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Difference between revisions of "v0.31:The Non-Dwarf's Guide to Rock"

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'''This is old information from the 40d version of Dwarf Fortress, however, when trying to view old wiki articles in the transition period, manually editing the URL for "40d:" can be quite tiring, and so is temporarily occupying this space.'''
 
  
 
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Wondering what that new kind of rock your dwarves just struck is good for? Possibly nothing, but when you're just getting started it can be tough to tell the trash from the treasure. The following table summarizes the types of stone and ore found in Dwarf Fortress (note that it does not include [[gem]]s).
 
  
The ''Uses'' column lists any special uses or properties of this particular stone type; if no uses are listed, you can always use the stone for general construction and crafting.  Note that many "low value" materials are still ''very'' useful in a Dwarf Fortress.  "Colors" are useful for color coding or creative aesthetic uses.
+
Please do '''NOT''' simply copy/paste old articles into new version namespace.
  
For more detailed and expanded information, see the [[Stone]], [[Ore]], [[Metal|Metals & Alloys]], [[Vein|Veins & Clusters]], and [[Smelting]] pages, or the article on any particular stone, metal or ore.
+
If you are not willing and confident enough to screen an article for accuracy, don't toss out potentially inaccurate information, not even with a "disclaimer". Thanks.
 
 
==Table of Rocks==
 
 
 
''(Some materials are worth an additional comment; these are numbered, with notes below table.)''
 
 
 
{| border = 1 cellspacing="0" cellpadding="5"
 
| align="center" style="background:#f0f0f0;"|'''Name'''
 
| align="center" style="background:#f0f0f0;"|'''Type'''
 
| align="center" style="background:#f0f0f0;"|'''Uses'''
 
| align="center" style="background:#f0f0f0;"|'''Appearance*'''
 
|-
 
| [[Raw adamantine|Adamantine, raw]]||THE highest<br />value "ore"<sup>1</sup>||Becomes [[Adamantine]]<sup>1</sup>, by far the most valuable substance||{{Raw Tile|£|#0ff|#ccc}} {{Raw Tile|*|#0ff|#000}}
 
|-
 
| [[Alabaster]]||stone||Low value stone||{{Raw Tile|^|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
 
|-
 
| [[Native Aluminum|Aluminum, native]]||a high-value [[ore]]||Smelt into [[Aluminum]], a highest-value [[metal]]||{{Raw Tile|^|#fff|#ccc}} {{Raw Tile|*|#fff|#000}}
 
|-
 
| [[Alunite]]||stone||Low value stone||{{Raw Tile|`|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
 
|-
 
| [[Andesite]]||[[layer]] stone||Low value stone||{{Raw Tile|∞|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Anhydrite]]||stone||Low value stone||{{Raw Tile|v|#fff|#ccc}} {{Raw Tile|●|#ccc|#000}}
 
|-
 
| [[Basalt]]||[[layer]] stone||Low value stone||{{Raw Tile|#|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Bauxite]]||stone||The only [[magma-safe]] [[stone]]<sup>2</sup>; only source of some high-value gems||{{Raw Tile|+|#800|#ccc}} {{Raw Tile|●|#800|#000}}
 
|-
 
| [[Bismuthinite]]||rare/obscure ore||Ingredient of [[Bismuth Bronze]]||{{Raw Tile|%|#fff|#ccc}} {{Raw Tile|*|#ccc|#000}}
 
|-
 
| [[Bituminous coal]]||stone||Smelt into [[Fuel]], flammable||{{Raw Tile|☼|#888|#ccc}} {{Raw Tile|☼|#888|#000}}
 
|-
 
| [[Borax]]||stone||Low value stone||{{Raw Tile|`|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
 
|-
 
| [[Brimstone]]||stone||Low value stone||{{Raw Tile|%|#ff0|#ccc}} {{Raw Tile|●|#ff0|#000}}
 
|-
 
| [[Calcite]]||stone||[[Flux]], mid-value stone||{{Raw Tile|"|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
 
|-
 
| [[Cassiterite]]||uncommon ore||Smelt into [[Tin]], a low-value metal; ingredient of [[Bronze]]s||{{Raw Tile|£|#880|#ccc}} {{Raw Tile|*|#880|#000}}
 
