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Difference between revisions of "v0.31:Underworld"

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Upon digging sufficiently deep (usually z-level ~40, but it can vary wildly) you will find huge magma lakes. These are surrounded by semi molten rock, which can not be cleared by digging but seems otherwise stable. Eventually, you will reach a layer which contains nothing but molten rock and little to no possibilities to pass. You can reach the critical layer by digging through solid rock which gets rarer the deeper you dig. There will then be one of two ways through the impassible layer:
 
Upon digging sufficiently deep (usually z-level ~40, but it can vary wildly) you will find huge magma lakes. These are surrounded by semi molten rock, which can not be cleared by digging but seems otherwise stable. Eventually, you will reach a layer which contains nothing but molten rock and little to no possibilities to pass. You can reach the critical layer by digging through solid rock which gets rarer the deeper you dig. There will then be one of two ways through the impassible layer:
 
   
 
   
'''Digging through an adamantine vein:''' {{l|Adamantine}} veins are shaped like vertical tubes and breach through any layer of semi-molten rock, right down into Hell. The lower layers of the vein are often hollow and act as a tube, leading straight to your doom. Breaching into the hollow centre of a vein has the same effect as breaching into Hell, so beware. However, you can easily dig around the hollow core.  
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'''Digging through an adamantine vein:''' [[DF2010:raw adamantine|Adamantine]] veins are shaped like vertical tubes and breach through any layer of semi-molten rock, right down into Hell. The lower layers of the vein are often hollow and act as a tube, leading straight to your doom. Breaching into the hollow centre of a vein has the same effect as breaching into Hell, so beware. You could easily dig around the hollow core provided you knew where it was, but every vein's hollow centre is located a different height - the risk is all part of the [[fun]].
 
Note that adamantine veins always seem to end in mid air, so once you breached the final layer you face a horde of demons which hovers directly below your feet.
 
Note that adamantine veins always seem to end in mid air, so once you breached the final layer you face a horde of demons which hovers directly below your feet.
  
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==Hell itself==
 
==Hell itself==
You will receive an announcement upon piercing Hell ("You have discovered an eerie cavern. The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds. Seemingly bottomless pits mark the surface."). One frame later, you will get a second announcement ("Horrifying screams come from the darkness below") and a massive amount of {{l|demon}}s will be spawned. Prepare for the worst, there can easily be hundreds of demons spawned. It is yet unclear whether the amount of demons is finite.
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You will receive an announcement upon piercing Hell ("You have discovered an eerie cavern. The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds. Seemingly bottomless pits mark the surface."). One frame later, you will get a second announcement ("Horrifying screams come from the darkness below") and a massive amount of {{l|demon}}s will be spawned - the amount is variable but can be fill many pages on the unit screen, so you'd do well to prepare for the worst. It is yet unclear whether the amount of demons is finite.
  
Hell takes the shape of a large open cavern, seemingly infinitely wide and around 3-4z high, made of {{l|slade}}. Far below that are glowing cracks that shoot red light up into the main cavern of Hell.
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Hell takes the shape of a large open cavern, seemingly infinitely wide and around 3-4z high, made of {{l|slade}}. Its rough floor slopes up and down, making it possible to walk around and explore should you get an adventurer down there. Far below that are glowing cracks that shoot red light up into the main cavern of Hell.

Revision as of 02:53, 4 April 2010

This article is about an older version of DF.
Spoiler2010.png This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down!

Reaching Hell

Upon digging sufficiently deep (usually z-level ~40, but it can vary wildly) you will find huge magma lakes. These are surrounded by semi molten rock, which can not be cleared by digging but seems otherwise stable. Eventually, you will reach a layer which contains nothing but molten rock and little to no possibilities to pass. You can reach the critical layer by digging through solid rock which gets rarer the deeper you dig. There will then be one of two ways through the impassible layer:

Digging through an adamantine vein: Adamantine veins are shaped like vertical tubes and breach through any layer of semi-molten rock, right down into Hell. The lower layers of the vein are often hollow and act as a tube, leading straight to your doom. Breaching into the hollow centre of a vein has the same effect as breaching into Hell, so beware. You could easily dig around the hollow core provided you knew where it was, but every vein's hollow centre is located a different height - the risk is all part of the fun. Note that adamantine veins always seem to end in mid air, so once you breached the final layer you face a horde of demons which hovers directly below your feet.

Entering a demonic fortress: These fortresses are found at most once per map, most likely instead of the former glowing pits. They also go right through to Hell, however they are defended by undead creatures and demons on the lower levels. See the full page for more details.

Hell itself

You will receive an announcement upon piercing Hell ("You have discovered an eerie cavern. The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds. Seemingly bottomless pits mark the surface."). One frame later, you will get a second announcement ("Horrifying screams come from the darkness below") and a massive amount of Template:Ls will be spawned - the amount is variable but can be fill many pages on the unit screen, so you'd do well to prepare for the worst. It is yet unclear whether the amount of demons is finite.

Hell takes the shape of a large open cavern, seemingly infinitely wide and around 3-4z high, made of Template:L. Its rough floor slopes up and down, making it possible to walk around and explore should you get an adventurer down there. Far below that are glowing cracks that shoot red light up into the main cavern of Hell.