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Editing v0.31:Wrestling

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{{quality|Exceptional|06:36, 18 April 2011 (UTC)}}
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{{quality|Exceptional|06:36, 18 April 2011 (UTC)}}This article describes '''Wrestling''', mostly as it pertains to {{L|Adventure mode}}. While the same wrestling "moves" described here can be used by dwarves in {{L|Dwarf fortress mode}}, it isn't possible to control them directly so most of the information here, though still valid for fortress mode, is not very useful in fortress mode.
{{av}}
 
  
The '''Wrestler''' skill pertains to incapacitating enemies by grabbing ahold of limbs and other body parts. This is distinct from [[Striker]], [[Kicker]], and [[Biter]] which are separate skills that pertain to punching, scratching, kicking, and biting attacks respectively. Note that the skill for [[Thrower]] is used for throwing miscellaneous objects at creatures, not throwing the opponents themselves.
 
  
While striking and kicking are basic one-shot attacks like weapon attacks, biting can be used in conjunction with wrestling even though it uses a different skill to determine if the bite "hits" (see [[#Biting and Ripping Off Body Parts|Biting and Ripping Off Body Parts]] below).
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= Fortress Mode =
  
Wrestling maneuvers include:
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In fortress mode, wrestlers are generally unable to kill very effectively, but they may make killing easier for their armed comrades. Their punches do kill fellow dwarves when tantruming. Wrestlers can strangle enemies unconscious, break joints, and even take away weapons and armor, but the AI is rather unlikely to do these things.
*'''Take-down''' maneuvers that render an opponent prone
 
*'''Throws''' (as in throwing a creature, not an object) which render an opponent prone and stunned
 
*'''Choke Holds''' and '''Strangling''' which can render an opponent unconscious
 
*'''Joint Locks''' and '''Breaking Bones''' which can break limbs
 
*'''Shaking''' around by the teeth, after latching on from biting, which can do extra damage or sever body parts
 
*'''Gouging''' (eyes, for example) and '''Pinching''' which can damage, destroy, or even sever body parts
 
*'''Disarming''' maneuvers which can remove weapons, shields, clothing, or armor from an opponent.
 
  
See [[Combat skill]] for more information on other combat skills.
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See {{L|Combat skill}} for more information on combat as it relates to fortress mode.
  
  
== Fortress Mode ==
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= Adventure Mode =
  
While the same wrestling "moves" described here can be used by dwarves in [[Dwarf fortress mode]], it isn't possible to force particular wrestling maneuvers to be used. About all you can do is take away a dwarf's weapons to encourage wrestling and hope that he picks effective wrestling tactics in combat.
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Wrestling in {{L|Adventure mode}} can be performed by standing next to an enemy and pressing {{k|Shift}}+{{k|A}} followed by {{k|Enter}} to switch the menu to wrestling. You can wrestle any enemy. Wrestling works somewhat like a targeted attack. Once you grab a creature by some body part, you may be able to make another wrestling attempt that will allow you to perform a more elaborate and effective move.
  
In fortress mode, wrestlers are generally unable to kill very effectively, but they may make killing easier for their armed comrades. Unfortunately, the AI is rather unlikely to do some of the more elaborate moves even if they are possible.
 
  
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= Wrestling Moves =
  
== Adventure Mode ==
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Here is a list of wrestling moves that can be performed, along with instructions on how to perform them in adventure mode. The same moves can be performed by dwarves and other creatures in fortress mode, but the player has no way to encourage the AI to use them.
  
Wrestling in [[Adventure mode]] can be performed by standing next to an enemy and pressing {{k|Shift}}+{{k|A}} followed by {{k|Enter}} to switch the menu to wrestling. You can wrestle any enemy, but the effectiveness of your wrestling attempts will be limited by relative size and strength differences. For example, a dwarf is unlikely to be able to throw or choke hold an elephant or dragon.
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See {{L|Status icon}} for a legend of icons used when creatures are prone, thrown, stunned, etc.
  
Wrestling works somewhat like a targeted attack. Once you grab a creature by some body part, you may be able to make another wrestling attempt that will allow you to perform a more elaborate and useful move.
 
