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Difference between revisions of "v0.31:World generation"

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(Fixing quality template tags (054/943))
(Made sure of an alternative to making sure world generator alternatives were made sure of. Made the page half-way readable.)
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{{L|Worldgen_examples|Complete entries to add to world_gen.txt}}
 
{{L|Worldgen_examples|Complete entries to add to world_gen.txt}}
  
{{World}}
+
Exceptions on World Gen
 +
 
 +
(needs formatting, but this can help determine how to get the terrain types you want)
 +
 
 +
=Elevations=
 +
===The world generator is having trouble placing enough mountain peaks===
 +
Check your maximum elevation parameters.
 +
*Can the elevation 400 be placed enough times to provide space for your peaks?
 +
**Check your preset elevations for the elevation 400.
 +
**You must have at least as many of these highest elevation points as you are requiring peaks.
 +
 
 +
Alternatively, reduce the number of peaks required by the parameters.
 +
===The world generator is having trouble placing enough mid-level elevations.===
 +
*Your worldgen parameters must allow elevations between 100 and 299 for this.
 +
**Check the parameters governing elevation frequencies.
 +
***Or simply reduce the number of mid-level elevation squares required.
 +
 
 +
===The world generator is having trouble placing enough low elevations===
 +
Your worldgen parameters must allow for enough elevations between 0 and 99 for this.
 +
===The world generator is having trouble placing enough high elevations===
 +
Your worldgen parameters must allow for enough elevations between 300 and 400 for this.
 +
===The world generator is having trouble placing enough ocean squares along the edges===
 +
Your worldgen parameters must allow for enough elevations between 0 and 99 for this.
 +
*If that doesn't work, simply reduce the number of edge oceans required.
 +
 
 +
=Biome Settings=
 +
===The world generator is having trouble placing rainfall/drainage/savagery/volcanism in the manner specified by the parameters===
 +
Check the parameters governing these features. Reduce the number of high, medium or low squares required.
  
[[Category:World]]
+
===The world generator is having trouble placing enough volcanos===
 +
Check your maximum volcanism value.
 +
*Volcanos can only form in areas with 100 volcanism.
 +
**As such, you must have at least as many areas with 100 volcanism as you do desired volcanos.
 +
If all else fails, reduce the number of volcanos required by the parameters.
  
Exceptions on World Gen
+
===The world generator is having trouble placing swamps and marshes===
 +
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.
 +
*If that doesn't work, reduce the number of swamp squares and regions required by the parameters.
  
(needs formatting, but this can help determine how to get the terrain types you want)
+
===The world generator is having trouble placing deserts and badlands===
 +
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.
 +
*If that doesn't work, reduce the number of desert squares and regions required by the parameters.
  
The world generator is having trouble placing enough mountain peaks.
+
===The world generator is having trouble placing forests===
You might want to check your maximum elevation value and other elevation parameters.    Can the elevation 400 be placed enough times to provide space for your peaks?  You might want to check your preset elevations for the elevation 400.  You must have at least as many of these highest elevation points as you are requiring peaks.    Alternatively, you can reduce the number of peaks required by the parameters.  The world generator is having trouble placing enough mid-level elevations.
 
Can your parameters achieve elevations between 100 and 299?    You might want to adjust the parameters governing elevation frequencies.
 
  Alternatively, you can reduce the number of mid-level elevation squares required.
 
The world generator is having trouble placing enough low elevations.    Can your parameters achieve elevations between 0 and 99?
 
  The world generator is having trouble placing enough high elevations.  Can your parameters achieve elevations between 300 and 400?    The world generator is having trouble placing enough ocean squares along the edges.    Can your parameters achieve elevations between 0 and 99 frequently?    You might want to adjust the parameters governing elevation.    Alternatively, you can reduce the number of edge oceans required.
 
The world generator is having trouble placing rainfall in the manner specified by the parameters.  You might want to adjust the parameters governing rainfall.
 
  Alternatively, you can reduce the number of high, medium or low rainfall squares required.
 
The world generator is having trouble setting drainage in the manner specified by the parameters.  You might want to adjust the parameters governing drainage.
 
  Alternatively, you can reduce the number of high, medium or low drainage squares required.
 
The world generator is having trouble placing savagery in the manner specified by the parameters.  You might want to adjust the parameters governing savagery.
 
