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Editing v0.31:Skill

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{{quality|Exceptional|22:45, 1 May 2011 (UTC)}}{{av}}
+
{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}}
  
Skills are used by dwarves to accomplish almost every task.  Higher skills allows dwarves to accomplish tasks more quickly, but also more effectively (for example mining and crafting).  Using a skill will grant '''[[experience]]''' in that skill, allowing the dwarf to reach higher skill levels.
 
  
Skills now become '''rusty''' and eventually '''very rusty''' after a certain period of time. The exact effects of this are unknown, but skills remaining at "very rusty" for prolonged periods of time will gradually suffer '''permanent''' experience loss.
+
Skills are used by dwarves to accomplish almost every task.  Higher skills allows dwarves to accomplish tasks more quickly, but also more effectively (for example mining and crafting).  Using a skill will grant experience in that skill, allowing the dwarf to reach higher skill levels.<br>
 
+
Skills now become '''rusty''' and eventually '''very rusty''' after a certain period of time. The exact effects of this are yet to be discovered, but it is safe to assume the effect is negative.
To determine what skills a dwarf has, press {{K|v}} and highlight the dwarf, then press {{K|g}} to ensure you are on the general information page. The skills will be grouped in to three toggleable types, {{K|c}}ombat, la{{K|b}}or and {{K|m}}iscellaneous skills. The list will include the level of each skill and a note if it is rusty or very rusty in parentheses if applicable.
 
  
 
Skill levels are as follows:
 
Skill levels are as follows:
Line 27: Line 25:
  
 
==Skill penalties==
 
==Skill penalties==
Dwarves that are [[Status icon|hungry, tired, or thirsty]] will work slower and produce lower quality goods. For some tasks like wood cutting or furnace operating this is unimportant, but you may wish to halt construction of [[aluminum]] [[statue]]s, or remove the designation on those diamond or native aluminum clusters if your [[blacksmith]] or [[miner]] is famished and hollow-eyed from lack of sleep.
+
Dwarves that are {{L|Status icon|hungry, tired, or thirsty}} will work slower and produce lower quality goods. For some tasks like wood cutting or furnace operating this is unimportant, but you may wish to halt construction of {{L|aluminum}} {{L|statue}}s, or remove the designation on those diamond or native aluminum clusters if your {{L|blacksmith}} or {{L|miner}} are famished and hollow-eyed from lack of sleep.
  
 
==Skills==
 
==Skills==
Line 36: Line 34:
  
 
{{Skill Box|Miner|7:0|7:0|
 
{{Skill Box|Miner|7:0|7:0|
* [[Miner]]
+
* {{L|Miner}}
 
}}
 
}}
  
{{Skill Box|[[Woodworker]]|6:1|6:1|
+
{{Skill Box|{{L|Woodworker}}|6:1|6:1|
* [[Bowyer]]
+
* {{L|Bowyer}}
* [[Carpenter]]
+
* {{L|Carpenter}}
* [[Wood cutter]]
+
* {{L|Wood cutter}}
 
}}
 
}}
  
{{Skill Box|[[Stoneworker]]|7:1|7:1|
+
{{Skill Box|{{L|Stoneworker}}|7:1|7:1|
* [[Engraver]]
+
* {{L|Engraver}}
* [[Mason]]
+
* {{L|Mason}}
 
}}
 
}}
  
{{Skill Box|[[Ranger]]|2:0|2:0|
+
{{Skill Box|{{L|Ranger}}|2:0|2:0|
* [[Ambusher]]
+
* {{L|Ambusher}}
* [[Animal caretaker]]
+
* {{L|Animal caretaker}}
* [[Animal dissector]]
+
* {{L|Animal dissector}}
* [[Animal trainer]]
+
* {{L|Animal trainer}}
* [[Trapper]]
+
* {{L|Trapper}}
 
}}
 
}}
  
{{Skill Box|[[Doctor]]|5:0|5:0|
+
{{Skill Box|{{L|Doctor}}|5:0|5:0|
* [[Bone doctor]]
+
* {{L|Bone doctor}}
* [[Crutch-walker]]
+
* {{L|Crutch walker}}
* [[Diagnostician]]
+
* {{L|Diagnostician}}
* [[Surgeon]]
+
* {{L|Surgeon}}
* [[Suturer]]
+
* {{L|Suturer}}
* [[Wound dresser]]
+
* {{L|Wound dresser}}
 
