v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Stocks

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{quality|Exceptional|00:30, 14 October 2010 (UTC)}}{{av}}
 
{{quality|Exceptional|00:30, 14 October 2010 (UTC)}}{{av}}
The '''Stocks''' screen, accessible via the '''[[Status]]''' screen, is a careful record of your fort's entire inventory.  It is managed by the [[bookkeeper]], who periodically must update the [[stockpile]] records, depending on how quickly your fort's [[wealth]] is growing or being depleted.
+
The '''Stocks''' screen, accessible via the '''{{L|Status}}''' screen, is a careful record of your fort's entire inventory.  It is managed by the {{L|bookkeeper}}, who periodically must update the {{L|stockpile}} records, depending on how quickly your fort's {{L|wealth}} is growing or being depleted.
  
 
==Layout==
 
==Layout==
Line 11: Line 11:
 
Precision determines how well your dwarves are keeping count of all your items.  Items are grouped into general categories - for instance, all hand weapons, crossbows and picks are "weapons".  The biggest is typically "stones" - all stones you have mined out are included in one category, and viewable by specific type only if your level of accuracy is adequate for that number; anything less, and you will only have a rough total, no ability to view or manipulate the individual items.
 
Precision determines how well your dwarves are keeping count of all your items.  Items are grouped into general categories - for instance, all hand weapons, crossbows and picks are "weapons".  The biggest is typically "stones" - all stones you have mined out are included in one category, and viewable by specific type only if your level of accuracy is adequate for that number; anything less, and you will only have a rough total, no ability to view or manipulate the individual items.
  
The precision of the Stocks screen depends on the settings of the [[bookkeeper]] [[noble]]. (Use {{k|n}} {{k|s}} to access that screen.) Precision affects three factors - the time spent at that labor (more precision takes more time), the number of significant figures (see immediately below), and whether the Inventory is active or unavailable for a given item type (see Inventory, bottom).   
+
The precision of the Stocks screen depends on the settings of the {{L|bookkeeper}} {{L|noble}}. (Use {{k|n}} {{k|s}} to access that screen.) Precision affects three factors - the time spent at that labor (more precision takes more time), the number of significant figures (see immediately below), and whether the Inventory is active or unavailable for a given item type (see Inventory, bottom).   
  
 
There are five possible settings:
 
There are five possible settings:
  
 
; Lowest Precision
 
; Lowest Precision
: This is the default setting, precise only to one significant figure.  It's only fine for your initial embark until you feel you need the Inventory feature, below, and have time to designate a [[chair]] ''(perhaps in your first [[dining room]], at least to start)'' as an [[office]]/study.
+
: This is the default setting, precise only to one significant figure.  It's only fine for your initial embark until you feel you need the Inventory feature, below, and have time to designate a {{L|chair}} ''(perhaps in your first {{L|dining room}}, at least to start)'' as an {{L|office}}/study.
 
:*Any number from 0 to 9 will be exact.  Inventory is available only for categories with 9 items or less.
 
:*Any number from 0 to 9 will be exact.  Inventory is available only for categories with 9 items or less.
 
:*A number from 10 to 99 will be rounded to the nearest 10.
 
:*A number from 10 to 99 will be rounded to the nearest 10.
Line 45: Line 45:
 
:Maintaining stockpile records at this level starts out as a full-time job but becomes easier to maintain once that level is achieved.
 
:Maintaining stockpile records at this level starts out as a full-time job but becomes easier to maintain once that level is achieved.
  
If a number has been rounded, it will appear with a trailing question mark and will be displayed in brown instead of light grey (for instance, "20?" instead of "17").  Above the lowest precision, your [[bookkeeper]] requires a meager office, and for every level of precision, he or she will spend more time there updating the stock record.
+
If a number has been rounded, it will appear with a trailing question mark and will be displayed in brown instead of light grey (for instance, "20?" instead of "17").  Above the lowest precision, your {{L|bookkeeper}} requires a meager office, and for every level of precision, he or she will spend more time there updating the stock record.
  
 
==Inventory==
 
==Inventory==
Line 56: Line 56:
 
* '''Compacted View''': The default mode, lists objects by type and total number, it doesn't show Unclaimed Items (see below). It is handy to get a general idea of the number of goods you have available.
 
* '''Compacted View''': The default mode, lists objects by type and total number, it doesn't show Unclaimed Items (see below). It is handy to get a general idea of the number of goods you have available.
  
* '''Detailed View''': hit "Tab" key to toggle, lists each individual object* in your fort, even the Unclaimed Items (see below). This display is useful for selecting individual items to [[forbid]], [[melt]] or [[dump]].  To toggle between either of the two modes, press {{key|Tab}}.
+
* '''Detailed View''': hit "Tab" key to toggle, lists each individual object* in your fort, even the Unclaimed Items (see below). This display is useful for selecting individual items to {{L|forbid}}, {{L|melt}} or {{L|dump}}.  To toggle between either of the two modes, press {{key|Tab}}.
  
'':(* or individual [[stack]] of objects, in the case of ammo or food)''
+
'':(* or individual {{L|stack}} of objects, in the case of ammo or food)''
  
 
In the detailed mode, the items text is colour coded.
 
In the detailed mode, the items text is colour coded.
Line 67: Line 67:
 
| bgcolor="#000000" width="10%"| <span style="color: #808000">'''BROWN'''</span>
 
| bgcolor="#000000" width="10%"| <span style="color: #808000">'''BROWN'''</span>
 
| bgcolor="#ffffff" width="90%"| <span style="color: #000000">
 
| bgcolor="#ffffff" width="90%"| <span style="color: #000000">
These items were '''produced by the fortress''' (or obtained and then [[decorate]]d there)</span>
+
These items were '''produced by the fortress''' (or obtained and then {{L|decorate}}d there)</span>
 
|-
 
|-
 
| bgcolor="#000000" width="10%"| <span style="color: #c0c0c0">'''LGRAY'''</span>
 
| bgcolor="#000000" width="10%"| <span style="color: #c0c0c0">'''LGRAY'''</span>
 
| bgcolor="#ffffff" width="90%"| <span style="color: #000000">
 
| bgcolor="#ffffff" width="90%"| <span style="color: #000000">
These items are owned but were '''''not'' produced at fort''' (Obtained via trading or enemies; see [[Created wealth]])</span>
+
These items are owned but were '''''not'' produced at fort''' (Obtained via trading or enemies; see {{L|Created wealth}})</span>
 
|-
 
|-
 
| bgcolor="#000000" width="10%"| <span style="color: #008080">'''CYAN'''</span>
 
| bgcolor="#000000" width="10%"| <span style="color: #008080">'''CYAN'''</span>
 
| bgcolor="#ffffff" width="90%"| <span style="color: #000000">
 
| bgcolor="#ffffff" width="90%"| <span style="color: #000000">
'''Built [[furniture]]''', currently part of a '''[[building]]''' or a '''[[trap]]''', or currently '''marked for [[Trading|Trade]]''' in a [[Trade depot]]</span>
+
'''Built {{L|furniture}}''', currently part of a '''{{L|building}}''' or a '''{{L|trap}}''', or currently '''marked for {{L|Trading|Trade}}''' in a {{L|Trade depot}}</span>
 
|-
 
|-
 
| bgcolor="#000000" width="10%"| <span style="color: #800080">'''MAGENTA'''</span>
 
| bgcolor="#000000" width="10%"| <span style="color: #800080">'''MAGENTA'''</span>
 
| bgcolor="#ffffff" width="90%"| <span style="color: #000000">
 
| bgcolor="#ffffff" width="90%"| <span style="color: #000000">
Currently '''forbidden''' or designated for '''dump/melt''', or part of a '''[[construction]]'''
+
Currently '''forbidden''' or designated for '''dump/melt''', or part of a '''{{L|construction}}'''
 
|-
 
|-
 
| bgcolor="#000000" width="10%"| <span style="color: #800000">'''RED'''</span>
 
| bgcolor="#000000" width="10%"| <span style="color: #800000">'''RED'''</span>
 
| bgcolor="#ffffff" width="90%"| <span style="color: #000000">
 
| bgcolor="#ffffff" width="90%"| <span style="color: #000000">
'''Not owned''' by fort ''(uncollected webs, and trade goods and equipment currently owned by [[trader]]s or [[invader]]s)''</span>
+
'''Not owned''' by fort ''(uncollected webs, and trade goods and equipment currently owned by {{L|trader}}s or {{L|invader}}s)''</span>
 
|-
 
|-
 
| bgcolor="#000000" width="10%"| <span style="color: #505050">'''DGRAY'''</span>
 
| bgcolor="#000000" width="10%"| <span style="color: #505050">'''DGRAY'''</span>
 
| bgcolor="#ffffff" width="90%"| <span style="color: #000000">
 
| bgcolor="#ffffff" width="90%"| <span style="color: #000000">
'''Destroyed''' or '''lost''' ([[artifact]]s only)</span>
+
'''Destroyed''' or '''lost''' ({{L|artifact}}s only)</span>
 
|-
 
|-
 
|}
 
|}
  
:''The colors shown reflect the default [[color scheme]].''
+
:''The colors shown reflect the default {{L|color scheme}}.''
  