  Alternatively, you can reduce the number of high, medium or low savagery squares required.
 
The world generator is having trouble setting volcanism in the manner specified by the parameters.
 
You might want to adjust the parameters governing volcanism.    Alternatively, you can reduce the number of high, medium or low volcanism squares required.    The world generator is having trouble placing enough volcanos.
 
You might want to check your maximum volcanism value.
 
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?
 
You might want to check your preset volcanism for the value 100.
 
  You must have at least as many of these highest volcanism points as you are requiring volcanos.
 
  Alternatively, you can reduce the number of volcanos required by the parameters.
 
  The world generator is having trouble placing swamps and marshes.
 
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.
 
  Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
 
The world generator is having trouble placing deserts and badlands.    Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.
 
  Alternatively, you can reduce the number of desert squares and regions required by the parameters.  The world generator is having trouble placing forests.
 
 
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.
 
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.
Alternatively, you can reduce the number of forest squares and regions required by the parameters. The world generator is having trouble placing mountains.    Make sure your parameters and presets can support high elevation areas.
+
*If that doesn't work, reduce the number of forest squares and regions required by the parameters.  
  Alternatively, you can reduce the number of mountain squares and regions required by the parameters.   The world generator is having trouble placing oceansMake sure your parameters and presets can support low elevation areas.
+
 
    Alternatively, you can reduce the number of ocean squares and regions required by the parameters.   The world generator is having trouble placing glaciers.    Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.   Alternatively, you can reduce the number of glacial squares and regions required by the parameters.     The world generator is having trouble placing tundra regionsMake sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.   Alternatively, you can reduce the number of tundra squares and regions required by the parameters. The world generator is having trouble placing grasslandsMake sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.
+
===The world generator is having trouble placing mountains===
The world generator is having trouble placing hills.
+
Make sure your parameters and presets can support high elevation areas.
  Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.   The world generator is having trouble placing rivers.
+
*If that doesn't work, reduce the number of mountain squares and regions required by the parameters.  
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.   Alternatively, you can reduce the number of rivers required by the parameters. The world generator is placing too many subregions.    Make sure your parameters and presets aren t so variable that biomes change frequently.
+
 
  Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.   The world generator is having trouble placing mountain cavesMake sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.
+
===The world generator having trouble placing oceans===
  Alternatively, you can reduce the number of mountain caves required by the parameters. The world generator is having trouble placing low-lying caves.
+
Make sure your parameters and presets can support low elevation areas.
    Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.
+
*If that doesn't work, reduce the number of ocean squares and regions required by the parameters.  
  Alternatively, you can reduce the number of non-mountain caves required by the parameters.
+
 
The world generator is having trouble placing enough civilizations.    Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.   High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.   If you have very few biome types and are placing good or evil regions, they ll often crowd out the civilizations as well.
+
===The world generator having trouble placing glaciers===
Alternatively, you can reduce the number of civilizations required by the parameters.   The world generator is couldn t find any civilization definitions.
+
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  
 +
*If that doesn't work, reduce the number of glacial squares and regions required by the parameters.  
 +
 
 +
===The world generator having trouble placing tundra regions===
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. *If that doesn't work, reduce the number of tundra squares and regions required by the parameters.  
 +
 
 +
===The world generator having trouble placing grasslands===
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.
 +
*If that doesn't work, reduce the number of grassland squares and regions required by the parameters.
 +
 
 +
===The world generator having trouble placing hills===
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  
 +
 
 +
===The world generator having trouble placing rivers===
 +
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  
 +
*If that doesn't work, reduce the number of rivers required by the parameters.  
 +
 
 +
===The world generator placing too many subregions===
 +
Make sure your parameters and presets aren t so variable that biomes change frequently.
 +
*If that doesn't work, increase the number of subregions permitted by the parameters, up to the cap.  
 +
 
 +
===The world generator having trouble placing mountain caves===
 +
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.
 +
*If that doesn't work, reduce the number of mountain caves required by the parameters.  
 +
 
 +
===The world generator having trouble placing low-lying caves===
 +
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.
 +
*If that doesn't work, reduce the number of non-mountain caves required by the parameters.
 +
 
 +
=Civilizations=
 +
===The world generator having trouble placing enough civilizations===
 +
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  
 +
*High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  
 +
**If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.
 +
*If that doesn't work, reduce the number of civilizations required by the parameters.  
 +
 
 +
===The world generator couldn t find any civilization definitions===
 
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.
 