  
Below are instructions on how to perform various wrestling moves in adventure mode. The player has no way to force the AI to use them in fortress mode, so there are no equivalent instructions for fortress mode.
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== Takedown ==
  
See [[Status icon]] for a legend of icons used when creatures are prone, thrown, stunned, etc.
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This knocks an opponent to the ground similar to how they fall to the ground when one of their legs is cut off except without the leg cutting off part. Once on the ground they'll have to take time to stand back up, or their movement rate will be limited as they try to crawl.
 
 
 
 
=== Take-down ===
 
 
 
This knocks an opponent to the ground similar to how they fall to the ground when one of their legs is cut off (apart from the loss of limbs, obviously). Once on the ground they'll have to take time to stand back up, or their movement rate will be limited as they try to crawl.
 
  
 
To perform a takedown:
 
To perform a takedown:
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
#Select {{DFtext|Grab with right upper arm|7:1}} or with some other body part
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#Select "Grab with right upper arm" or some other body part
#Select {{DFtext|Grab upper body with right upper arm |7:1}} or some other part of the body. If the grab is successful you will see:
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#Select "Grab upper body with right upper arm" or some other part of the body. If the grab is successful you will see a message to this effect.
#*{{DFtext| You grab the Xxxx by the upper body with your right upper arm! |3:1}} and you and your opponent's icons will change to indicate that you are wrestling.
 
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select the same enemy that you grabbed last time.
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select the same enemy that you grabbed last time.
#Select {{DFtext|Wrestle using right upper arm|3:1}}
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#Select "Wrestle using right upper arm"
#Select {{DFtext|Take-down by upper body with right upper arm|3:1}}
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#Select "Take-down by upper body with right upper arm"
#You will then see one of:
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#If successful you will get some message indicating that you have taken the creature down and the creature's {{L|status icon}} will change to indicate prone. Otherwise you will get the "you adjust your grip" message. In the later case you can try again by repeating the wrestling action.
#*{{DFtext|You take the Xxxxx down by the upper body with Your right upper arm!|5:1}}<br/>Success! The creature's [[status icon]] will change to indicate prone.
 
#*{{DFtext|You adjust the grip of Your right upper arm on The Xxxxx's upper body.|5:1}}<br/>Failure. You have not lost your grip but you will have to try the takedown again.
 
#*{{DFtext|The Xxxxx breaks the grip of Your right upper arm from The Xxxxx's upper body!|5:1}}<br/>Bigger failure. You have completely lost your grip on your opponent and will have to start over from the beginning.
 
  
  
=== Throw ===
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== Throw ==
  
You perform a throw the same way as a take-down, using the same procedure as above, except that you select {{DFtext|Throw by x with y|3:1}} when the option presents itself. A throw will cause an opponent to become stunned and prone, with the possibility of throwing them back a certain distance (depending on your strength and relative size). However, it is more difficult to successfully throw a creature than it is to perform a take-down on one.
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You perform a throw the same way as a takedown except that instead of selecting "Take-down by x with y" you select "Throw by x with y". A throw will cause an opponent to become stunned and prone, but it is more difficult to successfully throw a creature than take one down.
  
  
=== Chokehold and strangling ===
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== Choke Hold and Strangle ==
  
 
Choke holds can be extremely effective, if you can pull them off. A choke hold will cause an opponent to become unconscious making it extremely easy to kill them with a followup shot.
 
Choke holds can be extremely effective, if you can pull them off. A choke hold will cause an opponent to become unconscious making it extremely easy to kill them with a followup shot.
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To perform a choke hold:
 
To perform a choke hold:
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
#Select {{DFtext|Grab with right upper arm|7:1}} or some other body part
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#Select "Grab with right upper arm" or some other body part
#Select {{DFtext|Grab '''throat''' with right upper arm|7:1}}. Choking requires grabbing the throat.
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#Select "Grab '''throat''' with right upper arm"
 
#Assuming the grab is successful, hit {{k|Shift}}+{{k|A}} followed by {{k|Enter}} again and select the creature
 
