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Editing v0.31:Wear
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{{Quality|Fine}} | {{Quality|Fine}} | ||
− | '''Wear''' is the degradation of materials over time, primarily in the context of [[food]] and [[clothing]]. Wear will alter the quality of an item, denoted by the symbols x, X and XX. For example, over time a dwarf's "Pig tail shirt" will degrade into a "xPig tail shirtx" and eventually a "XXPig tail shirtXX" before disappearing entirely. | + | '''Wear''' is the general degradation of materials over time, primarily in the context of [[food]] and [[clothing]]. Wear and/or rotting will alter the quality of an item, denoted by the symbols x, X and XX. For example, over time a dwarf's "Pig tail shirt" will degrade into a "xPig tail shirtx" and eventually a "XXPig tail shirtXX" before disappearing entirely. |
− | Animal-based products can rot, | + | Animal-based products can '''rot''' given enough time, rendering the product unusable and generating [[miasma]] which gives your dwarves unhappy {{L|thoughts}}. Crops and harvested plants can '''wither''', making them useless but generating no miasma. Until bug {{bug|1280}} is resolved plants that were harvested will never rot away. {{L|Vermin|Vermin}} may still degrade them. |
− | + | Clothing and leather items are worn down very rapidly after catching on {{L|fire}}. | |
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− | + | == Preventing the Problem == | |
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+ | The good news is that food items will eventually disappear on their own if left alone to decay - however, the best preventative measure is to use them up before they go bad. | ||
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+ | {{L|Skin}} and {{L|fat}} can be processed into {{L|leather}} and {{L|tallow}}, respectively, neither of which can rot. {{L|Meat}} and various {{L|prepared organs|organs}} can be cooked, prolonging their shelf life. Plants can be brewed or processed into goods which do not wither. | ||
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+ | {{L|Vermin}} will accelerate decay; as such, your food stocks should be kept in {{L|barrel}}s and guarded by {{L|cat}}s or {{L|trapper}}s. | ||
== Dealing with Decay == | == Dealing with Decay == | ||
− | + | A refuse {{L|stockpile}} will accept corpses, butchery products, bones, and rotten items. Placing one aboveground will allow corpses and meat to rot without producing miasma; if this is not an option, a sealed room can contain miasma safely without bothering the whole fort. Stockpile settings will allow you to sort your refuse as needed. | |
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+ | Some corpses cannot be butchered; most notably, invaders such as {{L|goblin}}s and {{L|kobold}}s. | ||
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+ | Slain dwarves will rot unless put into a {{L|coffin}}. They are stored in a graveyard stockpile until then. |