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Editing v0.31:Repeater

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In ''Dwarf Fortress''<sup>1</sup>, a '''repeater''' is a device which creates a never-ending cyclic on/off signal. Several designs are possible, and they can be made to operate at varying rates.  They (usually) use fluid or creatures to trigger pressure plates to create a cycle, continually trigger the plates, which can then also be linked to automatically and ceaselessly trigger external systems.
 
In ''Dwarf Fortress''<sup>1</sup>, a '''repeater''' is a device which creates a never-ending cyclic on/off signal. Several designs are possible, and they can be made to operate at varying rates.  They (usually) use fluid or creatures to trigger pressure plates to create a cycle, continually trigger the plates, which can then also be linked to automatically and ceaselessly trigger external systems.
  
Fluid uses the natural flow and varying depths to trigger plates.  Creatures use [[path|pathing]], opening and closing doors to attract the creature to step on the plates.
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Fluid uses the natural flow and varying depths to trigger plates.  Creatures use {{L|path|pathing}}, opening and closing doors to attract the creature to step on the plates.
  
 
As a general warning, always have a way to turn off the repeater, and/or allow your dwarves later access for repairs or modifications.
 
As a general warning, always have a way to turn off the repeater, and/or allow your dwarves later access for repairs or modifications.
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===Fluid repeater===
 
===Fluid repeater===
  
One example [[fluid logic]] repeater (described on the [http://www.bay12games.com/forum/index.php?topic=33563.msg495183#msg495183 forum] by [http://www.bay12games.com/forum/index.php?action=profile;u=16168 AncientEnemy]) is as follows:
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One example {{L|fluid logic}} repeater (described on the [http://www.bay12games.com/forum/index.php?topic=33563.msg495183#msg495183 forum] by [http://www.bay12games.com/forum/index.php?action=profile;u=16168 AncientEnemy]) is as follows:
  
 
  ≈≈≈≈≈ - river or brook
 
  ≈≈≈≈≈ - river or brook
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   ╚═╝
 
   ╚═╝
  
This repeater toggles fairly slowly, about once every 300 steps, making it suitable for operating [[bridge|bridges]], [[floodgate|floodgates]], and [[Trap#Upright Spear/Spike|upright spikes]]. As an added bonus, the bottom wall (immediately beyond the floodgate) can be removed and connected to a cistern whose water level will be automatically maintained at a level between 3 and 4 deep.
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This repeater toggles fairly slowly, about once every 300 steps, making it suitable for operating {{L|bridge|bridges}}, {{L|floodgate|floodgates}}, and {{L|Trap#Upright Spear/Spike|upright spikes}}. As an added bonus, the bottom wall (immediately beyond the floodgate) can be removed and connected to a cistern whose water level will be automatically maintained at a level between 3 and 4 deep.
  
 
===Goblin repeater===
 
===Goblin repeater===
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This is not as regular a repeater, but just as reliable in the long run.
 
This is not as regular a repeater, but just as reliable in the long run.
  
A goblin or creature is placed (via [[Activity_zone#Pit.2FPond|pitting]]) in a loosely circular hall with one [[door]] and one [[bridge#Drawbridges|drawbridge]] leading to a single path out. Beyond these is the bait - an exit, a [[restraint|restrained]] animal, or just your fortress in general - something the creature wants<sup>1</sup>.  One path is open, and the goblin heads that way to kill the animal. A pressure plate is stepped on, which shuts one path and opens the other<sup>2</sup> (and triggers an exterior system).  The goblin reconsiders his path, and heads back around for the other hallway - where the process is repeated.
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A goblin or creature is placed (via {{L|Activity_zone#Pit.2FPond|pitting}}) in a loosely circular hall with one {{L|door}} and one {{L|bridge#Drawbridges|drawbridge}} leading to a single path out. Beyond these is the bait - an exit, a {{L|restraint|restrained}} animal, or just your fortress in general - something the creature wants<sup>1</sup>.  One path is open, and the goblin heads that way to kill the animal. A pressure plate is stepped on, which shuts one path and opens the other<sup>2</sup> (and triggers an exterior system).  The goblin reconsiders his path, and heads back around for the other hallway - where the process is repeated.
  
# For instance, if using a [[rhesus macaque]], some item of value would suffice to attract the creature.
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# For instance, if using a {{L|rhesus macaque}}, some item of value would suffice to attract the creature.
# Doors and drawbridges open alternately when connected to a [[trigger]].
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# Doors and drawbridges open alternately when connected to a {{L|trigger}}.
  
 
                 A              A = bait animal (or similar)
 
                 A              A = bait animal (or similar)
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===Pump-based repeater===
 
===Pump-based repeater===
  
This repeater will send regular signals at a frequency determined by the speed of [[pressure plate]] recovery. The basic design consists of 4 [[screw pump]]s and 4 [[pressure plate]]s but other versions are possible, depending on the number of separate steps you need.
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This repeater will send regular signals at a frequency determined by the speed of {{L|pressure plate}} recovery. The basic design consists of 4 {{L|screw pump}}s and 4 {{L|pressure plate}}s but other versions are possible, depending on the number of separate steps you need.
  
 
[http://www.bay12games.com/forum/index.php?topic=34407.msg572324#msg572324 Forum thread] with description and explanations.
 
[http://www.bay12games.com/forum/index.php?topic=34407.msg572324#msg572324 Forum thread] with description and explanations.

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