|-
 
| [[Chalk]]||[[layer]] stone||[[Flux]], mid-value stone||{{Raw Tile|░|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
 
|-
 
| [[Chert]]||[[layer]] stone|| Low value stone||{{Raw Tile|&#61;|#880|#ccc}} {{Raw Tile|●|#880|#000}}
 
|-
 
| [[Chromite]]||stone||Low value stone||{{Raw Tile|&#61;|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Cinnabar]]||stone||Low value stone||{{Raw Tile|£|#f00|#ccc}} {{Raw Tile|&#42;|#f00|#000}}
 
|-
 
| [[Claystone]]||layer stone||Low value stone||{{Raw Tile|,|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Cobaltite]]||stone||Low value stone||{{Raw Tile|£|#00f|#ccc}} {{Raw Tile|&#42;|#00f|#000}}
 
|-
 
| [[Conglomerate]]||[[layer]] stone||Low value stone||{{Raw Tile|∞|#880|#ccc}} {{Raw Tile|●|#880|#000}}
 
|-
 
| [[Native Copper|Copper, native]]||common<br />low-value ore||Smelt into [[Copper]], a low-value metal||{{Raw Tile|£|#880|#ccc}} {{Raw Tile|*|#880|#000}}
 
|-
 
| [[Cryolite]]||stone||Low value stone||{{Raw Tile|-|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
 
|-
 
| [[Diorite]]||[[layer]] stone||Low value stone||{{Raw Tile|░|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Dolomite]]||[[layer]] stone||[[Flux]], mid-value stone||{{Raw Tile|`|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
 
|-
 
| [[Felsite]]||[[layer]] stone||Low value stone||{{Raw Tile|.|#888|#ccc}} {{Raw Tile|●|#ccc|#000}}
 
|-
 
| [[Flint]]||[[layer]] stone||Low value stone||{{Raw Tile|▓|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Gabbro]]||[[layer]] stone||Low value stone; only source of some [[ore]]s & [[gem]]s||{{Raw Tile|▒|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Galena]]||ore||Smelt into [[Lead]], a low-value metal, w/ a 50% chance<sup>3</sup> for [[Silver]]||{{Raw Tile|£|#fff|#ccc}} {{Raw Tile|*|#fff|#000}}
 
|-
 
| [[Garnierite]]||uncommon ore||Smelt into [[Nickel]], a low-value [[magma-safe]] metal ||{{Raw Tile|£|#0f0|#ccc}} {{Raw Tile|*|#0f0|#000}}
 
|-
 
| [[Gneiss]]||[[layer]] stone||Low value stone||{{Raw Tile|&#61;|#fff|#ccc}} {{Raw Tile|●|#ccc|#000}}
 
|-
 
| [[Gold nuggets]]||ore||Smelt into [[Gold]], a high-value [[metal]]||{{Raw Tile|£|#ff0|#ccc}} {{Raw Tile|*|#ff0|#000}}
 
|-
 
| [[Granite]]||[[layer]] stone||Low value stone; only source of some ores; relatively rich in content||{{Raw Tile|▓|#ccc|#000}} {{Raw Tile|●|#ccc|#000}}
 
|-
 
| [[Graphite]]||stone||Flammable||{{Raw Tile|o|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Gypsum]]||stone||Low value stone||{{Raw Tile|#|#ff0|#ccc}} {{Raw Tile|●|#ff0|#000}}
 
|-
 
| [[Hematite]]||ore||Smelt into [[Iron]], a mid-value metal; ingredient for [[Steel]]||{{Raw Tile|£|#800|#ccc}} {{Raw Tile|*|#800|#000}}
 
|-
 
| [[Horn silver]]||ore||Smelt into [[Silver]], a mid-value metal||{{Raw Tile|£|#fff|#ccc}} {{Raw Tile|*|#fff|#000}}
 
|-
 
| [[Hornblende]]||stone||Low value stone||{{Raw Tile|"|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Ilmenite]]||stone||Low value stone||{{Raw Tile|.|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Ice]]<sup>4</sup>||stone/water<sup>4</sup>||Frozen Water||{{Raw Tile|.|#0ff|#0ff}} {{Raw Tile|●|#0ff|#000}}
 
