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Difference between revisions of "v0.31:Trap design"

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m (A large-scale trap system for use in fortress defense.)
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==Auto-Defense System: Grate Hall==
 
==Auto-Defense System: Grate Hall==
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Note: you can accomplish all this with a bridge that retracts instead of swings to a direction.
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This is a trap designed to be placed at a long, hallway-like entrance of your fort. It operates by use of a long series of floor grates suspended over a drop linked to a single pressure plate in the middle of the hall. Due to the inability of floor grates to be fixed to other floor grates, the system relies on on a few supporting pillars in the middle of the system. These pillars reduce the auto-capture efficiency of the system to 85% if they are built as wagon-friendly floors. You will also wish to link the system to a lever, meaning that every floor grate will require two mechanisms to operate.  
 
This is a trap designed to be placed at a long, hallway-like entrance of your fort. It operates by use of a long series of floor grates suspended over a drop linked to a single pressure plate in the middle of the hall. Due to the inability of floor grates to be fixed to other floor grates, the system relies on on a few supporting pillars in the middle of the system. These pillars reduce the auto-capture efficiency of the system to 85% if they are built as wagon-friendly floors. You will also wish to link the system to a lever, meaning that every floor grate will require two mechanisms to operate.  
  

Revision as of 22:55, 10 April 2010

This article is about an older version of DF.

Auto-Defense System: Grate Hall

Note: you can accomplish all this with a bridge that retracts instead of swings to a direction.

This is a trap designed to be placed at a long, hallway-like entrance of your fort. It operates by use of a long series of floor grates suspended over a drop linked to a single pressure plate in the middle of the hall. Due to the inability of floor grates to be fixed to other floor grates, the system relies on on a few supporting pillars in the middle of the system. These pillars reduce the auto-capture efficiency of the system to 85% if they are built as wagon-friendly floors. You will also wish to link the system to a lever, meaning that every floor grate will require two mechanisms to operate.

A design for a bare-bones capture system is shown below. Variations on this may include a drowning pool full of cave crocodiles or a barracks full of friendly military personnel at the bottom, or perhaps a bottom much further down, connected by a door to your (giant cave spider silk sock) stockpile.

General Schematics Dwarf Fortress Grate hall.jpg


Template:Military v0.31