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Difference between revisions of "v0.31:Weather"

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Weather refers to any type of weather effect in DF. As of this version, it will be either be [[rain]] or [[snow]]. Rain falling in concentrated areas will muddy the ground, and eventually create standing water. Rain also cleans any tile it lands on, removing blood, [[vomit]] and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy thought.
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Weather refers to any type of weather effect in DF. As of this version, it will be either be rain or snow. Rain cleans any tile it lands on, removing blood, [[vomit]] and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy thought.
  
Rain will also refill 'muddy pools' which are found in some biomes (mainly temperate). A particularly rainy climate may give access to large amounts of easily manipulated water which can be used to establish [[irrigation]] in new Dwarven outposts quickly and efficiently.
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When rain hits a tile labeled as a [[murky pool]], it will begin to fill it up with 1/7 water, and if that does not evaporate the water will grow deeper, until the pool is full.  Murky pools do not overflow from rain, but this extra water can be drained off and stored/used. (See the [[Well guide#Using ponds/pools in areas with heavy rain|Well Guide]].) While not much, it can really help maps without 'unlimited' [[water]] supplies such as [[river]]s and [[brook]]s.
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Freezing will also refill [[murky pool]]s which are found in some biomes (mainly temperate) - after the murky pool unfreezes, it will be full again. This happens in biomes of moderate temperature as well as cold biomes.
  
 
Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the [[init]] file. Disabling weather is a quick and largely harmless fix to improve framerate on older machines if required.
 
Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the [[init]] file. Disabling weather is a quick and largely harmless fix to improve framerate on older machines if required.
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{{Category|World}}

Latest revision as of 02:02, 30 June 2012

This article is about an older version of DF.

Weather refers to any type of weather effect in DF. As of this version, it will be either be rain or snow. Rain cleans any tile it lands on, removing blood, vomit and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy thought.

When rain hits a tile labeled as a murky pool, it will begin to fill it up with 1/7 water, and if that does not evaporate the water will grow deeper, until the pool is full. Murky pools do not overflow from rain, but this extra water can be drained off and stored/used. (See the Well Guide.) While not much, it can really help maps without 'unlimited' water supplies such as rivers and brooks.

Freezing will also refill murky pools which are found in some biomes (mainly temperate) - after the murky pool unfreezes, it will be full again. This happens in biomes of moderate temperature as well as cold biomes.

Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the init file. Disabling weather is a quick and largely harmless fix to improve framerate on older machines if required.