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Editing v0.31:Stonegears/Metalworking

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:''Back to the [[../|main tutorial page]]''
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:''Back to the [[Main:../|main tutorial page]]''
  
 
==Uses for metalworking, glass making and ceramics==
 
==Uses for metalworking, glass making and ceramics==
* If you have the '''INVADERS''' [[../Options|option]]‡ set to YES then you'll definitely need to make [[metal]] armor and weapons.  A [[military]] with equipment made entirely from [[wood]], [[bone]] and [[stone]] isn't going to be very effective.
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* If you have the '''INVADERS''' [[Main:../Options|option]]‡ set to YES then you'll definitely need to make [[metal]] armor and weapons.  A [[military]] with equipment made entirely from [[wood]], [[bone]] and [[stone]] isn't going to be very effective.
* Some [[../Nobles|nobles]]‡ will make [[demand]]s and production [[mandate]]s for metal, [[glass]] and [[ceramic]] items.
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* Some [[Main:../Nobles|nobles]]‡ will make [[demand]]s and production [[mandate]]s for metal, [[glass]] and [[ceramic]] items.
 
* Making [[statue]]s out [[gold]], [[platinum]] or [[aluminum]] is a good way to make high-value [[furniture]] which can be installed into [[room]]s to raise their quality or be put into communal areas so admiring them can give happy [[thought]]s.
 
* Making [[statue]]s out [[gold]], [[platinum]] or [[aluminum]] is a good way to make high-value [[furniture]] which can be installed into [[room]]s to raise their quality or be put into communal areas so admiring them can give happy [[thought]]s.
 
* [[Goblet]]s made from gold can be used to buy a lot of stuff from the [[caravan]]s.
 
* [[Goblet]]s made from gold can be used to buy a lot of stuff from the [[caravan]]s.
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You're going to dig some tunnels and connect them to the magma sea to flood them with magma, thus bringing the magma to your workshops. However, there are dangerous monsters living in the sea that you want to keep out.  You could use either a [[floodgate]] or a [[bridge|drawbridge]] connected to a [[lever]] to let magma into the tunnels and then block off the sea, but since some of the inhabitants of the magma sea are [[building destroyer]]s which can destroy floodgates you'll want to use a drawbridge.  Since the drawbridge and the [[mechanism]] connecting it to the lever are going to be submerged in magma for a while they need to be made out of [[magma safe]] material to prevent them from being destroyed.  ((INSTRUCTIONS ON DIGGING OUT SOME MAGMA SAFE STONE))
 
You're going to dig some tunnels and connect them to the magma sea to flood them with magma, thus bringing the magma to your workshops. However, there are dangerous monsters living in the sea that you want to keep out.  You could use either a [[floodgate]] or a [[bridge|drawbridge]] connected to a [[lever]] to let magma into the tunnels and then block off the sea, but since some of the inhabitants of the magma sea are [[building destroyer]]s which can destroy floodgates you'll want to use a drawbridge.  Since the drawbridge and the [[mechanism]] connecting it to the lever are going to be submerged in magma for a while they need to be made out of [[magma safe]] material to prevent them from being destroyed.  ((INSTRUCTIONS ON DIGGING OUT SOME MAGMA SAFE STONE))
  
Now put a stone [[../Stockpiles|stockpile]] next to the mechanic's workshop, accepting only the magma safe stone.  Once some of the rock has been deposited there, add three "make mechanism" jobs to the workshop to ensure that at least two magma safe mechanisms are made (the first chunk of rock your mechanic picks might not be a magma safe one, depending upon where s/he is when the job is accepted).  Only the mechanism attached to the drawbridge needs to be magma safe, but to avoid accidentally attaching the wrong mechanism to the bridge both mechanisms involved in the connection should be magma safe.  The mechanism the lever is made from does ''not'' need to be magma safe.
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Now put a stone [[Main:../Stockpiles|stockpile]] next to the mechanic's workshop, accepting only the magma safe stone.  Once some of the rock has been deposited there, add three "make mechanism" jobs to the workshop to ensure that at least two magma safe mechanisms are made (the first chunk of rock your mechanic picks might not be a magma safe one, depending upon where s/he is when the job is accepted).  Only the mechanism attached to the drawbridge needs to be magma safe, but to avoid accidentally attaching the wrong mechanism to the bridge both mechanisms involved in the connection should be magma safe.  The mechanism the lever is made from does ''not'' need to be magma safe.
  
 
Go back to the 1x1 tile exploratory stairwell you dug down to the magma see and widen it to 3 tiles wide (if your miners are digging else, remove enough of the mining designation ({{K|d}}-{{K|x}}) to stop them so they can concentrate on this).  When you get down to relative depth ____, absolute elevation ____, stop and lay out some unconnected designations for workshops, hallway, and stone stockpile, like this:
 
Go back to the 1x1 tile exploratory stairwell you dug down to the magma see and widen it to 3 tiles wide (if your miners are digging else, remove enough of the mining designation ({{K|d}}-{{K|x}}) to stop them so they can concentrate on this).  When you get down to relative depth ____, absolute elevation ____, stop and lay out some unconnected designations for workshops, hallway, and stone stockpile, like this:
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===Setting up the smelter stockpile===
 
