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Editing v0.31:Site finder
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The '''site finder''' is a feature introduced in Dwarf Fortress 0.28.181.39d. It is a menu added to the embark screen that helps you searching for embark positions based on preferences. It can be invoked from the embark screen by pressing {{k|f}}. | The '''site finder''' is a feature introduced in Dwarf Fortress 0.28.181.39d. It is a menu added to the embark screen that helps you searching for embark positions based on preferences. It can be invoked from the embark screen by pressing {{k|f}}. | ||
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The highlighted feature can be switched by using {{k|↑}} and {{k|↓}}, the setting can be selected using {{k|←}} and {{k|→}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}). | The highlighted feature can be switched by using {{k|↑}} and {{k|↓}}, the setting can be selected using {{k|←}} and {{k|→}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}). | ||
− | A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - it is quite possible that there is no 2x2 location with | + | A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - it is quite possible that there is no 2x2 location with cave river, magma pool and chasm on your world map. The finder will then display a '''candidate''' that fits as many as possible of the selected settings in the desired size. |
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The search will take into account the whole world map. | The search will take into account the whole world map. | ||
− | More information on some of the settings can be found on the [[World generation]] page. | + | More information on some of the settings can be found on the [[World generation|World Generation]] page. |
== X Dimension / Y Dimension == | == X Dimension / Y Dimension == | ||
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Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | These settings mean the same as the '''Benign, Neutral, Savage''' settings on the [[Regions]] page. | + | These settings mean the same as the '''Benign, Neutral, Savage''' settings on the [[Regions|Regions]] page. |
== Evil == | == Evil == | ||
Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | These settings relate to the '''Good, Neutral, Evil''' designations on the [[Regions]] page. | + | These settings relate to the '''Good, Neutral, Evil''' designations on the [[Regions|Regions]] page. |
It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area. | It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area. | ||
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Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | If this is set to low, the result will be mostly flat land. Medium and high search for | + | If this is set to low, the result will be mostly flat land. Medium and high search for mountains/cliffs respectively. |
== Temperature == | == Temperature == | ||
Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | This corresponds{{verify}} approximately to Freezing/Cold, Temperate/Warm, Hot/Scorching (see [[Climate]]). | + | This corresponds{{verify}} approximately to Freezing/Cold, Temperate/Warm, Hot/Scorching (see [[Climate|Climate]]). |
== Rain == | == Rain == | ||
Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | Selects the amount of rain/snow{{verify}} to expect (see [[Weather]]). | + | Selects the amount of rain/snow{{verify}} to expect (see [[Weather|Weather]]). |
== Drainage == | == Drainage == | ||
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Range: N/A, No, Yes | Range: N/A, No, Yes | ||
− | Controls whether a candidate must have [[ | + | Controls whether a candidate must have [[Flux|Flux]] stone. |
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== Aquifer == | == Aquifer == | ||
Range: N/A, No, Yes | Range: N/A, No, Yes | ||
− | Controls whether a candidate must have an [[ | + | Controls whether a candidate must have an [[Aquifer|Aquifer]]. |
== River == | == River == | ||
Range: N/A, No, Yes | Range: N/A, No, Yes | ||
− | Controls whether a candidate must have a [[ | + | Controls whether a candidate must have a [[River|River]]. |
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