which can get pretty complicated for some convoluted fortress designs. --[[Special:Contributions/66.190.120.90|66.190.120.90]] 15:45, 1 May 2010 (UTC)
::I'm fairly sure the flow area selected does not change shape even if walls originally inhibiting the flow are removed. This is based on observation with making rooms and expanding them. Should be easy to confirm.--[[Special:Contributions/99.67.238.66|99.67.238.66]] 04:44, 15 June 2010 (UTC)
 
 
::Flow will include but not pass through walls, floor flow will not include walls.  I've had this crash several times, glad it's fixed. [[User:Mason11987|Mason]] <sup>([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])</sup> 11:52, 24 May 2010 (UTC)
 
::Flow will include but not pass through walls, floor flow will not include walls.  I've had this crash several times, glad it's fixed. [[User:Mason11987|Mason]] <sup>([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])</sup> 11:52, 24 May 2010 (UTC)
  

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