===Setting up the smelter stockpile===
If you're going to be using the forges and smelters with any regularity you're going to want to turn off the [[hauling]] labors for your metal workers and put a [[../Stockpiles|stockpile]]‡ right next to the smelters for the things your smelters will be using, so they can spend their time smelting while haulers take care of moving the rocks all the way down to the magma sea.  While you ''could'' make one large stockpile that accepts everything, this would be a bad idea, as it might fill up almost entirely with one sort of ore, leaving only a few spaces for the other ores you're smelting.  Instead, you should make several independent stockpiles, one for each type of stone you're using at the smelters.  In particular, if smelting [[steel]], you should make one stockpile for [[iron]] ores, one stockpile of the same size for [[flux]], and one stockpile half the size for [[coal]] and [[lignite]].
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If you're going to be using the forges and smelters with any regularity you're going to want to turn off the [[hauling]] labors for your metal workers and put a [[Main:../Stockpiles|stockpile]]‡ right next to the smelters for the things your smelters will be using, so they can spend their time smelting while haulers take care of moving the rocks all the way down to the magma sea.  While you ''could'' make one large stockpile that accepts everything, this would be a bad idea, as it might fill up almost entirely with one sort of ore, leaving only a few spaces for the other ores you're smelting.  Instead, you should make several independent stockpiles, one for each type of stone you're using at the smelters.  In particular, if smelting [[steel]], you should make one stockpile for [[iron]] ores, one stockpile of the same size for [[flux]], and one stockpile half the size for [[coal]] and [[lignite]].
  
 
===Job canceled: need 150 bars of metal===
 
===Job canceled: need 150 bars of metal===
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* [[Vial]]s.
 
* [[Vial]]s.
 
* Raw glass, the glass version of uncut (rough) [[gems]], which can be turned by a [[gem cutter]] into cut glass and then made into a [[decoration]] by a [[gem setter]].
 
* Raw glass, the glass version of uncut (rough) [[gems]], which can be turned by a [[gem cutter]] into cut glass and then made into a [[decoration]] by a [[gem setter]].
* [[Window]]s. (Don't ask why beings living underground would want windows, but [[../Nobles|nobles]]‡ will sometimes make [[demand]]s or production [[mandate]]s for windows.)
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* [[Window]]s. (Don't ask why beings living underground would want windows, but [[Main:../Nobles|nobles]]‡ will sometimes make [[demand]]s or production [[mandate]]s for windows.)
  
 
===Green glass, clear glass and crystal glass===
 
===Green glass, clear glass and crystal glass===
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# Add a "Collect Sand" job to a [[glass furnace]] ({{K|q}}-{{K|a}}-{{K|s}}).
 
# Add a "Collect Sand" job to a [[glass furnace]] ({{K|q}}-{{K|a}}-{{K|s}}).
 
# A dwarf with the "Item Hauling" [[labor]] enabled will take an empty [[bag]] and fill it with sand.
 
# A dwarf with the "Item Hauling" [[labor]] enabled will take an empty [[bag]] and fill it with sand.
# If there is a furniture [[../Stockpiles|stockpile]]‡ with empty space which accepts sand bags the bag will be hauled there by a dwarf with the "Furniture Hauling" labor enabled.  Otherwise the bag will be left on the tile where the sand was gathered.
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# If there is a furniture [[Main:../Stockpiles|stockpile]]‡ with empty space which accepts sand bags the bag will be hauled there by a dwarf with the "Furniture Hauling" labor enabled.  Otherwise the bag will be left on the tile where the sand was gathered.
  
 
Some notes on this:
 
Some notes on this:
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* If you mass designate many sand bags for dumping ({{K|d}}-{{K|b}}-{{K|d}}), then both the bags ''and'' the sand they contain will be marked for dumping.  If you want to dump only the bags so the sand stays inside of them (to dump them down a chute which leads to a magma power glass furnace), then either:
 
* If you mass designate many sand bags for dumping ({{K|d}}-{{K|b}}-{{K|d}}), then both the bags ''and'' the sand they contain will be marked for dumping.  If you want to dump only the bags so the sand stays inside of them (to dump them down a chute which leads to a magma power glass furnace), then either:
 
*# Look ({{K|k}}) at the bags and mark them for dumping individually
 
*# Look ({{K|k}}) at the bags and mark them for dumping individually
*# Mass designate them for dumping and use the [[../Status_screen#Stocks_sub-screen|stocks screen]]‡ to remove the dumping mark from  the sand (which will be under the "Powder" category).
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*# Mass designate them for dumping and use the [[Main:../Status_screen#Stocks_sub-screen|stocks screen]]‡ to remove the dumping mark from  the sand (which will be under the "Powder" category).
 
* If you want to do a lot of glass making, the availability of [[bag]]s it going to be a limiting factor.  Even if you have enough bags for glass making, if you tie them all up collecting sand then there won't be any left for processing food, like [[quarry bush|quarry bush leaves]], [[flour]] and [[sugar]].  You should probably wait until after the autumn [[caravan]] arrives, so you can buy lots of [[cloth]] and [[leather]] to make lots of bags.
 
* If you want to do a lot of glass making, the availability of [[bag]]s it going to be a limiting factor.  Even if you have enough bags for glass making, if you tie them all up collecting sand then there won't be any left for processing food, like [[quarry bush|quarry bush leaves]], [[flour]] and [[sugar]].  You should probably wait until after the autumn [[caravan]] arrives, so you can buy lots of [[cloth]] and [[leather]] to make lots of bags.
 
* [[Block]]s can't be used by smelters or forges.  A block of [[ore]] can't be smelted into metal, a block of metal can't be forged or used to make an alloy, and a block of [[flux]] can't be used to make [[pig iron]] or [[steel]].
 
* [[Block]]s can't be used by smelters or forges.  A block of [[ore]] can't be smelted into metal, a block of metal can't be forged or used to make an alloy, and a block of [[flux]] can't be used to make [[pig iron]] or [[steel]].

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