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Difference between revisions of "v0.31:Weather"

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(The 'acid rain' bug has been fixed as of 0.31.04, and dwarves should no longer melt from simply getting wet.)
(expanded rain a little more)
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Weather refers to any type of weather effect in DF. As of this version, it will be either be [[rain]] or [[snow]]. Rain falling in concentrated areas will muddy the ground, and eventually create standing water. Rain also cleans any tile it lands on, removing blood, vomit and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy thought.
 
Weather refers to any type of weather effect in DF. As of this version, it will be either be [[rain]] or [[snow]]. Rain falling in concentrated areas will muddy the ground, and eventually create standing water. Rain also cleans any tile it lands on, removing blood, vomit and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy thought.
  
Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the [[init]] file.
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Rain will also refill 'muddy pools' which are found in some biomes (mainly temperate). A particularly rainy climate may give access to large amounts of easily manipulated water which can be used to establish [[irrigation]] in new Dwarven outposts quickly and efficiently.
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Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the [[init]] file. Disabling weather is a quick and largely harmless fix to improve framerate on older machines if required.

Revision as of 15:24, 10 July 2010

This article is about an older version of DF.

Weather refers to any type of weather effect in DF. As of this version, it will be either be rain or snow. Rain falling in concentrated areas will muddy the ground, and eventually create standing water. Rain also cleans any tile it lands on, removing blood, vomit and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy thought.

Rain will also refill 'muddy pools' which are found in some biomes (mainly temperate). A particularly rainy climate may give access to large amounts of easily manipulated water which can be used to establish irrigation in new Dwarven outposts quickly and efficiently.

Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the init file. Disabling weather is a quick and largely harmless fix to improve framerate on older machines if required.