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Editing v0.31:World generation

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*Embark on a mountain of Slade, with Eerie Pits immediately revealed{{bug|3356}}
 
*Embark on a mountain of Slade, with Eerie Pits immediately revealed{{bug|3356}}
 
*Anti-Gravity Ants - Floating ant hills above river{{bug|3054}}
 
*Anti-Gravity Ants - Floating ant hills above river{{bug|3054}}
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{{L|world_gen.txt|Default world_gen.txt}}
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{{L|Worldgen_samples|Specific elements to add to your world.}}
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{{L|Worldgen_examples|Complete entries to add to world_gen.txt}}
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Exceptions on World Gen
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(needs formatting, but this can help determine how to get the terrain types you want)
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=The World Generator is having trouble placing...=
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===Mountain peaks===
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rejection log example: Not enough peaks: 1<3
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Check your maximum elevation parameters.
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*Can the elevation 400 be placed enough times to provide space for your peaks?
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**Check your preset elevations for the elevation 400.
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**You must have at least as many of these highest elevation points as you are requiring peaks.
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Alternatively, reduce the number of peaks required by the parameters.
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===Mid-level elevations.===
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*Your worldgen parameters must allow elevations between 100 and 299 for this.
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**Check the parameters governing elevation frequencies.
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***Or simply reduce the number of mid-level elevation squares required.
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===Low elevations===
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Your worldgen parameters must allow for enough elevations between 0 and 99 for this.
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===High elevations===
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Your worldgen parameters must allow for enough elevations between 300 and 400 for this.
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===Ocean squares along the edges===
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Your worldgen parameters must allow for enough elevations between 0 and 99 for this.
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*If that doesn't work, simply reduce the number of edge oceans required.
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===rainfall/drainage/savagery/volcanism in the manner specified by the parameters===
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Check the parameters governing these features. Reduce the number of high, medium or low squares required.
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===Volcanoes===
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Check your maximum volcanism value.
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*Volcanoes can only form in areas with 100 volcanism.
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**As such, you must have at least as many areas with 100 volcanism as you do desired volcanoes.
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If all else fails, reduce the number of volcanoes required by the parameters.
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===Swamps and marshes===
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Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.
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*If that doesn't work, reduce the number of swamp squares and regions required by the parameters.
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===Deserts and badlands===
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Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.
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*If that doesn't work, reduce the number of desert squares and regions required by the parameters.
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===Forests===
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Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.
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*If that doesn't work, reduce the number of forest squares and regions required by the parameters.
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===Mountains===
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Make sure your parameters and presets can support high elevation areas.
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*If that doesn't work, reduce the number of mountain squares and regions required by the parameters.
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===Oceans===
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Make sure your parameters and presets can support low elevation areas.
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*If that doesn't work, reduce the number of ocean squares and regions required by the parameters.
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===Glaciers===
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Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.
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*If that doesn't work, reduce the number of glacial squares and regions required by the parameters.
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===Tundra regions===
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Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.
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*If that doesn't work, reduce the number of tundra squares and regions required by the parameters.
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===Grasslands===
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Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.
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*If that doesn't work, reduce the number of grassland squares and regions required by the parameters.
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===Hills===
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Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.
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===Rivers===
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Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.
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*If that doesn't work, reduce the number of rivers required by the parameters.
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===Too many subregions===
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Make sure your parameters and presets aren't so variable that biomes change frequently.
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*If that doesn't work, increase the number of subregions permitted by the parameters, up to the cap.
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===Mountain caves===
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Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.
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*If that doesn't work, reduce the number of mountain caves required by the parameters.
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===Low-lying caves===
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Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.
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*If that doesn't work, reduce the number of non-mountain caves required by the parameters.
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===Civilizations===
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Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.
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*High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.
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**If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.
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*If that doesn't work, reduce the number of civilizations required by the parameters.
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===The world generator couldn't find any civilization definitions===
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This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.
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===The world generator is having trouble placing a controllable civilization===
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Make sure your parameters and presets have adequate squares of this kind.
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*Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.
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*If that doesn't work, remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed)
  
 
{{World}}
 
{{World}}

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