}}
 
}}
  
 
| valign='top' |
 
| valign='top' |
  
{{Skill Box|[[Farmer]]|6:0|6:0|
+
{{Skill Box|{{L|Farmer}}|6:0|6:0|
* [[Beekeeper]]
+
* {{L|Brewer}}
* [[Brewer]]
+
* {{L|Butcher}}
* [[Butcher]]
+
* {{L|Cheese maker}}
* [[Cheese maker]]
+
* {{L|Cook}}
* [[Cook]]
+
* {{L|Dyer}}
* [[Dyer]]
+
* {{L|Grower}}
* [[Grower]]
+
* {{L|Herbalist}}
* [[Herbalist]]
+
* {{L|Lye maker}}
* [[Lye maker]]
+
* {{L|Milker}}
* [[Milker]]
+
* {{L|Miller}}
* [[Miller]]
+
* {{L|Potash maker}}
* [[Potash maker]]
+
* {{L|Soaper}}
* [[Presser]]
+
* {{L|Tanner}}
* [[Shearer]]
+
* {{L|Thresher}}
* [[Soaper]]
+
* {{L|Wood burner}}
* [[Spinner]]
 
* [[Tanner]]
 
* [[Thresher]]
 
* [[Wood burner]]
 
 
}}
 
}}
  
{{Skill Box|[[Fishery worker]]|1:0|1:0|
+
{{Skill Box|{{L|Fishery Worker}}|1:0|1:0|
* [[Fish cleaner]]
+
* {{L|Fish cleaner}}
* [[Fish dissector]]
+
* {{L|Fish dissector}}
* [[Fisherdwarf]]
+
* {{L|Fisherdwarf}}
 
}}
 
}}
  
{{Skill Box|[[Metalsmithing|Metalsmith]]|0:1|0:1|
+
{{Skill Box|{{L|Metalsmith}}|0:1|0:1|
* [[Armorsmith]]
+
* {{L|Armorsmith}}
* [[Furnace operator]]
+
* {{L|Furnace operator}}
* [[Metal crafter]]
+
* {{L|Metal crafter}}
* [[Blacksmith|Metalsmith]]
+
* {{L|Blacksmith|Metalsmith}}
* [[Weaponsmith]]
+
* {{L|Weaponsmith}}
 
}}
 
}}
  
 
| valign='top' |
 
| valign='top' |
  
{{Skill Box|[[Jeweler]]|2:1|2:1|
+
{{Skill Box|{{L|Jeweler}}|2:1|2:1|
* [[Gem cutter]]
+
* {{L|Gem cutter}}
* [[Gem setter]]
+
* {{L|Gem setter}}
 
}}
 
}}
  
{{Skill Box|[[Craftsdwarf]]|1:1|1:1|
+
{{Skill Box|{{L|Craftsdwarf}}|1:1|1:1|
* [[Bone carver]]
+
* {{L|Bone carver}}
* [[Clothier]]
+
* {{L|Clothier}}
* [[Glassmaker]]
+
* {{L|Glassmaker}}
* [[Glazer]]
+
* {{L|Leatherworker}}
* [[Leatherworker]]
+
* {{L|Stone crafter}}
* [[Potter]]
+
* {{L|Weaver}}
* [[Stone crafter]]
+
* {{L|Wood crafter}}
* [[Strand extractor]]
+
* {{L|Strand extractor}}
* [[Wax worker]]
 
* [[Weaver]]
 
* [[Wood crafter]]
 
 
}}
 
}}
  
{{Skill Box|[[Engineer]]|4:1|4:1|
+
{{Skill Box|{{L|Engineer}}|4:1|4:1|
* [[Mechanic]]
+
* {{L|Mechanic}}
* [[Pump operator]]
+
* {{L|Pump operator}}
* [[Siege engineer]]
+
* {{L|Siege engineer}}
* [[Siege operator]]
+
* {{L|Siege operator}}
 
}}
 
}}
  
{{Skill Box|Other Jobs|3:0|3:0|
+
{{Skill Box|{{L|Other Jobs}}|3:0|3:0|
* [[Alchemy|Alchemist]]
+
* {{L|Alchemy|Alchemist}}
* [[Knapper]]
+
* {{L|Cleaning}}
* [[Swimmer]]
 
 
}}
 
}}
  
{{Skill Box|[[Administrator]]|5:0|5:0|
+
{{Skill Box|{{L|Administrator}}|5:0|5:0|
* [[Appraiser]]
+
* {{L|Appraiser}}
* [[Building designer]]
+
* {{L|Building designer}}
* [[Organizer]]
+
* {{L|Organizer}}
* [[Record keeper]]
+
* {{L|Record keeper}}
 
