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Editing v0.31:Trap design

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===Trapping efficiently part 2===
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===Trapping efficiently part 2 ===
  
 
If the path where you will place your traps has bends, expect the enemy to take the most direct path -  it's not guaranteed, but they will tend to hug the inside of a corner, and rarely detour to a dead-end (represented by "x").
 
If the path where you will place your traps has bends, expect the enemy to take the most direct path -  it's not guaranteed, but they will tend to hug the inside of a corner, and rarely detour to a dead-end (represented by "x").
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Once in a straight hall, anything is possible (represented by "?"), but placing your best (or first) traps on the inside path near "inside" corners (and de-emphasizing outside "dead-end" corners) is the best bet. If two invaders are side-by-side, they will wander, and random actions are always possible, but if you had to guess, this is the way to do it.
 
Once in a straight hall, anything is possible (represented by "?"), but placing your best (or first) traps on the inside path near "inside" corners (and de-emphasizing outside "dead-end" corners) is the best bet. If two invaders are side-by-side, they will wander, and random actions are always possible, but if you had to guess, this is the way to do it.
 
===Trapping efficiently part 3===
 
 
If there are a lot of hills outside, remove most of the ramps, then trap those last few routes.  The only way for creatures to get around will be to go through your traps.
 
 
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▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲  Before
 
++++++++++++++++++
 
 
░░░░░░░░░░░░░░░░░░
 
+++++++^▲^++++++++  After
 
+++++++^^^++++++++
 
 
===Trapping efficiently part 4===
 
 
Have a river or any kind of chasm?  Construct a floor over it (not a bridge), then build traps over it.  Brooks won't work for this, because everything can already walk over the top of a brook.  It also won't work as well in winter on a map that freezes.
 
 
+++++++++++░^^░+++++++++++
 
+++++++++++░^^░+++++++++++
 
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~~ ~~ ~~ ~~░^^░~~ ~~ ~~ ~~  Nobody ever said that it had to end at the river banks.
 
~~ ~~ ~~ ~~░^^░~~ ~~ ~~ ~~  Building walls along the side allows you to make it longer
 
+++++++++++░^^░+++++++++++  and to fill it with more traps.
 
+++++++++++░^^░+++++++++++
 
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==Crushing weight traps==
 
==Crushing weight traps==

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