v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Tool token"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(ITEM_TOOL is the object declaration, not a token)
Line 6: Line 6:
 
! Arguments
 
! Arguments
 
! Description
 
! Description
 
|-
 
| ITEM_TOOL
 
|
 
*id
 
| Token used to refer to the tool. <font color="red">Required</font>.
 
  
 
|-
 
|-

Revision as of 14:31, 24 February 2011

This article is about an older version of DF.
Token Arguments Description
NAME
  • singular
  • plural
Name of the tool. Required.
ADJECTIVE
  • adjective
Adjective preceding the material name (e.g. "large copper dagger")
SIZE
  • size
Volume of tool in mL or cm^3 cubed. Required.
SKILL
  • Skill token
The skill to determine effectiveness in melee with this tool. Required.
RANGED
  • Skill token
  • Ammo item token
Makes this tool a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat.
SHOOT_FORCE
  • value
SHOOT_MAXVEL
  • value
TWO_HANDED
  • size
Creatures under this size (in cm^3) must use the tool two-handed. Required.
MINIMUM_SIZE
  • size
Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) Required.
MATERIAL_SIZE
  • value
Number of bar units needed for forging, as well as the amount gained from melting. Required.
ATTACK
  • attacktype:BLUNT or EDGE
  • contact_area:value
  • penetration_size:value
  • verb2nd:string
  • verb3rd:string
  • noun:string
  • velocity_multiplier:value
You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Required.
HARD_MAT Permits the tool to be made from any "hard" material, such as stone.
METAL_MAT Permits the tool to be made from any metal.
METAL_WEAPON_MAT Permits the tool to be made from any weapons-grade metal.
VALUE
  • num
Defines the item value of the tool.
TILE
  • num
Defines the tile used to represent the tool.
TOOL_USE
  • tool use, see below
Defines the task performed using the tool.
WEIGHT
  • num
Unused.
CONTAINER_CAPACITY
  • amount
How much the item can contain?

Valid tool uses (and the default tools used for these tasks) are as follows:

  • LIQUID_COOKING (cauldron)
  • LIQUID_SCOOP (ladle)
  • GRIND_POWDER_RECEPTACLE (mortar)
  • GRIND_POWDER_GRINDER (pestle)
  • MEAT_CARVING (carving knife)
  • MEAT_BONING (boning knife)
  • MEAT_SLICING (slicing knife)
  • MEAT_CLEAVING (meat cleaver)
  • HOLD_MEAT_FOR_CARVING (carving fork)
  • MEAL_CONTAINER (bowl)
  • NEST_BOX (nest box)
  • LIQUID_CONTAINER (jug)
  • FOOD_STORAGE (large pot)
  • HIVE (hive)