}}
 
}}
  
 
| valign='top' |
 
| valign='top' |
  
{{Skill Box|[[Military]]|0:1|0:0|type=m|
+
{{Skill Box|{{L|Military}}|0:1|0:0|
* [[Archer]]
+
* {{L|Archery}}
* [[Armor user]]
+
* {{L|Armor user}}
* [[Axeman]]
+
* {{L|Axedwarf}}
* [[Biter]]
+
* {{L|Biter}}
* [[Blowgunner]]
+
* {{L|Marksdwarf}}
* [[Bowman]]
+
* {{L|Dodger}}
* [[Crossbowman]]
+
* {{L|Fighter}}
* [[Dodger]]
+
* {{L|Hammerdwarf}}
* [[Fighter]]
+
* {{L|Kicker}}
* [[Hammerman]]
+
* {{L|Macedwarf}}
* [[Kicker]]
+
* {{L|Military Tactics}}
* [[Knife user]]
+
* {{L|Shield user}}
* [[Lasher]]
+
* {{L|Speardwarf}}
* [[Maceman]]
+
* {{L|Striker}}
* [[Misc. object user]]
+
* {{L|Swordsdwarf}}
* [[Pikeman]]
+
* {{L|Wrestler}}
* [[Shield user]]
 
* [[Spearman]]
 
* [[Striker]]
 
* [[Swordsman]]
 
* [[Thrower]]
 
* [[Wrestler]]
 
 
}}
 
}}
  
{{Skill Box|[[Broker]]|3:0|3:0|
+
{{Skill Box|{{L|Broker}}|3:0|3:0|
* [[Comedian]]
+
* {{L|Comedian}}
* [[Conversationalist]]
+
* {{L|Conversationalist}}
* [[Flatterer]]
+
* {{L|Flatterer}}
* [[Intimidator]]
+
* {{L|Intimidator}}
* [[Judge of intent]]
+
* {{L|Judge of intent}}
* [[Liar]]
+
* {{L|Liar}}
* [[Negotiator]]
+
* {{L|Negotiator}}
* [[Persuader]]
+
* {{L|Persuader}}
 
}}
 
}}
  
| valign='top' |
+
{{Skill Box|{{L|Other}}|3:0|3:0|
 
+
* {{L|Concentration}}
{{Skill Box|Miscellaneous|3:0|3:0|
+
* {{L|Consoler}}
* [[Concentration]]
+
* {{L|Observer}}
* [[Consoler]]
+
* {{L|Pacifier}}
* [[Leader]]
+
* {{L|Student}}
* [[Observer]]
+
* {{L|Teacher}}
* [[Pacifier]]
 
* [[Student]]
 
* [[Teacher]]
 
 
}}
 
}}
 
{{Skill Box|Unused|3:0|3:0|
 
* [[Balance]]
 
* [[Coordination]]
 
* [[Discipline]]
 
* [[Druid]]
 
* [[Poet]]
 
* [[Reader]]
 
* [[Speaker]]
 
* [[Tracker]]
 
* [[Wordsmith]]
 
* [[Writer]]
 
}}
 
|}
 
 
==Skills, Attributes and Traits==
 
*'''Skills''':
 
**are trained by being used in some activity.
 
**train '''[[attribute]]s'''.
 
**the same [[attribute]] can be trained by various skills.
 
**it's assumed that the skills also use some of the [[attribute]]s that they train.
 
**certain skills are required or important for certain [[noble]], [[military]] and civilian professions.
 
**certain professions require several skills.
 
**the same skill can be used by various professions.
 
**are increased by [[Preferences]], but capped, so the dwarf will make items beyond its skill level but won't affect the chances of making more high value items at the highest skill level.
 
 
*'''[[Personality trait|Traits]]''':
 
**cannot be modified in-game.{{verify}}
 
**affect which [[social skill]]s gain experience ''(if the dwarf has X trait it will not gain experience in X skill)'' at all.
 
**have other in-game effects that can be useful for certain professions.
 
**give [[thought]]s when performing certain activities.
 
 
To summarize it goes like this:
 
Trait --> Skill <--> Attribute
 
  |        ^
 
  v        |
 
effect      |
 
  |        v
 
  '-->  Profession
 
 
Since the same skills can be used by various professions, and the same [[attribute]]s are trained by various skills, this allows for [[cross-training]].
 
 
Being [[Personality trait|traits]] the unmodifiable{{verify}}, limiting factor on which skills can be learned or having useful effects, and certain professions requiring various skills, the need arises to:
 
*avoid appointing a dwarf that will never learn a certain skill to a profession that uses it:
 
**''appointing a [[Personality trait|straightforward]] dwarf as a [[broker]] will result in a [[consoler]], non-[[flatterer]], non-[[liar]] [[broker]]''.
 
*appoint a dwarf with an useful effect given by a [[Personality trait|trait]] to a profession that benefits from it:
 
**''appointing an [[Personality trait|undisciplined]] dwarf to an important job will result in [[fun|fun]]''.
 
**''appointing an [[Personality trait|angry]] dwarf to [[soldier]] will result in more [[Status_icon|enraged]] bonuses.
 
 
The solution comes in the form of a nice sortable reference table:
 
 
coming soon! work in progress... please don't delete hidden comments... ;)
 
<!--
 
 
There is a certain set of [[Social Skills]] that are relevant for a Broker, there are also certain [[Personality Traits]] that influence if experience is gained in the skill whatsoever, furthermore there are [[Soul Attributes]] that affect the Skills and other Skills that affect the same Attributes [[Cross Training]], the ones relevant for a Broker are as follow:
 
 
The better match with the table Skills, Traits and Attributes the better Broker the Dwarf will be, try to avoid Traits that halt experience gain for a relevant Skill, otherwise time will be lost training a Dwarf that will never get better a that Skill.
 
 
Token Trait
 
ACHIEVEMENT_STRIVING  - Excellence / Mediocrity  - quality levels?
 
ACTIVITY_LEVEL        - Activeness / Relaxedness - slack, sleep, party?
 
ADVENTUROUSNESS        - Adventure      - rusting skills-attr, adv. mode?
 
ALTRUISM              - Helpfulness    - help wounded/? >healthcare
 
ANGER                  - Rage          - enraged/? >military
 
ANXIETY                - Nervousness    - military?
 
ARTISTIC_INTEREST      - Artistic      - noticing furniture, statues?
 
ASSERTIVENESS          - Leadership    - persuader/? >manager, military, leader?
 
CAUTIOUSNESS          - Cautiousness  - leader, manager, military?
 
CHEERFULNESS          - Optimism      - ??
 
COOPERATION            - Compromising  - pacifier/intimidator
 
DEPRESSION            - Depression    - ??
 
DUTIFULNESS            - Lawfulness    - justice??
 
EMOTIONALITY          - Emotion        - ??
 
EXCITEMENT_SEEKING    - Thrillseeking  - adv. mode, military?/
 
FRIENDLINESS          - Company        - party?, social?/working?
 
GREGARIOUSNESS        - Friendly      - Conversationalist/??
 
IMAGINATION            - Imagination    - ?
 
IMMODERATION          - Urge          - stops work??
 
INTELLECTUAL_CURIOSITY - Thinking      - ??
 
LIBERALISM            - Rebelliousness - ?
 
MODESTY                - Modesty        -
 
ORDERLINESS            - Organization  - bookkeeper? military?
 
SELF_CONSCIOUSNESS    - Neurosis      - ?/comedian
 
SELF_DISCIPLINE        - Perseverance  - on_break
 
SELF_EFFICACY          - Confidence    - ?
 
STRAIGHTFORWARDNESS    - Honesty        - consoler/flatterer-liar
 
SYMPATHY              - Compassion    - healthcare?/?
 
TRUST                  - Trusting      - ?
 
VULNERABILITY          - Stress        - ?/military??
 
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
!                                          | Profession
 
! rowspan="2" colspan="2"                  | Skill (relevant for Broker)
 
! rowspan="2" colspan="2"                  | Personality Trait (needed to gain Social Skill)
 
!            colspan="2"                  | Attribute (affected by Social Skill)
 