|-
 
| [[Jet]]||stone||Low value stone||{{Raw Tile|░|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Kaolinite]]||stone||Low value stone||{{Raw Tile|&#61;|#800|#ccc}} {{Raw Tile|●|#800|#000}}
 
|-
 
| [[Kimberlite]]||stone|| Low value stone; only source of [[Diamond]]s||{{Raw Tile|%|#008|#ccc}} {{Raw Tile|●|#008|#000}}
 
|-
 
| [[Lignite]]||stone||Smelt into [[Fuel]], flammable||{{Raw Tile|*|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Limestone]]||[[layer]] stone||[[Flux]], mid-value stone||{{Raw Tile|▓|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
 
|-
 
| [[Limonite]]||high-value ore||Smelt into [[Iron]], a mid-value metal; ingredient for [[Steel]]||{{Raw Tile|£|#ff0|#ccc}} {{Raw Tile|*|#ff0|#000}}
 
|-
 
| [[Magnetite]]||high-value ore||Smelt into [[Iron]], a mid-value metal; ingredient for [[Steel]]||{{Raw Tile|~|#888|#ccc}} {{Raw Tile|*|#888|#000}}
 
|-
 
| [[Malachite]]||low-value ore||Smelt into [[Copper]], a low-value metal||{{Raw Tile|£|#080|#ccc}} {{Raw Tile|*|#080|#000}}
 
|-
 
| [[Marble]]||[[layer]] stone||[[Flux]], mid-value stone||{{Raw Tile|▓|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
 
|-
 
| [[Marcasite]]||stone||Low value stone||{{Raw Tile|%|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
 
|-
 
| [[Mica]]||stone||Low value stone||{{Raw Tile|v|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Microcline]]||stone||Low value stone||{{Raw Tile|%|#0ff|#ccc}} {{Raw Tile|●|#0ff|#000}}
 
|-
 
| [[Mudstone]]||[[layer]] stone||Low value stone||{{Raw Tile|≈|#880|#ccc}} {{Raw Tile|●|#880|#000}}
 
|-
 
| [[Obsidian]]||[[layer]] stone||Highest value stone; used to create stone [[short sword]]s; <br />signifies nearby [[magma]] if not a layer||{{Raw Tile|▒|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Olivine]]||stone||Low value stone; may contain [[Platinum]]||{{Raw Tile|%|#080|#ccc}} {{Raw Tile|●|#080|#000}}
 
|-
 
| [[Orpiment]]||stone||Low value stone||{{Raw Tile|-|#ff0|#ccc}} {{Raw Tile|●|#ff0|#000}}
 
|-
 
| [[Orthoclase]]||stone||Low value stone||{{Raw Tile|%|#ff0|#ccc}} {{Raw Tile|●|#ff0|#000}}
 
|-
 
| [[Periclase]]||stone||Low value stone||{{Raw Tile|,|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
 
|-
 
| [[Petrified wood]]||stone||Low value stone||{{Raw Tile|%|#f00|#ccc}} {{Raw Tile|●|#f00|#000}}
 
|-
 
| [[Phyllite]]||[[layer]] stone||Low value stone||{{Raw Tile|-|#888|#ccc}} {{Raw Tile|●|#ccc|#000}}
 
|-
 
| [[Pitchblende]]||stone||Low value stone||{{Raw Tile|*|#808|#ccc}} {{Raw Tile|●|#808|#000}}
 
|-
 
| [[Platinum nuggets]]||highest-value ore||Smelt into [[Platinum]], a highest-value [[metal]]||{{Raw Tile|£|#fff|#ccc}} {{Raw Tile|*|#fff|#000}}
 
|-
 
| [[Puddingstone]]||stone|| Low value stone||{{Raw Tile|Θ|#880|#ccc}} {{Raw Tile|●|#880|#000}}
 
|-
 
| [[Pyrolusite]]||stone||Low value stone||{{Raw Tile|%|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Quartzite]]||[[layer]] stone||Low value stone||{{Raw Tile|-|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
 
|-
 
| [[Realgar]]||stone||Low value stone||{{Raw Tile|%|#f00|#ccc}} {{Raw Tile|●|#f00|#000}}
 
|-
 
| [[Rhyolite]]||[[layer]] stone||Low value stone||{{Raw Tile|,|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Rock salt]]||[[layer]] stone||Low value stone||{{Raw Tile|#|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
 