#Assuming the grab is successful, hit {{k|Shift}}+{{k|A}} followed by {{k|Enter}} again and select the creature
#Select {{DFtext|Wrestle with right upper arm|3:1}}
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#Select "Wrestle with right upper arm"
#Select {{DFtext|Choke throat with right upper arm|3:1}}
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#Select "Choke throat with right upper arm"
#You will then see:
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#If the choke is successful you will see a message indicating that you have placed a chokehold on the creature. If unsuccessful you will get a "you adjust your grip" message and will have to make the wrestling attempt again.
#*{{DFtext|You place a chokehold on The Xxxxx's throat with Your right upper arm!|5:1}}<br/>Success, so far anyway.
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#Once in a chokehold, hit {{k|Shift}}+{{k|A}} followed by {{k|Enter}} yet again
#*{{DFtext|You adjust the grip of Your right upper arm on The Xxxxx's throat.|5:1}}<br/>Failure. You have not lost your grip but you will have to try the chokehold again.
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#Select "Wrestle with right upper arm"
#Once in a chokehold, hit {{k|Shift}}+{{k|A}} followed by {{k|Enter}} yet again and select the creature
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#Select "Strangle throat with right upper arm"
#Select {{DFtext|Wrestle with right upper arm|3:1}}
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#If successful the creature will pass out. At this point the next attack will hit very easily, so followup with a targeted headshot or, better yet, a bite to the throat.
#Select {{DFtext|Strangle throat with right upper arm|3:1}}
 
#If successful you will see:
 
#*{{DFtext|You strangle Xxxxx's throat!|5:1}}
 
#*{{DFtext|The Xxxxx passes out.|6:0}} (not necessarily on the first try)
 
#If the creature passes out (some are immune to strangling) the next attack will hit very easily, so followup with a targeted headshot or, if you want to be more gruesome, a bite to the throat. (See below.)
 
  
  
=== Joint locks and breaking limbs ===
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== Joint Locks and Breaking Limbs ==
  
 
With some body parts it's possible to put them into joint locks and break them. This works almost exactly like strangling.
 
With some body parts it's possible to put them into joint locks and break them. This works almost exactly like strangling.
  
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
#Select {{DFtext|Grab with right upper arm|7:1}}
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#Select "Grab with right upper arm"
#Select {{DFtext|Grab right upper arm with right upper arm|7:1}}
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#Select "Grab right upper arm with right upper arm"
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} again and select the same enemy
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} again and select the same enemy
#Select {{DFtext|Wrestle with right upper arm|3:1}}
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#Select "Wrestle with right upper arm"
#Select {{DFtext|Lock right shoulder with right upper arm|3:1}}. If successful you will see:
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#Select "Lock right shoulder with right upper arm". If successful you will see a message saying that you've placed the joint into a joint lock.
#*{{DFtext|You lock The Xxxxx's right shoulder with Your right upper arm!|5:1}}
 
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} yet again and select the same enemy
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} yet again and select the same enemy
#Select {{DFtext|Wrestle with right upper arm|3:1}}
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#Select "Wrestle with right upper arm"
#Select {{DFtext|Break right shoulder with right upper arm|3:1}} If successful you will see
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#Select "Break right shoulder with right upper arm". If successful you will see a message indicating that the shoulder bone has been shattered.
#*{{DFtext|You bend The Xxxxx's right upper arm with Your right upper arm, shattering the right shoulder's bone!|5:1}}
 
  
  
=== Biting and ripping off body parts ===
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== Biting and Ripping Off Body Parts ==
  
When biting a creature you will usually get a message saying {{DFtext|You latch on firmly!|5:1}}. If you have latched on with a bite, you can enter the wrestling menu and shake the creature around with your teeth. This can be extremely effective.
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When biting a creature you will usually get the "You latch on firmly!" message. If you have latched on firmly, you can enter the wrestling menu and shake the creature around with your teeth. This can be extremely effective.
  
 
To bite down on and attempt to rip off a body part with your teeth:
 
To bite down on and attempt to rip off a body part with your teeth:
#Use {{k|Shift}}+{{k|A}} and target an adjacent creature with a '''normal targeted attack'''
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#Use {{k|Shift}}+{{k|A}}, target an adjacent creature with a normal targeted attack
 
#Select a body part, preferably one you can actually hit
 
#Select a body part, preferably one you can actually hit
 
#Select "bite" as the attack type
 
#Select "bite" as the attack type
#If the attack hits, you should do some damage and see {{DFtext|You latch on firmly!|5:1}}
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#If the attack hits, you should do some damage and get the "You latch on firmly!" message. If you don't then try the targeted bite attack again.
 
