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Editing v0.31:Wrestling

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{{quality|Exceptional|06:36, 18 April 2011 (UTC)}}
 
{{quality|Exceptional|06:36, 18 April 2011 (UTC)}}
{{av}}
 
  
The '''Wrestler''' skill pertains to incapacitating enemies by grabbing ahold of limbs and other body parts. This is distinct from [[Striker]], [[Kicker]], and [[Biter]] which are separate skills that pertain to punching, scratching, kicking, and biting attacks respectively. Note that the skill for [[Thrower]] is used for throwing miscellaneous objects at creatures, not throwing the opponents themselves.
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The '''Wrestler''' skill pertains to incapacitating enemies by grabbing ahold of limbs and other body parts. This is distinct from {{L|Striker}}, {{L|Kicker}}, and {{L|Biter}} which are separate skills that pertain to punching, scratching, kicking, and biting attacks respectively. Note that the skill for {{L|Thrower}} is used for throwing miscellaneous objects at creatures, not throwing the opponents themselves.
  
 
While striking and kicking are basic one-shot attacks like weapon attacks, biting can be used in conjunction with wrestling even though it uses a different skill to determine if the bite "hits" (see [[#Biting and Ripping Off Body Parts|Biting and Ripping Off Body Parts]] below).
 
While striking and kicking are basic one-shot attacks like weapon attacks, biting can be used in conjunction with wrestling even though it uses a different skill to determine if the bite "hits" (see [[#Biting and Ripping Off Body Parts|Biting and Ripping Off Body Parts]] below).
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*'''Disarming''' maneuvers which can remove weapons, shields, clothing, or armor from an opponent.
 
*'''Disarming''' maneuvers which can remove weapons, shields, clothing, or armor from an opponent.
  
See [[Combat skill]] for more information on other combat skills.
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See {{L|Combat skill}} for more information on other combat skills.
  
  
== Fortress Mode ==
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= Fortress Mode =
  
While the same wrestling "moves" described here can be used by dwarves in [[Dwarf fortress mode]], it isn't possible to force particular wrestling maneuvers to be used. About all you can do is take away a dwarf's weapons to encourage wrestling and hope that he picks effective wrestling tactics in combat.
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While the same wrestling "moves" described here can be used by dwarves in {{L|Dwarf fortress mode}}, it isn't possible to force particular wrestling maneuvers to be used. About all you can do is take away a dwarf's weapons to encourage wrestling and hope that he picks effective wrestling tactics in combat.
  
 
In fortress mode, wrestlers are generally unable to kill very effectively, but they may make killing easier for their armed comrades. Unfortunately, the AI is rather unlikely to do some of the more elaborate moves even if they are possible.
 
In fortress mode, wrestlers are generally unable to kill very effectively, but they may make killing easier for their armed comrades. Unfortunately, the AI is rather unlikely to do some of the more elaborate moves even if they are possible.
  
  
== Adventure Mode ==
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= Adventure Mode =
  
Wrestling in [[Adventure mode]] can be performed by standing next to an enemy and pressing {{k|Shift}}+{{k|A}} followed by {{k|Enter}} to switch the menu to wrestling. You can wrestle any enemy, but the effectiveness of your wrestling attempts will be limited by relative size and strength differences. For example, a dwarf is unlikely to be able to throw or choke hold an elephant or dragon.
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Wrestling in {{L|Adventure mode}} can be performed by standing next to an enemy and pressing {{k|Shift}}+{{k|A}} followed by {{k|Enter}} to switch the menu to wrestling. You can wrestle any enemy, but the effectiveness of your wrestling attempts will be limited by relative size and strength differences. For example, a dwarf is unlikely to be able to throw or choke hold an elephant or dragon.
  
 
Wrestling works somewhat like a targeted attack. Once you grab a creature by some body part, you may be able to make another wrestling attempt that will allow you to perform a more elaborate and useful move.
 
Wrestling works somewhat like a targeted attack. Once you grab a creature by some body part, you may be able to make another wrestling attempt that will allow you to perform a more elaborate and useful move.
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Below are instructions on how to perform various wrestling moves in adventure mode. The player has no way to force the AI to use them in fortress mode, so there are no equivalent instructions for fortress mode.
 
Below are instructions on how to perform various wrestling moves in adventure mode. The player has no way to force the AI to use them in fortress mode, so there are no equivalent instructions for fortress mode.
  
See [[Status icon]] for a legend of icons used when creatures are prone, thrown, stunned, etc.
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See {{L|Status icon}} for a legend of icons used when creatures are prone, thrown, stunned, etc.
  
  
=== Take-down ===
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== Take-down ==
  
This knocks an opponent to the ground similar to how they fall to the ground when one of their legs is cut off (apart from the loss of limbs, obviously). Once on the ground they'll have to take time to stand back up, or their movement rate will be limited as they try to crawl.
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This knocks an opponent to the ground similar to how they fall to the ground when one of their legs is cut off except without the leg cutting off part. Once on the ground they'll have to take time to stand back up, or their movement rate will be limited as they try to crawl.
  
