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v0.31:Starting build

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Revision as of 23:27, 2 April 2010 by Maseck (talk | contribs)
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This article is about an older version of DF.

Only roughdraft

Default Items Cost
(in "points")
Comments
2 Copper picks 88 (44 each) for mining
2 Copper battle axes 136 (68 each) weapons and woodcutting
1 Iron anvil 100 required for any
metal working
20 alcohol, random1 40 (2 each) 4 free barrels[Verify]
20 alcohol, random1 40 (2 each) 4 free barrels[Verify]
20 alcohol, random1 40 (2 each) 4 free barrels[Verify]
5 of every dwarven crop seed 30 6*5 (1 each) 6*1 free bag[Verify]
2x 15 meat or fish of one random (cheap) type 60 2*30 (2 each) 2 free barrels2[Verify]
15 Plump helmets 60 (4 each) 2 free barrels2[Verify]
5 pig tail fiber thread 60 (12 each)
5 pig tail fiber cloth 70 (14 each)
5 pig tail fiber bag 100 (20 each)
3 pig tail fiber ropes 60 (20 each)
3 wood buckets 30 (10 each) medical
3 wood splints 30 (10 each) medical
3 wood crutch 30 (10 each) medical
(no dogs, no cats) (see articles)
Total = lazy pts 300 pts remaining,
but items can be "sold back"
and/or others bought
1. There are only 4 different alcohols to choose from at this stage, so if two or three of the same are randomly chosen, it's quite possible to start with 40 or 60 of the same type. A wider variety is usually better. doesn't to apply any more
2. A barrel can hold up to 10 dry items (or 5 wet). One of these barrels is only half full. [Verify]
remove wood supplies Cost
(in "points")
Comments
reference default
-3@0 wood buckets -30 (10 each) logs cheaper
-3@0 wood splints -30 (10 each) logs cheaper
-3@0 wood crutch -30 (10 each) logs cheaper
+9@9 wood 27 (3 each) logs cheaper
Total = +63 pts 363 pts remaining,
but items can be "sold back"
and/or others bought