#Once your teeth have latched on to some body part, you can now hit {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select the creature to enter the wrestling menu.
 
#Once your teeth have latched on to some body part, you can now hit {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select the creature to enter the wrestling menu.
#You will now see an option like {{DFtext|Wrestle with upper front tooth|3:1}}. Select that option.
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#You will now see an option like "Wrestle with upper front tooth". Select that option.
#Select {{DFtext|Shake <nowiki><part></nowiki> with upper front tooth|3:1}}
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#Select "Shake <nowiki><part></nowiki> with upper front tooth".
#This should do some amount of damage ranging from tissue layer damage to ripping the body part completely off. If you bit down on the throat, for example, and were very successful you will see:
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#This should do some amount of damage ranging from tissue layer damage to ripping the body part completely off.
#*{{DFtext|You shake The Xxxxx around by the throat, tearing apart the throat!|3:1}}
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#*{{DFtext|A major artery in the throat has been opened by the attack!|3:1}}
 
  
=== Pinching and gouging ===
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== Pinching and Gouging ==
  
To pinch or gouge you have to have at least one hand free, meaning that you can't be holding something like a weapon or shield.
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To pinch or gouge you have to have at least one hand free, meaning that it can't be holding something like a weapon or shield.
  
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
#Select {{DFtext|Grab with left hand|7:1}}
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#Select "Grab with left hand"
#Select {{DFtext|Grab head with left hand|7:1}}
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#Select "Grab head with left hand"
 
#If this succeeds, use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} again and select the same enemy
 
#If this succeeds, use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} again and select the same enemy
#Select {{DFtext|Wrestle with left hand|3:1}}
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#Select "Wrestle with left hand"
#Select {{DFtext|Gouge left eye with left hand|3:1}} or {{DFtext|Pinch <nowiki><part></nowiki> with left hand|3:1}}, or whatever seems good. If successful you will see something like:
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#Select "Gouge left eye with left hand", "Pinch whatever with left hand", or whatever seems most appropriate.
#*{{DFtext|You gouge The Xxxxx's left eye with Your left hand, tearing it apart!|3:1}}
 
  
Pinching can do anything from tissue damage to severing the body part.
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Pinching can also rip body parts off of the creature.
  
  
=== Disarming ===
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== Disarming ==
  
 
To disarm a creature you must have a hand free.
 
To disarm a creature you must have a hand free.
  
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
 
#Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
#Select {{DFtext|Grab with left hand|7:1}}
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#Select "Grab with left hand"
#Now, scroll down toward the bottom of the list of body parts and you will see items that you can grab ahold of. Select {{DFtext|Grab <nowiki><item></nowiki> with left hand|7:1}}
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#Now, scroll down toward the bottom of the list of body parts and you will see items that you can grab ahold of. Select "Grab <nowiki><item></nowiki> with left hand"
 
#Assuming you hit, press {{k|Shift}}+{{k|I}} (advanced interaction) and scroll through your inventory until you see the item in your left hand listed in red. Select it.
 
#Assuming you hit, press {{k|Shift}}+{{k|I}} (advanced interaction) and scroll through your inventory until you see the item in your left hand listed in red. Select it.
#Select {{DFtext|a - Gain possession|6:0}}
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#Select "Gain possession"
#If successful you will now have sole possession of the item in your left hand. You may now do whatever you want with it.
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#If successful you will now have sole possession of the item in your left hand. You may now proceed to attack your opponent with their own weapon.
  
 
You can remove weapons, shields, armor, clothing, or anything that shows up in the list of things to grab.
 
You can remove weapons, shields, armor, clothing, or anything that shows up in the list of things to grab.
  
  
See [[Adventurer_mode#Combat|adventurer mode combat]] for more information on combat in adventure mode.
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See {{L|Adventurer_mode#Combat|adventurer mode combat}} for more information on combat in adventure mode.
 
 
 
 
{{Skills}}
 
  
 
{{Category|Adventurer mode}}
 
{{Category|Adventurer mode}}
 
{{Category|Skills}}
 
{{Category|Skills}}

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