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.
    The world generator is having trouble placing a controllable civilization.
+
 
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren t surrounded by the ocean.
+
===The world generator having trouble placing a controllable civilization===
  Make sure your parameters and presets have adequate squares of this kind.
+
Make sure your parameters and presets have adequate squares of this kind.
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed)
+
*Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.
 +
*If that doesn't work, remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed)
 +
 
 +
{{World}}
 +
[[Category:World]]

Revision as of 23:52, 12 May 2010

Template:AV

For information on advanced parameters, see Template:L.

Template:L

Template:L

Template:L

Exceptions on World Gen

(needs formatting, but this can help determine how to get the terrain types you want)

Elevations

The world generator is having trouble placing enough mountain peaks

Check your maximum elevation parameters.

  • Can the elevation 400 be placed enough times to provide space for your peaks?
    • Check your preset elevations for the elevation 400.
    • You must have at least as many of these highest elevation points as you are requiring peaks.

Alternatively, reduce the number of peaks required by the parameters.

The world generator is having trouble placing enough mid-level elevations.

  • Your worldgen parameters must allow elevations between 100 and 299 for this.
    • Check the parameters governing elevation frequencies.
      • Or simply reduce the number of mid-level elevation squares required.

The world generator is having trouble placing enough low elevations

Your worldgen parameters must allow for enough elevations between 0 and 99 for this.

The world generator is having trouble placing enough high elevations

Your worldgen parameters must allow for enough elevations between 300 and 400 for this.

The world generator is having trouble placing enough ocean squares along the edges

Your worldgen parameters must allow for enough elevations between 0 and 99 for this.

  • If that doesn't work, simply reduce the number of edge oceans required.

Biome Settings

The world generator is having trouble placing rainfall/drainage/savagery/volcanism in the manner specified by the parameters

Check the parameters governing these features. Reduce the number of high, medium or low squares required.

The world generator is having trouble placing enough volcanos

Check your maximum volcanism value.

  • Volcanos can only form in areas with 100 volcanism.
    • As such, you must have at least as many areas with 100 volcanism as you do desired volcanos.

If all else fails, reduce the number of volcanos required by the parameters.

The world generator is having trouble placing swamps and marshes

Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.

  • If that doesn't work, reduce the number of swamp squares and regions required by the parameters.

The world generator is having trouble placing deserts and badlands

Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.

  • If that doesn't work, reduce the number of desert squares and regions required by the parameters.

The world generator is having trouble placing forests

Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.

  • If that doesn't work, reduce the number of forest squares and regions required by the parameters.

The world generator is having trouble placing mountains

Make sure your parameters and presets can support high elevation areas.

  • If that doesn't work, reduce the number of mountain squares and regions required by the parameters.

The world generator having trouble placing oceans

Make sure your parameters and presets can support low elevation areas.

  • If that doesn't work, reduce the number of ocean squares and regions required by the parameters.

The world generator having trouble placing glaciers

Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.

  • If that doesn't work, reduce the number of glacial squares and regions required by the parameters.

The world generator having trouble placing tundra regions

Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. *If that doesn't work, reduce the number of tundra squares and regions required by the parameters.

The world generator having trouble placing grasslands

Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.

  • If that doesn't work, reduce the number of grassland squares and regions required by the parameters.

The world generator having trouble placing hills

Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.

The world generator having trouble placing rivers

Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.

  • If that doesn't work, reduce the number of rivers required by the parameters.

The world generator placing too many subregions

Make sure your parameters and presets aren t so variable that biomes change frequently.

  • If that doesn't work, increase the number of subregions permitted by the parameters, up to the cap.

The world generator having trouble placing mountain caves

Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.

  • If that doesn't work, reduce the number of mountain caves required by the parameters.

The world generator having trouble placing low-lying caves

Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.

  • If that doesn't work, reduce the number of non-mountain caves required by the parameters.

Civilizations

The world generator having trouble placing enough civilizations

Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.

  • High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.
    • If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.
  • If that doesn't work, reduce the number of civilizations required by the parameters.

The world generator couldn t find any civilization definitions

This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.

The world generator having trouble placing a controllable civilization

Make sure your parameters and presets have adequate squares of this kind.

  • Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.
  • If that doesn't work, remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed)
Worlds




Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland