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Editing v0.31:Quickstart guide

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[[File:Quickstart-good-location.png|thumb|300px|right|An example of a good starting site.]]
 
[[File:Quickstart-good-location.png|thumb|300px|right|An example of a good starting site.]]
 
For your first game, find a site with the following properties:
 
For your first game, find a site with the following properties:
*'''NO [[Aquifer]]''' (This is '''''very''''' important!)
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*'''NO Aquifer''' (This is '''''very''''' important!)
 
*'''Trees:''' Forested or Heavily Forested
 
*'''Trees:''' Forested or Heavily Forested
 
*'''Temperature:''' Warm
 
*'''Temperature:''' Warm
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Your site may have multiple biomes overlapping it. If so make sure to press {{K|F1}}, {{K|F2}}, etc, to take a look at all of them. They may each have significantly different characteristics.
 
Your site may have multiple biomes overlapping it. If so make sure to press {{K|F1}}, {{K|F2}}, etc, to take a look at all of them. They may each have significantly different characteristics.
  
See '''[[/Starting site|Starting site]]''' for more info on why these characteristics are important.}}
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See '''[[Main:/Starting site|/Starting site]]''' for more info on why these characteristics are important.}}
  
 
Press {{K|e}} to embark once you're sure you have the right area highlighted on the local map.
 
Press {{K|e}} to embark once you're sure you have the right area highlighted on the local map.
  
 
== Skills and Equipment ==
 
== Skills and Equipment ==
{{TipBox2|float=right|titlebg=#0a0|Optional: Preparing Carefully|If, at this point, you'd like to get into all of the details of picking individual skills and equipment for your expedition, select {{DFtext|Prepare for the journey carefully}} and see '''[[v0.31:Quickstart_guide/Preparing_carefully|Preparing carefully]]''' for instructions. '''This is completely optional.'''}}
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{{TipBox2|float=right|titlebg=#0a0|Optional: Preparing Carefully|If, at this point, you'd like to get into all of the details of picking individual skills and equipment for your expedition, select {{DFtext|Prepare for the journey carefully}} and see '''[[Main:/Preparing carefully|/Preparing carefully]]''' for instructions. '''This is completely optional.'''}}
  
 
Now the '''Prepare for the Journey''' screen should appear. You will be given the choice to either:
 
Now the '''Prepare for the Journey''' screen should appear. You will be given the choice to either:
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If you plan to do any fishing, dig out another area and create a [[Fishery]] on this level so the uncleaned fish your fisherdwarf just caught can be cleaned (gutted) for consumption or cooking. If you plan to do any hunting or [[Status#Animal_Status_Screen|slaughter]] any animals, create a [[Butcher's shop]] on this level so animal corpses can be butchered. The fishery/butcher's shop can be placed behind the kitchen or the general food stockpile, for example. A door is recommended for the butcher's shop in order to contain [[Miasma]] should something rot, and to otherwise avoid offending squeamish dwarves.
 
If you plan to do any fishing, dig out another area and create a [[Fishery]] on this level so the uncleaned fish your fisherdwarf just caught can be cleaned (gutted) for consumption or cooking. If you plan to do any hunting or [[Status#Animal_Status_Screen|slaughter]] any animals, create a [[Butcher's shop]] on this level so animal corpses can be butchered. The fishery/butcher's shop can be placed behind the kitchen or the general food stockpile, for example. A door is recommended for the butcher's shop in order to contain [[Miasma]] should something rot, and to otherwise avoid offending squeamish dwarves.
  
Eventually go check out the subpage on [[/Stockpiles|Stockpiles]] for more information on fine-tuning these stockpiles for maximum efficiency. For now you can safely procrastinate on this and move on to the next section.
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Eventually go check out the subpage on [[Main:/Stockpiles|/Stockpiles]] for more information on fine-tuning these stockpiles for maximum efficiency. For now you can safely procrastinate on this and move on to the next section.
  
 
==Placing Furniture==
 
==Placing Furniture==
 
Once your furnishings are complete, you need to place them in rooms using the {{K|b}}uild command. Make sure each bedroom gets a door, chest, bed and cabinet. Put a door on the office (which should already have a chair and table). Put the new chairs and tables in the dining room. Make more doors and put them on other rooms if you want.
 
Once your furnishings are complete, you need to place them in rooms using the {{K|b}}uild command. Make sure each bedroom gets a door, chest, bed and cabinet. Put a door on the office (which should already have a chair and table). Put the new chairs and tables in the dining room. Make more doors and put them on other rooms if you want.
  
