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Editing v0.31 Talk:Activity zone
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==Flow-stylee activity zones?== | ==Flow-stylee activity zones?== | ||
Does anyone know what this comment in the 0.31.02 changelog at [http://www.bay12games.com/forum/index.php?topic=53505.0] means: | Does anyone know what this comment in the 0.31.02 changelog at [http://www.bay12games.com/forum/index.php?topic=53505.0] means: | ||
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--[[User:Altaree|Altaree]] 14:12, 9 April 2010 (UTC) | --[[User:Altaree|Altaree]] 14:12, 9 April 2010 (UTC) | ||
:When you are at the activity zone definition/selection state (right after hitting the Zones key from the main menu), you will see a key listed as "rectangle" (default "e") on the menu. Pressing that key toggles between three zone creation states: "rectangle" (the default, you set one corner of a rectangle and then the other), "flow" (you select a location and the area is "filled" with the activity zone, just like defining a room, and can be expanded and contracted the same way), and "floor flow" (not sure what the difference between it and "flow" is, anyone else done any testing?). I'm guessing zones don't become a simple property of the map squares where you defined the zone, like stock(p)iles and (d)esignations do. Instead the way you defined the zone is saved, and the area it occupies is re-calculated with every frame, after the zone menu is closed and play resumes. So a "flow-style" activity zone would be one that was originally defined using the "flow" method, and a large one could cause a performance hit at least, simply because its borders need to be recalculated from the definition every frame, which can get pretty complicated for some convoluted fortress designs. --[[Special:Contributions/66.190.120.90|66.190.120.90]] 15:45, 1 May 2010 (UTC) | :When you are at the activity zone definition/selection state (right after hitting the Zones key from the main menu), you will see a key listed as "rectangle" (default "e") on the menu. Pressing that key toggles between three zone creation states: "rectangle" (the default, you set one corner of a rectangle and then the other), "flow" (you select a location and the area is "filled" with the activity zone, just like defining a room, and can be expanded and contracted the same way), and "floor flow" (not sure what the difference between it and "flow" is, anyone else done any testing?). I'm guessing zones don't become a simple property of the map squares where you defined the zone, like stock(p)iles and (d)esignations do. Instead the way you defined the zone is saved, and the area it occupies is re-calculated with every frame, after the zone menu is closed and play resumes. So a "flow-style" activity zone would be one that was originally defined using the "flow" method, and a large one could cause a performance hit at least, simply because its borders need to be recalculated from the definition every frame, which can get pretty complicated for some convoluted fortress designs. --[[Special:Contributions/66.190.120.90|66.190.120.90]] 15:45, 1 May 2010 (UTC) | ||
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==Zone-canceling crash== | ==Zone-canceling crash== | ||
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Sounds like the items are owned. Owned items cannot be dumped. Only the owning dwarf can move them. View the item, and see if it lists an owner. If so, the only way to get them moved is to give the dwarf their own room (bedroom is good), and place a cabinet into that room. The dwarf will eventually grab up their discarded clothes and place them into the cabinet. --[[User:Darkstar|Darkstar]] 17:11, 5 May 2010 (UTC) | Sounds like the items are owned. Owned items cannot be dumped. Only the owning dwarf can move them. View the item, and see if it lists an owner. If so, the only way to get them moved is to give the dwarf their own room (bedroom is good), and place a cabinet into that room. The dwarf will eventually grab up their discarded clothes and place them into the cabinet. --[[User:Darkstar|Darkstar]] 17:11, 5 May 2010 (UTC) | ||
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