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Editing v0.31:Trap design

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If you're having trouble dealing with building destroyers that don't set off traps, consider the following design, as seen from the side:
 
If you're having trouble dealing with building destroyers that don't set off traps, consider the following design, as seen from the side:
  
                        bridge____
+
                        bridge____
MAGMA+^______________________/
+
MAGMA+^______________________/
  
 
Put the magma behind a door (probably with an open floodgate, so you can re-use the trap).  In front of the door, place a pressure plate set to go off on magma of 0 to 0.  Link the pressure plate to a retracting bridge that covers the exit ramp to the area.  Although you can't get the creature to set off traps, as soon as it breaks the door, magma will spill over the pressure plate, locking the creature in the hallway that is rapidly filling with magma.  You could combine this with a simple levered hatch for drainage, but it's recommended you combine it instead with a bridged reservoir above for an obsidian trap, as magma kills too slowly to allow you to reuse the trap on the next trapavoid building destroyer.
 
Put the magma behind a door (probably with an open floodgate, so you can re-use the trap).  In front of the door, place a pressure plate set to go off on magma of 0 to 0.  Link the pressure plate to a retracting bridge that covers the exit ramp to the area.  Although you can't get the creature to set off traps, as soon as it breaks the door, magma will spill over the pressure plate, locking the creature in the hallway that is rapidly filling with magma.  You could combine this with a simple levered hatch for drainage, but it's recommended you combine it instead with a bridged reservoir above for an obsidian trap, as magma kills too slowly to allow you to reuse the trap on the next trapavoid building destroyer.

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