|-
 
| [[Rutile]]||stone||Low value stone||{{Raw Tile|`|#808|#ccc}} {{Raw Tile|●|#808|#000}}
 
|-
 
| [[Saltpeter]]||stone||Low value stone||{{Raw Tile|x|#ff0|#ccc}} {{Raw Tile|●|#ff0|#000}}
 
|-
 
| [[Sandstone]]||[[layer]] stone||Low value stone||{{Raw Tile|#|#880|#ccc}} {{Raw Tile|●|#880|#000}}
 
|-
 
| [[Satinspar]]||stone||Low value stone||{{Raw Tile|-|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
 
|-
 
| [[Schist]]||[[layer]] stone||Low value stone||{{Raw Tile|`|#880|#ccc}} {{Raw Tile|●|#880|#000}}
 
|-
 
| [[Selenite]]||stone||Low value stone||{{Raw Tile|;|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
 
|-
 
| [[Serpentine]]||stone||Low value stone||{{Raw Tile|≈|#080|#ccc}} {{Raw Tile|●|#080|#000}}
 
|-
 
| [[Shale]]||[[layer]] stone||Low value stone||{{Raw Tile|.|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Siltstone]]||[[layer]] stone||Low value stone||{{Raw Tile|%|#880|#ccc}} {{Raw Tile|●|#880|#000}}
 
|-
 
| [[Silver nuggets]]||ore||Smelt into [[Silver]], a mid-value metal||{{Raw Tile|£|#fff|#ccc}} {{Raw Tile|*|#fff|#000}}
 
|-
 
| [[Slate]]||[[layer]] stone||Low value stone||{{Raw Tile|%|#888|#ccc}} {{Raw Tile|●|#888|#000}}
 
|-
 
| [[Sphalerite]]||uncommon ore||Smelt into [[Zinc]], a low-value metal; ingredient for [[Brass]]||{{Raw Tile|£|#888|#ccc}} {{Raw Tile|*|#888|#000}}
 
|-
 
| [[Stibnite]]||stone||Low value stone||{{Raw Tile|%|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
 
|-
 
| [[Sylvite]]||stone||Low value stone||{{Raw Tile|&#61;|#ff0|#ccc}} {{Raw Tile|●|#ff0|#000}}
 
|-
 
| [[Talc]]||stone||Low value stone||{{Raw Tile|&#124;|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
 
|-
 
| [[Tetrahedrite]]||low-value ore||Smelt into [[Copper]], a low-value metal,<br /> w/ a 20% additional chance<sup>3</sup> of [[Silver]]; smelt into [[Billon]]||{{Raw Tile|£|#888|#ccc}} {{Raw Tile|*|#888|#000}}
 
|}
 
:''(* Each stone is one of 16 [[color scheme|colors]] in the game.  Different un-mined stone of the same color have a different symbol to distinguish between them.  Once mined, the individual stones themselves can sometimes look identical if the color is the same. Use {{k|k}} to loo{{k|k}} at items or the terrain for specific information.)''
 
 
 
'''Notes:'''
 
# '''Adamantine''' is not exactly like other metals, although it works almost the same.  It has a value multiplier of x300 (yes, three ''hundred'').  It is also superior to steel for all combat purposes, and steel is clearly the best material otherwise available. See [[adamantine]] for a full discussion of this unusual and ultimate material.
 
# '''Bauxite''': Magma will melt most stone, and while there are some magma-safe metals, [[mechanism]]s can only be made from stone (or unprocessed adamantine ore), not metal. Aside from raw adamantine, bauxite is the only stone that will not melt in magma (see [[magma-safe]]), and so is uniquely suited for that purpose.
 
# '''% chance''' for additional metals - when Galena and Tetrahedrite are smelted, they produce (respectively) 1 lead or 1 copper bar, 100% of the time. They occasionally produce a second, ''additional'' bar of the second metal, with the % chance as listed above.
 
# '''Ice''' has some ''very'' unusual properties in Dwarf Fortress, and can be disastrous if misused.  See article on [[ice]] for a more complete discussion.
 