|-
 
!                        style="width:1em" | Body
 
!                        style="width:1em" | Soul
 
|-
 
|
 
|
 
|
 
|
 
|
 
|-
 
| rowspan="3"            style="width:5em" | Administrator
 
| rowspan="3"            style="width:5em" | Appraiser
 
| rowspan="3" colspan="2"                  |
 
| rowspan="3"            style="width:1em" |
 
|                                            Analytical Ability
 
|-
 
|                                            Intuition
 
|-
 
|                                            Memory
 
|-
 
| rowspan="6" | Social - Other
 
| rowspan="3" | Consoler
 
| rowspan="3" | Straightforwardess
 
| rowspan="3" | < 39
 
| rowspan="3" |
 
|              Linguistic Ability
 
|-
 
|              Empathy
 
|-
 
|              Social Awareness
 
|-
 
| rowspan="3" | Pacifier
 
| rowspan="3" | Cooperation
 
| rowspan="3" | > 39
 
| rowspan="3" |
 
|              Linguistic Ability
 
|-
 
|              Empathy
 
|-
 
|              Social Awareness
 
|-
 
| rowspan="23"                  | Social - Broker
 
| rowspan= "3"                  | Comedian
 
| rowspan= "3" style="width:5em" | Self-consciousness
 
| rowspan= "3" style="width:1em" | < 76
 
| rowspan= "3"                  | Agility
 
|                Creativity
 
|-
 
|                Kinesthetic Sense
 
|-
 
|                Linguistic Ability
 
|-
 
| rowspan="3" | Conversationalist
 
| rowspan="3" | Gregariousness (Reserved)
 
| rowspan="3" | > 39
 
| rowspan="3" |
 
|              Linguistic Ability
 
|-
 
|              Empathy
 
|-
 
|              Social Awareness
 
|-
 
| rowspan="3" | Flatterer
 
| rowspan="6" | Straightforwardess
 
| rowspan="3" | < 61
 
| rowspan="3" |
 
|              Linguistic Ability
 
|-
 
| Empathy
 
|-
 
| Social Awareness
 
|-
 
| rowspan="3" | Liar
 
| rowspan="3" | < 40
 
| rowspan="3" |
 
|              Creativity
 
|-
 
|              Linguistic Ability
 
|-
 
|              Social Awareness
 
|-
 
| rowspan="2" | Intimidator
 
| rowspan="2" | Cooperation
 
| rowspan="2" | < 61
 
| rowspan="2" | Agility
 
|              Kinesthetic Sense
 
|-
 
|              Linguistic Ability
 
|-
 
| rowspan="3"            | Judge of intent
 
| rowspan="3" colspan="2" |
 
| rowspan="3"            |
 
|                          Intuition
 
|-
 
|                          Empathy
 
|-
 
|                          Social Awareness
 
|-
 
| rowspan="3"            | Negotiator
 
| rowspan="3" colspan="2" |
 
| rowspan="3"            |
 
|                          Linguistic Ability
 
|-
 
|                          Empathy
 
|-
 
|                          Social Awareness
 
|-
 
| rowspan="3" | Persuader
 
| rowspan="3" | Assertiveness
 
| rowspan="3" | > 39
 
| rowspan="3" |
 
| Linguistic Ability
 
|-
 
| Empathy
 
|-
 
| Social Awareness
 
 
|}
 
|}
-->
 
  
 
==Skills first introduced in version 0.31.01==
 
==Skills first introduced in version 0.31.01==
Line 414: Line 182:
 
Combat:
 
Combat:
  
[[Fighter]], [[Archer]], [[Striker]], [[Kicker]], [[Biter]], [[Dodger]]
+
{{L|Fighter}}, {{L|Archer}}, {{L|Striker}}, {{L|Kicker}}, {{L|Biter}}, {{L|Dodger}}
  
 
Healthcare:
 
Healthcare:
  
[[Wound dresser]], [[Diagnostician]], [[Surgeon]], [[Bone doctor|Bone Doctor]], [[Suturer]] ''(stitching wounds)'', [[Crutch walker|Crutch Walker]] ''(this is for patients rather than doctors)''
+
{{L|Wound dresser}}, {{L|Diagnostician}}, {{L|Surgeon}}, {{L|Bone doctor|Bone Doctor}}, {{L|Suturer}} ''(stitching wounds)'', {{L|Crutch walker|Crutch Walker}} ''(this is for patients rather than doctors)''
  
 
Other:
 
Other:
  
[[Misc. object user]], [[Student]], [[Concentration]], [[Observer]], [[Leader]], [[Teacher]],
+
{{L|Miscellaneous object user}}, {{L|Student}}, {{L|Concentration}}, {{L|Observer}}, {{L|Leader}}, {{L|Teacher}},
  
 
==Skills first observed in version 0.31.14==
 
==Skills first observed in version 0.31.14==
 
Combat:
 
Combat:
  
[[Military tactics]]
+
{{L|Military Tactics}}
 
 
==Skills first introduced in version 0.31.19==
 
 
 
Farming:
 
 
 
[[Shearer]], [[Spinner]], [[Presser]], [[Beekeeper]]
 
 
 
Crafting:
 
 
 
[[Potter]], [[Glazer]], [[Wax worker]]
 
  
 
{{Skills}}
 
{{Skills}}
 
{{Category|Skills}}
 
{{Category|Skills}}

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