v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Site finder

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{quality|Fine|06:08, 7 January 2011 (UTC)}}
 
 
{{av}}
 
{{av}}
 
The '''site finder''' is a feature introduced in Dwarf Fortress 0.28.181.39d. It is a menu added to the embark screen that helps you searching for embark positions based on preferences. It can be invoked from the embark screen by pressing {{k|f}}.
 
The '''site finder''' is a feature introduced in Dwarf Fortress 0.28.181.39d. It is a menu added to the embark screen that helps you searching for embark positions based on preferences. It can be invoked from the embark screen by pressing {{k|f}}.
Line 7: Line 6:
 
The highlighted feature can be switched by using {{k|↑}} and {{k|↓}}, the setting can be selected using {{k|←}} and {{k|→}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}).
 
The highlighted feature can be switched by using {{k|↑}} and {{k|↓}}, the setting can be selected using {{k|←}} and {{k|→}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}).
  
A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - it is quite possible that there is no 2x2 location with a river, no aquifer, and multiple deep and shallow metals on your world map. The finder will then display a '''candidate''' that fits as many as possible of the selected settings in the desired size.
+
A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - it is quite possible that there is no 2x2 location with cave river, magma pool and chasm on your world map. The finder will then display a '''candidate''' that fits as many as possible of the selected settings in the desired size.
 
 
If there are multiple sites that match your settings, versions prior to 0.31.19 will show only the first matching site, resulting in a lot of results on a glacier if you don't set temperature. Starting in .19, though, it will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself.
 
  
 
The search will take into account the whole world map.
 
The search will take into account the whole world map.
  
More information on some of the settings can be found on the [[World generation]] page.
+
More information on some of the settings can be found on the [[World generation|World Generation]] page.
  
 
== X Dimension / Y Dimension ==
 
== X Dimension / Y Dimension ==
Line 23: Line 20:
 
Range: N/A, Low, Medium, High
 
Range: N/A, Low, Medium, High
  
These settings mean the same as the '''Benign, Neutral, Savage''' settings on the [[Regions]] page.
+
These settings mean the same as the '''Benign, Neutral, Savage''' settings on the [[Regions|Regions]] page.
  
 
== Evil ==
 
== Evil ==
 
Range: N/A, Low, Medium, High
 
Range: N/A, Low, Medium, High
  
These settings relate to the '''Good, Neutral, Evil''' designations on the [[Regions]] page.
+
These settings relate to the '''Good, Neutral, Evil''' designations on the [[Regions|Regions]] page.
  
 
It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area.
 
It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area.
Line 35: Line 32:
 
Range: N/A, Low, Medium, High
 
Range: N/A, Low, Medium, High
  
If this is set to low, the result will be mostly flat land. Medium and high search for hills/mountains respectively.
+
If this is set to low, the result will be mostly flat land. Medium and high search for mountains/cliffs respectively.
  
 
== Temperature ==
 
== Temperature ==
 
Range: N/A, Low, Medium, High
 
Range: N/A, Low, Medium, High
  
This corresponds{{verify}} approximately to Freezing/Cold, Temperate/Warm, Hot/Scorching (see [[Climate]]).
+
This corresponds{{verify}} approximately to Freezing/Cold, Temperate/Warm, Hot/Scorching (see [[Climate|Climate]]).
  
 
== Rain ==
 
== Rain ==
 
Range: N/A, Low, Medium, High
 
Range: N/A, Low, Medium, High
  
Selects the amount of rain/snow{{verify}} to expect (see [[Weather]]).
+
Selects the amount of rain/snow{{verify}} to expect (see [[Weather|Weather]]).
  
 
== Drainage ==
 
== Drainage ==
Line 55: Line 52:
 
Range: N/A, No, Yes
 
Range: N/A, No, Yes
  
Controls whether a candidate must have [[flux]] stone.
+
Controls whether a candidate must have [[Flux|Flux]] stone.
It may be a good idea to check the layers list to confirm you have flux close to the surface, since the site finder will happily count a marble layer 1 z-level above the magma sea as an embark site that does contain flux.
 
  
 
== Aquifer ==
 
== Aquifer ==
 
Range: N/A, No, Yes
 
Range: N/A, No, Yes
  
Controls whether a candidate must have an [[aquifer]].
+
Controls whether a candidate must have an [[Aquifer|Aquifer]].
  
 
== River ==
 
== River ==
 
Range: N/A, No, Yes
 
Range: N/A, No, Yes
  
Controls whether a candidate must have a [[river]].
+
Controls whether a candidate must have a [[River|River]].
 
 
== Shallow Metal ==
 
Range: N/A, None, Yes, Multiple
 
 
 
Controls whether a site must have shallow [[metal]](s). Possibly the metals are on levels -3 to -61. Expect iron in the sedimentary layers.
 
 
 
== Deep Metal ==
 
Range: N/A, None, Yes, Multiple
 
 
 
Controls whether a site must have deep [[metal]](s). Possibly the metals are on levels -17 to -61.
 
 
 
== Soil ==
 
Range: N/A, None, ≤ Little, ≤ Some, ≤ Deep
 
 
 
Controls how much [[soil]] a site is allowed.
 
 
 
== Clay ==
 
Range: N/A, No, Yes
 
 
 
Controls whether a candidate must have [[clay]].
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: