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Editing v0.31:Site finder
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Latest revision | Your text | ||
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The search will take into account the whole world map. | The search will take into account the whole world map. | ||
− | More information on some of the settings can be found on the | + | More information on some of the settings can be found on the {{L|World Generation}} page. |
== X Dimension / Y Dimension == | == X Dimension / Y Dimension == | ||
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Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | These settings mean the same as the '''Benign, Neutral, Savage''' settings on the | + | These settings mean the same as the '''Benign, Neutral, Savage''' settings on the {{L|Regions}} page. |
== Evil == | == Evil == | ||
Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | These settings relate to the '''Good, Neutral, Evil''' designations on the | + | These settings relate to the '''Good, Neutral, Evil''' designations on the {{L|Regions}} page. |
It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area. | It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area. | ||
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Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | This corresponds{{verify}} approximately to Freezing/Cold, Temperate/Warm, Hot/Scorching (see | + | This corresponds{{verify}} approximately to Freezing/Cold, Temperate/Warm, Hot/Scorching (see {{L|Climate}}). |
== Rain == | == Rain == | ||
Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | Selects the amount of rain/snow{{verify}} to expect (see | + | Selects the amount of rain/snow{{verify}} to expect (see {{L|Weather}}). |
== Drainage == | == Drainage == | ||
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Range: N/A, No, Yes | Range: N/A, No, Yes | ||
− | Controls whether a candidate must have | + | Controls whether a candidate must have {{L|flux}} stone. |
− | |||
== Aquifer == | == Aquifer == | ||
Range: N/A, No, Yes | Range: N/A, No, Yes | ||
− | Controls whether a candidate must have an | + | Controls whether a candidate must have an {{L|aquifer}}. |
== River == | == River == | ||
Range: N/A, No, Yes | Range: N/A, No, Yes | ||
− | Controls whether a candidate must have a | + | Controls whether a candidate must have a {{L|river}}. |
== Shallow Metal == | == Shallow Metal == | ||
Range: N/A, None, Yes, Multiple | Range: N/A, None, Yes, Multiple | ||
− | Controls whether a site must have shallow | + | Controls whether a site must have shallow {{L|metal}}(s). |
== Deep Metal == | == Deep Metal == | ||
Range: N/A, None, Yes, Multiple | Range: N/A, None, Yes, Multiple | ||
− | Controls whether a site must have deep | + | Controls whether a site must have deep {{L|metal}}(s). |
== Soil == | == Soil == | ||
Range: N/A, None, ≤ Little, ≤ Some, ≤ Deep | Range: N/A, None, ≤ Little, ≤ Some, ≤ Deep | ||
− | Controls how much | + | Controls how much {{|L|soil}} a site is allowed. |
== Clay == | == Clay == | ||
− | Range: N/A, | + | Range: N/A, None, ≤ Little, ≤ Some, ≤ Deep |
− | Controls | + | Controls how much {{|L|clay}} a site is allowed. |