 
To perform a takedown:
 
To perform a takedown:
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#Select {{DFtext|Take-down by upper body with right upper arm|3:1}}
 
#Select {{DFtext|Take-down by upper body with right upper arm|3:1}}
 
#You will then see one of:
 
#You will then see one of:
#*{{DFtext|You take the Xxxxx down by the upper body with Your right upper arm!|5:1}}<br/>Success! The creature's [[status icon]] will change to indicate prone.
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#*{{DFtext|You take the Xxxxx down by the upper body with Your right upper arm!|5:1}}<br/>Success! The creature's {{L|status icon}} will change to indicate prone.
 
#*{{DFtext|You adjust the grip of Your right upper arm on The Xxxxx's upper body.|5:1}}<br/>Failure. You have not lost your grip but you will have to try the takedown again.
 
#*{{DFtext|You adjust the grip of Your right upper arm on The Xxxxx's upper body.|5:1}}<br/>Failure. You have not lost your grip but you will have to try the takedown again.
 
#*{{DFtext|The Xxxxx breaks the grip of Your right upper arm from The Xxxxx's upper body!|5:1}}<br/>Bigger failure. You have completely lost your grip on your opponent and will have to start over from the beginning.
 
#*{{DFtext|The Xxxxx breaks the grip of Your right upper arm from The Xxxxx's upper body!|5:1}}<br/>Bigger failure. You have completely lost your grip on your opponent and will have to start over from the beginning.
  
  
=== Throw ===
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== Throw ==
  
You perform a throw the same way as a take-down, using the same procedure as above, except that you select {{DFtext|Throw by x with y|3:1}} when the option presents itself. A throw will cause an opponent to become stunned and prone, with the possibility of throwing them back a certain distance (depending on your strength and relative size). However, it is more difficult to successfully throw a creature than it is to perform a take-down on one.
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You perform a throw the same way as a take-down, using the same procedure as above, except that you select {{DFtext|Throw by x with y|3:1}} when the option presents itself. A throw will cause an opponent to become stunned and prone, but it is more difficult to successfully throw a creature than it is to perform a take-down on one.
  
  
=== Chokehold and strangling ===
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== Choke Hold and Strangle ==
  
 
Choke holds can be extremely effective, if you can pull them off. A choke hold will cause an opponent to become unconscious making it extremely easy to kill them with a followup shot.
 
Choke holds can be extremely effective, if you can pull them off. A choke hold will cause an opponent to become unconscious making it extremely easy to kill them with a followup shot.
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#If successful you will see:
 
#If successful you will see:
 
#*{{DFtext|You strangle Xxxxx's throat!|5:1}}
 
#*{{DFtext|You strangle Xxxxx's throat!|5:1}}
#*{{DFtext|The Xxxxx passes out.|6:0}} (not necessarily on the first try)
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#*{{DFtext|The Xxxxx passes out.|6:0}}
 
#If the creature passes out (some are immune to strangling) the next attack will hit very easily, so followup with a targeted headshot or, if you want to be more gruesome, a bite to the throat. (See below.)
 
#If the creature passes out (some are immune to strangling) the next attack will hit very easily, so followup with a targeted headshot or, if you want to be more gruesome, a bite to the throat. (See below.)
  
  
=== Joint locks and breaking limbs ===
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== Joint Locks and Breaking Limbs ==
  
 
With some body parts it's possible to put them into joint locks and break them. This works almost exactly like strangling.
 
With some body parts it's possible to put them into joint locks and break them. This works almost exactly like strangling.
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=== Biting and ripping off body parts ===
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== Biting and Ripping Off Body Parts ==
  
 
When biting a creature you will usually get a message saying {{DFtext|You latch on firmly!|5:1}}. If you have latched on with a bite, you can enter the wrestling menu and shake the creature around with your teeth. This can be extremely effective.
 
When biting a creature you will usually get a message saying {{DFtext|You latch on firmly!|5:1}}. If you have latched on with a bite, you can enter the wrestling menu and shake the creature around with your teeth. This can be extremely effective.
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#*{{DFtext|A major artery in the throat has been opened by the attack!|3:1}}
 
#*{{DFtext|A major artery in the throat has been opened by the attack!|3:1}}
  
=== Pinching and gouging ===
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== Pinching and Gouging ==
  
To pinch or gouge you have to have at least one hand free, meaning that you can't be holding something like a weapon or shield.
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To pinch or gouge you have to have at least one hand free, meaning that it can't be holding something like a weapon or shield.
  
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
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=== Disarming ===
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== Disarming ==
  
 
To disarm a creature you must have a hand free.
 
To disarm a creature you must have a hand free.
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See [[Adventurer_mode#Combat|adventurer mode combat]] for more information on combat in adventure mode.
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See {{L|Adventurer_mode#Combat|adventurer mode combat}} for more information on combat in adventure mode.
  
  

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