Once dwarves have hauled beds to the bedrooms, use {{K|q}} on the installed beds to define the actual bedrooms from them. Don't worry about assigning the bedrooms to specific dwarves; they will eventually pick their own as long as they have been defined as unowned bedrooms.
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Once dwarves have hauled beds to the bedrooms, use {{K|q}} on the installed beds to make the bedrooms into bedrooms. Don't worry about assigning the bedrooms to specific dwarves; they will eventually pick their own as long as they have been defined as unowned bedrooms.
  
 
==Meeting Hall==
 
==Meeting Hall==
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==Storage Space==
 
==Storage Space==
{{TipBox2|titlebg=#0a0|float=right|Advanced Stockpiling|Check out the [[/Stockpiles|Stockpiles]] sub page for more information on fine-tuning your stockpiles, especially in the food production area. This is somewhat complicated and it can safely be skipped if you don't feel like tinkering with stockpiles right now.}}
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{{TipBox2|titlebg=#0a0|float=right|Advanced Stockpiling|Check out the [[Main:/Stockpiles|/Stockpiles]] sub page for more information on fine-tuning your stockpiles, especially in the food production area. This is somewhat complicated and it can safely be skipped if you don't feel like tinkering with stockpiles right now.}}
 
You should probably start making some wooden '''[[Bin|bins]]''' to help you store more stuff in less space. You might not need them yet, but you certainly will later. Bins are somewhat like barrels/pots, but they can store things other than just food and drink. Bins will also reduce the amount of labor needed to [[haul]] things to your trade depot or other stockpiles. So designate some more trees to be chopped down and queue up some bins. As with barrels and pots, you almost can't have enough bins.
 
You should probably start making some wooden '''[[Bin|bins]]''' to help you store more stuff in less space. You might not need them yet, but you certainly will later. Bins are somewhat like barrels/pots, but they can store things other than just food and drink. Bins will also reduce the amount of labor needed to [[haul]] things to your trade depot or other stockpiles. So designate some more trees to be chopped down and queue up some bins. As with barrels and pots, you almost can't have enough bins.
  
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#'''[[Weapon]]s''' - Picks actually make pretty good weapons, but there can be some issues equipping them because they're tied to the mining labor. You may want to make a few axes. They make good weapons, at least against most lightly armored opponents you're likely to encounter first, and can be used to chop trees. Start with 5 or so.
 
#'''[[Weapon]]s''' - Picks actually make pretty good weapons, but there can be some issues equipping them because they're tied to the mining labor. You may want to make a few axes. They make good weapons, at least against most lightly armored opponents you're likely to encounter first, and can be used to chop trees. Start with 5 or so.
 
#'''[[Armor]]''' - You're going to want some armor. Start with shields, breastplates or mail shirts, helmets, leggings, then gauntlets and boots. Start with 5 or so of each in the order listed.
 
#'''[[Armor]]''' - You're going to want some armor. Start with shields, breastplates or mail shirts, helmets, leggings, then gauntlets and boots. Start with 5 or so of each in the order listed.
[[Steel]] is the best normal metal to make armor and most weapons out of, but you'll likely find that you want some arms before you can make steel. [[Iron]] is good, [[bronze]] is also good. [[Copper]] is not ideal, but it still works and is better than no metal weapons/armor at all.
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[[Steel]] is the best normal metal to make armor and most weapons out of, but you're likely find that you want some arms before you can make steel. [[Iron]] is good, [[bronze]] is also good. [[Copper]] is not ideal, but it still works and is better than no metal weapons/armor at all.
  
 
==Gemcutting and Trinkets==
 
==Gemcutting and Trinkets==
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= Feedback =
 
= Feedback =
  
If you have any feedback on this guide, please leave a message on the [[{{TALKPAGENAME}}|talk page]] for this article or in [http://www.bay12forums.com/smf/index.php?topic=83452.0 this thread] on the forums.
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If you have any feedback on this guide, please leave a message on the [[Main:{{TALKPAGENAME}}|talk page]] for this article or in [http://www.bay12forums.com/smf/index.php?topic=83452.0 this thread] on the forums.
  
  
 
{{Getting Started}}
 
{{Getting Started}}
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{{Category|Guides}}
 
{{Category|Fortress mode}}
 
{{Category|Fortress mode}}

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