 
 
===The Value of rocks & metals===
 
You won't find the terms "low-value" or "highest-value" used in the game, but they're handy here for rough comparison.  "[[Value]]s" are all relative to each other, on a common scale.  The "material value" number multiplies any final product that is created with that material by that number.  An average generic statue (base value 25) is worth much more than an average generic throne (base value 10), but a throne carved from raw [[gold nuggets]] (10 x 30 = 300) will be worth far more than a common-stone statue (25 x 1 = 25). ''(Note - "[[quality]]" also factors in to total value of a final product, as do some other considerations, but those are outside the scope of this intro article).''  Bottom line - when in doubt, go for the more valuable stuff.
 
 
 
Common '''stones''' ''(the vast majority)'' have a value multiplier of x1, mid-value ''(all [[flux]] stones)'' are x2, and high-value ''([[obsidian]] only)'' is x3.  This affects things like stone tables and doors, statues or stonecrafts - anything made from stone.  Metal [[ore]]s have varying values, from 2-40, and can either be treated as stone or smelted into bars of metal.
 
 
 
For '''metals''', low-value ''(like copper or nickel)'' is x2.  Mid-value ''(silver or iron)'' is around x10, high-value ''(gold, steel)'' is x30, and highest-value ''(platinum, aluminum)'' is x40.  Note that the raw mined ore and the smelted pure metal often have different value multipliers, but not always.  [[Alloy]]s like brass or bronze are often more valuable than the sum of their pure metal ingredients, and have a true spectrum of values between 3-23. ''(Alloy values are not listed in this article.)''  Metal can be crafted into weapons, armour or tools, decorations, furniture or even buildings.
 
 
 
''(To be complete and for comparison, all [[wood]] has a value of x1, equal to common stone.)''
 
 
 
==How to find a rock==
 
Basically, you look under other rocks. The trick is to have a good guess ''which'' other rocks to look under to find the one type that you're looking for.
 
 
 
In the main article for every rock (many generic/low-value ones share another table on the [[stone]] page), there is information about where these stones can be found.  Usually that's in a type of [[layer]], or sometimes within another specific or general type of [[stone]].  Sometimes the rock is a [[layer]] stone.  If it's found in [[sedimentary]], [[igneous intrusive]], [[igneous extrusive]], [[metamorphic]] or [[soil]], those are broad classifications that cover many different types of layer stone.  A layer stone means it creates the dominant layer of that entire area, as defined by the "area block" (see next). By figuring out where the type of rock/ore you are looking for is found, you can dig in areas that have a better chance of having it.
 
 
 
:;''Example:
 
::''Let's say you hope to find some [[cinnabar]], because you want to make some [[lever]]s and use its bright red color.  So we look up [[cinnabar]], and find that that stone is listed on the "generic" stone page.  In that chart we see that cinnabar is found as [[vein]]s in "All [[igneous extrusive]] (layers), [[shale]], (and) [[quartzite]]".  If you have some stones that are igneous extrusive layer (you'd have to look that up, too), or some shale or quartzite, then you know where to start your [[exploratory mining]].  If not, then you'll have to look for another red stone, and hope you get lucky with that.''
 
 
 
===Area Blocks===
 
Okay, this is the "advanced basic" part of the lesson - then we're done.
 
 
 
When you first start a new game, and you're looking at the embark map, there is the World map on the right, the Region map in the middle, and the Local map on the left. The icons on the local map relate 1:1 to what are called "area blocks" on the game map, the map where your dwarves will move around. Each area block is 48x48 tiles square.  The game is smart enough to make the borders a little fuzzy, but each area block defines the plant and animal life, the temperature and rainfall, and the layers of stones that can be found in that 48x48 area.  These are clumped together in like types - using the F1, F2, F3 & etc. keys you can view them all.
 
 
 
If you pay attention to the pre-embark map (and make notes?), you can see what layers lie below each area block, in order as they go deeper.  This will help you find stone/ore you might be looking for.  You can also see where any [[underground pool]] or [[underground river]] or [[magma]] might be hiding - but that's another article.
 
 
 
See also:
 
:* [[Exploratory mining]]
 
 
 
[[Category:Guides]][[Category:Stone|*]]
 

Revision as of 06:34, 2 April 2010

This article is about an older version of DF.

Please do NOT simply copy/paste old articles into new version namespace.

If you are not willing and confident enough to screen an article for accuracy, don't toss out potentially inaccurate information, not even with a "disclaimer". Thanks.