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Difference between revisions of "v0.31:Undead"

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(Dealing with skeletal undead.)
(they do NOT get downgraded)
 
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Undead refers to either a zombie or skeletal form of a creature, and should not be confused with [[ghost]]s. The undead occur naturally in [[biome|evil]] areas, and are typically zombified or skeletal examples of living creatures that would appear in that [[biome]] (including [[carp]] and other fish, so be careful [[fishing]] or fetching [[water]]). It is also possible to produce these forms in the [[arena]].
  
== Toughness ==
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All undead creatures are level 1 [[building destroyer]]s, unless they were a level 2 destroyer in life.
  
The undead are '''really''' tough, they will very likely never die to barehanded combat, and early forts will crumble [http://www.bay12games.com/forum/index.php?topic=52078.msg1129992#msg1129992 to even a undead fox], bring a slicing weapon of some sort if you expect to fight undead.
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== Zombies ==
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'''Zombie''' is an undead form that can be applied to most creatures. Zombies constantly emit [[miasma]] when underground, and they produce a rotting [[corpse]] when they are slain. '''Zombies''' receive less damage from bludgeoning weapons. Also, they do not bleed, so it can be difficult to properly dispose of them. There have been multiple reports of zombies sustaining all parts mangled while staying "alive." Combat can thus last for a very long time, and a [[fun|zombie apocalypse]] is not out of the question should the [[army]] fall.
  
== Impossible? ==
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== Skeletal ==
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'''Skeletal''' is an undead form far more restrictive than zombie. They require the creature to have a bone structure, so creatures like [[Slugman|slugmen]] cannot have a skeletal form. Skeletal creatures produce a [[bone|skeleton]] rather than a normal [[corpse]] when destroyed.
  
Contrary to the above post, even with a slicing weapon you can't destroy undead. Zombies, though, they die quickly and easily. Skeletons you can pound on with a steel battle axe until you get over-exerted, all their limbs have red wounds and they're pretty much useless, but they still won't die.  Hopefully this gets fixed in the next patch.
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Skeletons are '''really''' tough, having no squishy muscles, nerves or arteries to worry about. Bring a slicing weapon of some sort if you expect to fight skeletons, as slicing off parts is still effective. Alternatively,copper bolts seem to usually kill a large skeleton in 1 hit to a finger. It takes about 5-10 bone bolts to kill a horse-sized skeleton.
  
Skeletons are supposed to be walking masses of bones held together by rotten tendons, ligaments and such.  Reports indicate an adventurer hacked at a skeletal groundhog for numerous combat rounds but never broke off any limbs;  The best he got was to knock a tooth out, and of course that didn't slow it down at all.
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== Health Point System ==
  
So until this gets fixed, you should avoid evil biomes like the plague when choosing a fortress site, particularly in view of the fact that ALL undead creatures get the building destroyer 1 tag added to them so they can break down doors and the like.
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Undead have a health point system. In Toady's words: "Undead aren't quite where they need to be yet (skeletons in particular still don't understand how the skull and spine should be holding them together), but they are more killable in this version.  Since they don't make sense in the first place, there's a sort of hitpoint system for them now that'll get them dead eventually if you don't break them apart, though punching a skeleton to death takes a long time in this system (...) The undead HP will be revisited once the undead have more of a basis in the underlying reality. (...)"
  
== Dealing with skeletal undead ==
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{{Category|Creatures}}
 
 
Well, the only way to deal with them is to trap them, so all of you who didn't want to use traps and embarked on a evil biome, it's your dwarves or the traps. Unless you get '''really''' lucky with a bridge trap of some sort.
 

Latest revision as of 17:50, 8 June 2012

This article is about an older version of DF.

Undead refers to either a zombie or skeletal form of a creature, and should not be confused with ghosts. The undead occur naturally in evil areas, and are typically zombified or skeletal examples of living creatures that would appear in that biome (including carp and other fish, so be careful fishing or fetching water). It is also possible to produce these forms in the arena.

All undead creatures are level 1 building destroyers, unless they were a level 2 destroyer in life.

Zombies[edit]

Zombie is an undead form that can be applied to most creatures. Zombies constantly emit miasma when underground, and they produce a rotting corpse when they are slain. Zombies receive less damage from bludgeoning weapons. Also, they do not bleed, so it can be difficult to properly dispose of them. There have been multiple reports of zombies sustaining all parts mangled while staying "alive." Combat can thus last for a very long time, and a zombie apocalypse is not out of the question should the army fall.

Skeletal[edit]

Skeletal is an undead form far more restrictive than zombie. They require the creature to have a bone structure, so creatures like slugmen cannot have a skeletal form. Skeletal creatures produce a skeleton rather than a normal corpse when destroyed.

Skeletons are really tough, having no squishy muscles, nerves or arteries to worry about. Bring a slicing weapon of some sort if you expect to fight skeletons, as slicing off parts is still effective. Alternatively,copper bolts seem to usually kill a large skeleton in 1 hit to a finger. It takes about 5-10 bone bolts to kill a horse-sized skeleton.

Health Point System[edit]

Undead have a health point system. In Toady's words: "Undead aren't quite where they need to be yet (skeletons in particular still don't understand how the skull and spine should be holding them together), but they are more killable in this version. Since they don't make sense in the first place, there's a sort of hitpoint system for them now that'll get them dead eventually if you don't break them apart, though punching a skeleton to death takes a long time in this system (...) The undead HP will be revisited once the undead have more of a basis in the underlying reality. (...)"