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Editing v0.31:Time

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Time is measured in unnamed units, which are commonly referred to as "time units" or "ticks."  Time units are equal to different lengths of time, depending on the game mode.
 
Time is measured in unnamed units, which are commonly referred to as "time units" or "ticks."  Time units are equal to different lengths of time, depending on the game mode.
  
In fortress mode, there are 1200 time units in a day; in adventurer mode, there are 86400 time units in a day.  Thus, a dwarf in adventure mode is capable of moving, fighting, and interacting 72 times as fast as a dwarf in fortress mode assuming the same statistics.  Assuming 24 hours per day, 60 minutes per hour, and 60 seconds per minute, this means that a time unit lasts 1 second in adventurer mode and 1.2 minutes in fortress mode.  Regardless of mode, there are 28 days in a month and 12 months in a year.
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In fortress mode, there are 1200 time units in a day; in adventurer mode, there are 86400 time units in a day.  Thus, a dwarf in adventure mode is capable of moving, fighting, and interacting 72 times as fast as a dwarf in dwarf mode assuming the same statistics.  Assuming 24 hours per day, 60 minutes per hour, and 60 seconds per minute, this means that a time unit lasts 1 second in adventurer mode and 1.2 minutes in fortress mode.  Regardless of mode, there are 28 days in a month and 12 months in a year.
  
 
In fortress mode, there are 403200 time units every year.  At 100 fps, it would take just over an hour in real-time to play through one year.
 
In fortress mode, there are 403200 time units every year.  At 100 fps, it would take just over an hour in real-time to play through one year.

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