 
==Item Categories==
 
==Item Categories==
Line 98: Line 98:
 
* '''Available Items''' (Gray Number): includes items ready to be used.
 
* '''Available Items''' (Gray Number): includes items ready to be used.
 
** do items need to be in stockpile?{{verify}}
 
** do items need to be in stockpile?{{verify}}
** In-transit items count to stock levels, but are not usable to build with. (i.e. a bed in transit shows as available in the stock menu, but is not usable when trying to place a bed)  
+
** do in-transit items count?{{verify}})  
 
* '''Restricted Items''' (Red Number): includes items not ready to be used like:
 
* '''Restricted Items''' (Red Number): includes items not ready to be used like:
 
** Dump / Melt{{verify}} items  
 
** Dump / Melt{{verify}} items  
** Forbidden items:
+
** Forbiden items:
*** These are marked with a yellow F
+
*** Items in caverns start forbiden:
*** In the '''Compacted View''' a brown F indicates only some items in the stack are forbidden.
 
*** Items in caverns start forbidden:
 
 
**** Preserved meat
 
**** Preserved meat
 
**** Prepared meat
 
**** Prepared meat
Line 110: Line 108:
 
**** Leather
 
**** Leather
 
** Built Items: ''almost'' everything marked as "B" if seen using {{k|t}}, or everything that was used to create a building:
 
** Built Items: ''almost'' everything marked as "B" if seen using {{k|t}}, or everything that was used to create a building:
*** Built Furniture: doors, beds, thrones, chairs, tables, floodgates, cages, etc.
+
*** Built Furniture: doors, beds, thrones, chairs, tables, flodgates, cages, etc.
 
*** Traps
 
*** Traps
 
*** Building materials: stones, blocks, anvils, etc.
 
*** Building materials: stones, blocks, anvils, etc.
 
** Construction Materials: used in walls, floors, etc.
 
** Construction Materials: used in walls, floors, etc.
 
** Untrapped{{verify}} Untamed{{verify}} Small Live Animals: live honey bees, etc.
 
** Untrapped{{verify}} Untamed{{verify}} Small Live Animals: live honey bees, etc.
** '''Unclaimed Items''': these are not shown in the '''Compacted View''' and are marked as "B" if seen using {{k|t}}, although they weren't used to create the building:
+
** '''Unclaimed Items''': these are not shown in the '''Compacted View''' are marked as "B" if seen using {{k|t}}, although they weren't used to create the building:
 
*** Unharvested Crops: plants grown in the farm plot, are marked as "B" until collected.
 
*** Unharvested Crops: plants grown in the farm plot, are marked as "B" until collected.
 
*** Planted Seeds: these are put into the farm plot, are marked as "B" and then become full grown plants.
 
*** Planted Seeds: these are put into the farm plot, are marked as "B" and then become full grown plants.
Line 130: Line 128:
 
==Forbidding Stone through Inventory==
 
==Forbidding Stone through Inventory==
  
Note that if you forbid a type of stone (or [[block]]) using the Inventory menu, you will also forbid ''every workshop and building'' made from that particular type of stone (or block).  This is a common cause of dwarves suddenly refusing to perform assigned tasks in workshops.  Use {{k|t}} or <d,b,c> to check for forbidden workshops (or other items) and to reclaim them - use Enter to affect a rectangular area, or click with your mouse on specific items or buildings.
+
Note that if you forbid a type of stone (or {{L|block}}) using the Inventory menu, you will also forbid ''every workshop and building'' made from that particular type of stone (or block).  This is a common cause of dwarves suddenly refusing to perform assigned tasks in workshops.  Use {{k|t}} or <d,b,c> to check for forbidden workshops (or other items) and to reclaim them - use Enter to affect a rectangular area, or click with your mouse on specific items or buildings.
  
Some players make a point to use only [[block]]s for their workshops, so forbidding all of a particular type of stone won't stop work in every workshop built from that stone.  (And then they don't use this menu to forbid blocks.)
+
Some players make a point to use only {{L|block}}s for their workshops, so forbidding all of a particular type of stone won't stop work in every workshop built from that stone.  (And then they don't use this menu to forbid blocks.)
  
  
Line 138: Line 136:
  
  
 +
----
  
 +
 +
'''See also:''' {{L|Item designations}}.
  
 
{{Category|Fortress mode}}
 
{{Category|Fortress mode}}
 
{{Category|Interface}}
 
{{Category|Interface}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)