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Editing v0.31:Reclaim fortress mode

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{{Quality|Exceptional}}
 
{{Quality|Exceptional}}
 
{{av}}{{buggy}}
 
{{av}}{{buggy}}
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=Reclaiming=
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Sometimes, a favorite fort in a remarkably wonderful location is [[Fun|extinguished]] for one reason or another. Sometimes, you just have to go back and try again. Thankfully, this mechanic has been built into the game in the form of Reclaim Fortress Mode.
 
Sometimes, a favorite fort in a remarkably wonderful location is [[Fun|extinguished]] for one reason or another. Sometimes, you just have to go back and try again. Thankfully, this mechanic has been built into the game in the form of Reclaim Fortress Mode.
  
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==What you will find==
 
==What you will find==
On arrival at your old fortress location, the player's initial impression will be one of untidiness.
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On arrival at your old fortress location, the player's initial impression will be one of untidiness. {{L|forbid|Forbidden}} items will be strewn everywhere. Dwarves that died during the fall of the last fortress will be scattered across the map along with the rotten [[corpse|carcasses]] of whatever [[livestock]] was left behind. [[Food]] items in [[barrel]]s rot away for the reclaim. [[Prepared meal]]s will be scattered everywhere but are still dwarf-edible.
* All items that existed at the lost fortress will be [[forbid|forbidden]] and randomly strewn across the map and all accessible levels
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* Dwarves that were present during the fall of the last fortress will be scattered across the map along with the rotten [[corpse|carcasses]] of whatever [[livestock]] was left behind
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Enemies that existed during abandonment will still be there if you reclaim the fortress immediately afterwards. Enemy invasion forces like [[goblin]] ambush parties will be peaceful for some reason. If your fortress fell to a [[tantrum]] spiral, there may be berserk dwarves lurking in [[ambush]] for your embark party. Be prepared to deal with whatever destroyed your fortress before.
* If you have reclaimed the same fortress more than once, there may also be [[ghost]]s of citizens from attempts prior to the most recently lost fortress. These tortured souls will have no corresponding bodies - these poor spirits of repeated failed attempts must be [[slab|memorialised]]
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* [[Food]] ingredients in [[barrel]]s rot away for the reclaim and all [[alcohol]] barrels will be empty, however any [[prepared meal]]s are still dwarf-edible and will be scattered everywhere (and initially forbidden as above)
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Constructed buildings will have remained standing, including small buildings like {{L|cage}}s and {{L|bed}}s. [[Buildings]], like items, must be reclaimed before they can be used.
* Enemies that existed during abandonment will still be there if you reclaim the fortress immediately afterwards and may be lurking in [[ambush]]
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* Enemy invasion forces like [[goblin]] ambush parties may have changed to be peaceful, for some reason
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[[Stockpile]]s will no longer exist, and anything held within them will have been scattered along with everything else.
* If your fortress fell to a [[tantrum]] spiral, there may be berserk dwarves lurking in ambush for your embark party. Be prepared to deal with whatever destroyed your fortress before
 
* Constructed buildings will have remained standing, including small buildings like [[cage]]s and [[bed]]s. [[Buildings]], like items, must be reclaimed before they can be used
 
* [[Stockpile]]s will no longer exist, and anything held within them will have been scattered and forbidden along with everything else
 
  
 
== Reclaiming buildings ==
 
== Reclaiming buildings ==
  
In order to reclaim a building for your dwarves to use, say a [[smelter]], you will need to reclaim all of the items that make up that [[workshop]]. You can do this two ways. First, you can hit  {{key|t}} and move the cursor over the building, which will show all of the items within the building. This includes the materials used to build it. Hit  {{key|f}} on each one to reclaim those items.  
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In order to reclaim a building for your dwarves to use, say a {{L|smelter}}, you will need to reclaim all of the items that make up that {{L|workshop}}. You can do this two ways. First, you can hit  {{key|t}} and move the cursor over the building, which will show all of the items within the building. This includes the materials used to build it. Hit  {{key|f}} on each one to reclaim those items.  
  
 
It is also possible to designate multiple items and workshops by using {{key|d}}-{{key|b}}-{{key|c}}.  
 
It is also possible to designate multiple items and workshops by using {{key|d}}-{{key|b}}-{{key|c}}.  
  
==Time==
 
Each time a fortress is reclaimed, the year is incremented and moved to the first day of Spring.
 
  
 
==Bugs==
 
==Bugs==
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* The [[mud]] normally found in [[cave]] systems is gone on reclaim. {{Bug|133}} This may interfere with your [[farming]] and/or wood cutting plans (depending if you rely on the [[underground forest]]s for [[wood]]).
 
* The [[mud]] normally found in [[cave]] systems is gone on reclaim. {{Bug|133}} This may interfere with your [[farming]] and/or wood cutting plans (depending if you rely on the [[underground forest]]s for [[wood]]).
 
* If for whatever reason you walled off a section of your fort (to wall a very unhappy dwarf in their bedroom, for example) the walled off section will be invisible on reclaim. On removal of the wall, the section will still be blacked out, and can be designated for [[mining]]. Miners will attempt to dig, fail, and walk away only to try again a few seconds later. To get around this, mine a tile adjacent to the invisible room and it will be revealed, allowing you to continue as normal. {{Bug|1871}} (verified still in 31.25)
 
* If for whatever reason you walled off a section of your fort (to wall a very unhappy dwarf in their bedroom, for example) the walled off section will be invisible on reclaim. On removal of the wall, the section will still be blacked out, and can be designated for [[mining]]. Miners will attempt to dig, fail, and walk away only to try again a few seconds later. To get around this, mine a tile adjacent to the invisible room and it will be revealed, allowing you to continue as normal. {{Bug|1871}} (verified still in 31.25)
* When a dwarf changes jobs and tried to store an item it will constantly say: "Item is misplaced and can't be stored" forever.
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* When a dwarf changes jobs and tried to store an item it will constantly say: "Item is missplaced and can't be stored" forever.
* Scattered items seem to only be placed on walkable paths from the edge of the map. Walls and raising drawbridges (in the up position) block the scattering of objects. This can be exploited to concentrate reclaimed items in a small area (verified in versions 31.18 - 31.21). This does not seem to work for artifacts in v31.25.
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* Scattered items seem to only be placed on walkable paths from the edge of the map. Walls and raising drawbridges (in the up position) block the scattering of objects. This can be exploited to concentrate reclaimed items in a small area (verified in versions 31.18 - 31.21). Does not seem to work for artifacts(31.25).
  
 
{{Category|Fortress mode}}
 
{{Category|Fortress mode}}

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