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Editing v0.31:Quickstart guide/Stockpiles
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− | + | This page contains some additional details on customizing and optimizing your '''stockpiles''' using detailed stockpile settings. It has been removed from the main text to simplify it. | |
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− | + | After you have things going pretty well, you may want to follow the advice on this page to optimize your food/booze/seed stockpiles a bit. | |
− | + | == Changing Stockpile Settings == | |
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− | =Changing Stockpile Settings= | ||
[[File:Quickstart-custom-stockpile.png|right|thumb|At a minimum keep corpses, refuse, stone and wood out of any "general use" stockpiles. Try to remember to disable/forbid types of things on general use stockpiles as you create more specific stockpiles for things.]] | [[File:Quickstart-custom-stockpile.png|right|thumb|At a minimum keep corpses, refuse, stone and wood out of any "general use" stockpiles. Try to remember to disable/forbid types of things on general use stockpiles as you create more specific stockpiles for things.]] | ||
After you have defined a stockpile, you can change what sort of items the stockpile accepts. To do this: | After you have defined a stockpile, you can change what sort of items the stockpile accepts. To do this: | ||
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#Press {{K|s}} to get to the stockpile settings. | #Press {{K|s}} to get to the stockpile settings. | ||
− | + | == Stockpile for Seeds Only == | |
− | =Stockpile for Seeds Only= | ||
Dig out a nook (2x2 is fine) near your farm plot(s) and create a custom stockpile that only accepts seeds. The easiest way to do this is to create a {{K|f}}ood stockpile in the nook, then exit the stockpile menu and hit {{K|q}}. Place the cursor on the stockpile, hit {{K|s}}, select Food, hit {{K|b}} for "block all", then move to Food->Seeds and hit {{K|p}} to permit seeds. | Dig out a nook (2x2 is fine) near your farm plot(s) and create a custom stockpile that only accepts seeds. The easiest way to do this is to create a {{K|f}}ood stockpile in the nook, then exit the stockpile menu and hit {{K|q}}. Place the cursor on the stockpile, hit {{K|s}}, select Food, hit {{K|b}} for "block all", then move to Food->Seeds and hit {{K|p}} to permit seeds. | ||
You will need to go disable seeds on any stockpiles that accept food in order to force seeds to be moved to the new seed stockpile. | You will need to go disable seeds on any stockpiles that accept food in order to force seeds to be moved to the new seed stockpile. | ||
− | + | == Dining Area Stockpiles == | |
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− | =Dining Area Stockpiles= | ||
[[File:Quickstart-level-6-dining.png|right|thumb|Level -6: Dining level with dining hall, kitchen, still, and storage area.]] | [[File:Quickstart-level-6-dining.png|right|thumb|Level -6: Dining level with dining hall, kitchen, still, and storage area.]] | ||
This will give you some help optimizing stockpiles for your dining and food production areas. You should have: | This will give you some help optimizing stockpiles for your dining and food production areas. You should have: | ||
− | *A stockpile around your | + | *A stockpile around your still |
− | *A stockpile around your | + | *A stockpile around your kitchen |
*A general food storage stockpile in a food storage room | *A general food storage stockpile in a food storage room | ||
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*'''Forbid all subtypes of furniture except''' Furniture->Type->barrels and Furniture->Type->Large Pots/Food Storage (The latter of which is at the bottom of the list. Keep scrolling down.) | *'''Forbid all subtypes of furniture except''' Furniture->Type->barrels and Furniture->Type->Large Pots/Food Storage (The latter of which is at the bottom of the list. Keep scrolling down.) | ||
*'''Make sure "prepared food" is turned off for this storage area''' - select Food and press {{K|u}} (see lower right where it says {{DFtext|u: Prepared Food}}) | *'''Make sure "prepared food" is turned off for this storage area''' - select Food and press {{K|u}} (see lower right where it says {{DFtext|u: Prepared Food}}) | ||
− | *Now hit {{K|Esc}} to exit the custom settings. | + | *Now hit {{K|Esc}} to exit the custom settings, hit {{K|c}} for custom stockpile, and define the stockpile. |
− | For the '''kitchen stockpile''', use the same | + | For the '''kitchen stockpile''', use the same keys but: |
*'''Enable Food''' | *'''Enable Food''' | ||
− | *'''Disable other top-level categories''' | + | *'''Disable other top-level categories''' |
*'''Disable Prepared food''' - go to Food and press {{K|u}}. | *'''Disable Prepared food''' - go to Food and press {{K|u}}. | ||
*'''Forbid Plants''' - select Food->Plants and press {{K|f}} for Forbid. (You want your brewers to get first shot at the plants so keep them away from the kitchen and close to the still.) | *'''Forbid Plants''' - select Food->Plants and press {{K|f}} for Forbid. (You want your brewers to get first shot at the plants so keep them away from the kitchen and close to the still.) | ||
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'''For the main food storage room''', enable only Food and forbid Seeds. Leave prepared food and other food types as permitted. | '''For the main food storage room''', enable only Food and forbid Seeds. Leave prepared food and other food types as permitted. | ||
− | '''For your custom general use stockpile''' (the one on the ground floor) use {{K|q}} to change the {{K|s}}ettings to {{K|d}}isable Food and also forbid (under Furniture->Type) barrels and large pots. This will cause these things to get moved to your new stockpiles | + | '''For your custom general use stockpile''' (the one on the ground floor, if you still have one) use {{K|q}} to change the {{K|s}}ettings to {{K|d}}isable Food and also forbid (under Furniture->Type) barrels and large pots. This will cause these things to get moved to your new stockpiles. |
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