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Editing v0.31:Sparring

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{{av}} {{Quality|Fine}}
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{{av}} {{Quality|Fine}} <br> {{Expand Topic}}
  
 
== Introduction ==  
 
== Introduction ==  
'''Sparring''' is a form of non-lethal melee [[combat]], led by the [[Militia captain]] in charge of the respective [[squad]], to train [[soldier]]s in their [[combat skill]]s in [[fortress mode]].  Sparring takes place at a [[barracks]]; on-duty soldiers will engage in training activities such as sparring and  [[observer|watching]] combat demonstrations while off-duty soldiers will primarily conduct [[combat drills|individual training drills]]. Training is a safe way to get experienced soldiers.
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'''Sparring''' is a form of (usually) non-lethal melee {{l|combat}}, led by the {{l|Militia Captain}} in charge of the respective {{l|squad}}, to train {{L|soldier}}s in their {{l|combat skill}}s in {{L|fortress mode}}.  Sparring takes place at a {{L|barracks}}; off-duty soldiers will engage in training activities, such as {{l|observer|watching}} combat demonstrations and {{l|combat drills|individual training drills}} with other off-duty soldiers.
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You cannot assign a soldier to sparring, but instead {{l|schedule}} his or her squad to train, in a manner similar to enabling civillian [[labor]]s.  This is accomplished by opening the {{key|m}}{{l|military interface|ilitary screen}}. Open the  {{key|a}}lerts panel, then assign the squad to Active/Training (Or establish a more complex schedule of alerts). Now {{k|q}}uery the {{l|bed}}, {{l|weapon rack}}, and/or {{l|armor stand}} that you used to designate a barracks. Highlight which squad you wish to train and press {{k|t}}. A {{k|T}} should appear on the right side of the screen beside that squads name. Now your squad is set to be training, and has a place to train in.
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If a squad is set to Civilian Alert level, and has a designated training barracks, members of the squad will occasionally engage in Individual Combat Drills, but will be primarily focused on their civillian lives. A squad set to the default Alert/Training alert level (or a more complicated schedule using the advanced calendar system) will predominantly train in their training barracks and occasionally engage in their civillian lives. A squad with active orders delivered through the squad menu will first carry out those orders, taking breaks to eat or sleep, but will not train.
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You can assign individual squads to train in different areas, so when trouble strikes they are already nearby, equipped, and prepared for battle. If you have 3 entrances into your fort, instead of having a central training area, you station a squad's barracks near each. You could also have your [[marksdwarves]] spar in a nearby archery tower while your elite fighters train near the front hall, and your novices train somewhere safely under the eyes of an accomplished [[teacher]].
  
 
== Equipment ==
 
== Equipment ==
The weapon you wish for a squad to use can be chosen through the {{K|m}}ilitary screen, and then the {{K|e}}quip selection.  When soldiers spar, they practice (and thereby gain experience) with whatever [[weapon]] and [[armor]] they have been assigned, including [[shield]]s.  Your soldiers will put on their [[uniform]]s and grab their weapons once they are assigned equipment in a squad (and don't have any other civilian jobs).
 
  
==Organized squad training==
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When soldiers spar, they practice (and thereby gain experience) with whatever {{L|weapon}} and {{L|armor}} they have been assigned, including {{L|shield}}s. Thus, in order to train {{L|axedwarf|axedwarves}}, it is necessary to assign the recruits axes, and so forth with all other {{L|weapon}}s. The weapon you wish for them to spar with can be chosen through the {{K|m}}ilitary screen, and then the {{K|e}}quip selection.
You cannot directly assign a soldier to spar. Instead, you need to [[schedule]] his or her squad to train.  This is accomplished by opening the {{k|m}}[[military interface|ilitary screen]]. Open the {{k|a}}lerts panel, then assign the squad to Active/Training (or establish a more complex schedule of alerts). Now {{k|q}}uery the [[bed]], [[weapon rack]], and/or [[armor stand]] to designate a barracks. Highlight which squad you wish to train and press {{k|t}}. A {{Tile|T|3:0:1}} should appear on the right side of the screen beside that squad's name. Now your squad is set to be training, and has a place to train in. A squad set to the default Alert/Training alert level (or a more complicated schedule using the advanced calendar system) will predominantly train in their training barracks and occasionally engage in their civilian lives. A squad with active orders delivered through the squad menu will first carry out those orders, taking breaks to eat or sleep, but will not train. To change the number of dwarves assigned to train in a squad, open the {{k|m}}ilitary screen, go to the {{k|s}}chedule screen, then {{k|e}}dit the order for each month by pressing {{k|+}}{{k|*}}{{k|-}} or {{k|/}} to change the minimum number of dwarves assigned for that month.
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== Injury ==
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'''As of version 31.12 and later, it seems that dwarves cannot(or are very unlikely to) hurt each other while sparring.'''
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During sparring soldiers can get {{l|wound}}ed, ranging from minor injuries to loss of ability. This cripples their training time (leading to death in real combat) or disables them from fighting at all. To avoid injury you can
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* '''Equip''' them with {{l|training weapon}}s. However, there are only training axes, swords, and spears. Wooden crossbows substitutes as training hammers. Mace dwarves will have to use real weaponry. And during an {{l|ambush}}, it might be difficult to switch over to effective weapons. Therefore build your weapon {{l|stockpile}} or weapon racks close to the {{l|barracks}}.
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* '''Equip''' them with {{l|armor}}; this lowers damage being received and allowing them to train with their armor. However, it has been observed that training is less {{l|fun|spartan and dangerous}} than previous incarnations, and it seems that {{l|dwarf|dwarves}} are less likely to consider training to be a Mortal Kombat match.
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Also note, {{l|Healthcare|healing}} injury caused by sparring is good {{l|experience}} for a new {{L|doctor}}.
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==Scheduling training==
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Many players make the mistake of assuming that the Active/Training {{L|scheduling#Alert_Levels|alert}} sets your squad to train year round. However this is not the case. Instead it simply fills a squads {{L|schedule}} with the priority to train. That is, your soldiers will put on their uniforms and grab their weapons but they may continue to do jobs outside the military. In order to make them actually train you must do the following after setting their alert to Active/Training (or by scheduling Train under the schedule screen).
  
#Define a squad with members (equip with whatever armor and weapons you like)
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#Designate a {{L|barracks}} from an item.
#Designate a [[barracks]] and have the squad set to train there
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#Press {{k|q}} and highlight the item used to designate the barracks from.
#Have an active training order for the squad
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#Select the squad you want to train in that particular barracks and press {{k|t}}. A "T" will appear beside the squads name in the menu.
#Lower the minimum required dwarves for the order to be equal or less than your squad (note that the default is 10, requiring a full squad!)
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#Multiple squads can be set to train in the same barracks. Whether or not this means they will train between squads is unknown{{verify}}.
  
==Individual Training==
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Things to note: The default alert Active/Training requires 10 members of a squad to activate. This can be changed from the {{L|scheduling}} menu. Dead squad members used to stay in the squad, but as of 31.12 they are removed upon death. At that point another member must be appointed or the minimum number required to train lowered to accommodate the new squad count.
Your soldiers will continue to do jobs outside the military if they don't have a place to spar or an active schedule. [[Personality_trait|Motivated]] dwarves will also conduct individual training. This happens if:
 
* the dwarf squad has no scheduled orders
 
* the squad has a designated barracks to train at
 
* the dwarf is on break (dwarves with no job do not go on individual combat drill)
 
  
==Other Notes==
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== Optimal squad size ==
=== Injury===
 
Dwarves are very unlikely to hurt each other while sparring, even when equipped with otherwise lethal weapons. They can however have accidents due to them dodging an attack: falling in the water or down to a lower level may happen to them depending on the surroundings of your barracks.
 
  
Also, dwarves can dodge up one level if they are next to a wall. Make sure they can walk back down or build a roof, because otherwise you risk a military dwarf trapping himself and starving to death.
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Only one sparring match can be going on in any one {{L|squad}}<sup>[http://www.bay12forums.com/smf/index.php?topic=65154.msg1531967#msg1531967 source]</sup>{{verify}}, so to get the most sparring done make your squads size 3 with a minimum of 2.
  
===Default Schedule===
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== Danger room ==
The default Active/Training alert requires a full 10 member squad. This can be changed from the [[Scheduling]] menu. If you have a dwarf die, remember that another member must be appointed or the minimum number required to train lowered to accommodate the new squad count.  
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There is a method to train up your military to legendary {{L|skill}}s with little interaction from the player. It involves the creation of a room, designated as a {{L|barracks}}, that is filled with {{L|Traps#Upright_Spear/Spike|spike traps}}. The traps are each loaded with one wooden {{L|training weapon|training spear}} only, so they are not very dangerous. The traps are linked to a single {{L|lever}} set to repeat. As your military stands in the room, engaging in whatever training exercise they would normally be doing, they will gain skill increases in other areas as well. So far the following skills have been confirmed to increase: armor user, dodge, shield user, and weapons skills (see {{L|Combat Skill|here}} for more details on each). Crossbowdwarfs will increase their close-range weapon skill (hammer) as well, due to parrying the trap weapons with their crossbows. In order to build a danger room do the following steps:
  
===Happy Soldiers===
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#Create an area large enough to hold your militia/training squad, but the smaller the better, by {{k|d}}esignating an {{L|armor stand}} or {{L|weapon rack}} and creating a {{L|barracks}}.
Be kind to your soldiers. Civilians with no military experience will get bad thoughts from going on duty. Soldiers will get a bad thought if they don't have any civilian experience. Having the wrong number assigned to train in a squad can also generate bad [[Thought|thoughts]].
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#Cover all of the floor tiles in spike traps loaded with a training spear - a single spear would be safest. This part is what separates highly trained dwarves from dwarves who are having too much {{L|fun}}.
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#Link all of the traps to a single {{L|lever}} and set the lever to be pulled on repeat.  
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#Set your {{L|military}} to train in that room.
  
=== Training on disarmed prisoners ===
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Some words of caution. Any {{L|pet}}s caught following their masters into this room will be perforated. Whether this is a positive or a negative will be left for the player to decide. Multiple tightly closed doors - the more the better - will help save the livestock. Babies will also not last long, which can be rather upsetting to the mother. Because the dwarves will be taking damage there is a possibility of death due to infection or a string of unlucky hits, though serious injury is unlikely. Besides, minor injuries or infections could help train your doctors.
A very effective way to train your dwarves is to let them fight stripped prisoners while heavily armored and carrying training weapons themselves. Keep in mind that a dwarf needs be attacked to increase his or her defensive skills up. In other words: if you're interested in having your dwarves quickly train as Dodgers, Armor Users and Shield Users, it'll be far more efficient to set-up multiple small pits where dwarves can train one on one against disarmed prisoners.
 
  
See [[Cage#Remotely_Opening_Cages|Remotely Opening Cages]] for more information.
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In practice (v 31.12), dwarves equipped with a shield tend to max their shield user skill VERY quickly and after that other damage-evading skills (weaponskill for parrying, dodging) will rise relatively slowly, only being used when dwarf fails to block an attack with a shield. So it is recommended to strip legendary shield users of their shields to help them maximise their weapon and dodging skills.
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Similarly, if a dwarf have maxed his weapon skill AND shield user skill, you can strip him of his weapon as well to make him a legendary dodger. Don't forget to re-equip before a real fight!
  
== See also==
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See [http://www.bay12forums.com/smf/index.php?topic=63528.0 this] forum thread for more information and verification.
  
[[Archery]]
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== Training on Disarmed Prisoners ==
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A somewhat less exploity and also very effective way of training your dwarves is letting them fight stripped prisoners while heavily armored and carrying training weapons themselves.
  
[[Military]]
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See {{L|Cage#Remotely_Opening_Cages|Remotely Opening Cages}} for more information.
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== See also==
  
[[Danger_room|Danger Room]]
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{{L|Military}}
  
 
{{Military FAQ}}
 
{{Military FAQ}}
 
{{Category|Military}}
 
{{Category|Fortress mode}}
 

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