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Editing v0.31:Time

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{{av}}{{Quality|Exceptional}}
 
{{av}}{{Quality|Exceptional}}
  
Time in Dwarf Fortress can be a somewhat complicated subject, but learning the ins and outs of the system is essential for modders and can be of great use to players, as time tracks everything from [[syndrome]]s to crop growth.
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Time in Dwarf Fortress can be a somewhat complicated subject, but learning the ins and outs of the system is essential for modders and can be of great use to players, as time tracks everything from {{L|syndrome}}s to crop growth.
  
  
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In fortress mode, there are 403200 time units every year.  At 100 fps, it would take just over an hour in real-time to play through one year.
 
In fortress mode, there are 403200 time units every year.  At 100 fps, it would take just over an hour in real-time to play through one year.
  
The amount of time it takes a creature to move, fight, or interact is directly proportional to its [[speed]] and inversely proportional to its [[agility]] and its [[strength]].  All creatures with default speed, regardless of their strength or agility, take between 5 and 16 time units per orthogonal tile traveled. Diagonal tile travel times are 362/256 times that amount, so they take between 8 and 23 time units for creatures with default speed. Median dwarves take approximately 10.5 time units and 14.9 time units to travel orthogonally or diagonally respectively.  Triggered devices can be affected by delays of up to 100 time units; see [[lever]].
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The amount of time it takes a creature to move, fight, or interact is directly proportional to its {{L|speed}} and inversely proportional to its {{L|agility}} and its {{L|strength}}.  All creatures with default speed, regardless of their strength or agility, take between 5 and 16 time units per orthogonal tile traveled. Diagonal tile travel times are 362/256 times that amount, so they take between 8 and 23 time units for creatures with default speed. Median dwarves take approximately 10.5 time units and 14.9 time units to travel orthogonally or diagonally respectively.  Triggered devices can be affected by delays of up to 100 time units; see {{L|lever}}.
  
 
== Syndromes ==
 
== Syndromes ==
[[Syndrome]]s use time units. A syndrome that lists its effect as starting at "5" means that for all but the [[Elf|fastest characters]], you will begin feeling the effects as soon as you take a step. "50" means 50 time units (or about five steps), and "500" reliably suggests that you'll be able to stagger all the way back to the hospital before your [[Giant desert scorpion|brain pours out of your ears]].
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{{L|Syndrome}}s use time units. A syndrome that lists its effect as starting at "5" means that for all but the {{L|Elf|fastest characters}}, you will begin feeling the effects as soon as you take a step. "50" means 50 time units (or about five steps), and "500" reliably suggests that you'll be able to stagger all the way back to the hospital before your {{L|Giant desert scorpion|brain pours out of your ears}}.
  
 
== Plants ==
 
== Plants ==
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== Hives ==
 
== Hives ==
[[Vermin]] in [[hive]]s which produce items  (namely [[bee]]s which produce [[honey]]) have the HIVE_PRODUCT [[creature token]], whose second parameter is the number of time units it takes for a hive to produce the product.
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{{L|Vermin}} in {{L|hive}}s which produce items  (namely {{L|bee}}s which produce {{L|honey}}) have the HIVE_PRODUCT {{L|creature token}}, whose second parameter is the number of time units it takes for a hive to produce the product.
  
 
== Eggs ==
 
== Eggs ==
The [[Creature token|EGG_SIZE]] creature token determines how long eggs will take to hatch.
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The {{L|Creature token|EGG_SIZE}} creature token determines how long eggs will take to hatch.
  
 
== Lifespan and Development ==
 
== Lifespan and Development ==
  
See [[Age]].
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See {{L|Age}}.
  
 
== Clocks ==
 
== Clocks ==
  
Based on the fact that [[pressure plate]]s take 100 steps to reset, some people have built various time-keeping devices to do various things around the fort, like flooding a trap once a month, or just for fun.
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Based on the fact that {{L|pressure plate}}s take 100 steps to reset, some people have built various time-keeping devices to do various things around the fort, like flooding a trap once a month, or just for fun.
  
 
{{Category|Physics}}
 
{{Category|Physics}}

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