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Editing v0.31:Release information/0.31.11

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'''Combat was the focus last time, and this time I moved over to equipment and training.  There are a number of bugs left to fix, but a lot of the largest problems should be cleaned up and training should be somewhat usable now.  I wanted to shift ammunition over to a default system where it doesn't get tied to particular squads/hunters (with the old way left as a default for people that want to control it more), since that remains one of the more annoying things, but I didn't have time to finish it up.  Just make sure you have some extra bolts sitting around, and 'm'-'f' should show you how your squads are doing ammo-wise.  Barracks should also probably default to a non-reserved/non-purposed system, though that's not as bad as ammunition reservation is.  In any case, I'll be moving on to the month-end project and entity populations, though I'll release again sooner if something comes up.'''
 
'''Combat was the focus last time, and this time I moved over to equipment and training.  There are a number of bugs left to fix, but a lot of the largest problems should be cleaned up and training should be somewhat usable now.  I wanted to shift ammunition over to a default system where it doesn't get tied to particular squads/hunters (with the old way left as a default for people that want to control it more), since that remains one of the more annoying things, but I didn't have time to finish it up.  Just make sure you have some extra bolts sitting around, and 'm'-'f' should show you how your squads are doing ammo-wise.  Barracks should also probably default to a non-reserved/non-purposed system, though that's not as bad as ammunition reservation is.  In any case, I'll be moving on to the month-end project and entity populations, though I'll release again sooner if something comes up.'''
--[[Main:Toady One|Toady]]
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--[[Toady One|Toady]]
 
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