v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.31:Power
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{quality| | + | {{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}} |
− | + | {{L|Power}} is used to drive devices that perform tasks normally done by dwarves, such as {{L|pump}}ing {{L|water}} using a {{L|screw pump}} or {{L|mill}}ing certain types of {{L|food}} into {{L|flour}} at a {{L|millstone}}. Power is produced by {{L|windmill}}s and {{L|water wheel}}s. | |
==Power requirements== | ==Power requirements== | ||
− | * | + | *{{L|Axle}}: (1) per tile (also counts for vertical) |
− | * | + | *{{L|Gear assembly}}: (5) |
− | * | + | *{{L|Millstone}}: (10) |
− | * | + | *{{L|Pump}}: (10) |
==Power transfer== | ==Power transfer== | ||
<!-- How to move power --> | <!-- How to move power --> | ||
− | Power can be transferred between devices using | + | Power can be transferred between devices using {{L|gear assembly|gear assemblies}} and {{L|axle}}s. Gear assemblies take up a single tile and connect power to any device within the six orthogonally adjacent tiles (north, south, east, west, above, below). Gear assemblies are best used for moving power through right-angles. For example, they can be built as bases for windmills to move power out sideways along an axle. |
− | |||
− | Gear assemblies take up a single tile and | ||
Because of the high power use of gear assemblies (5), axles are more appropriate and convenient to build when transferring power across horizontal or vertical distances. An axle uses (1) power for every tile of power transfer. An axle 5 tiles long will use (5) power. Axles can be directly attached to windmills, waterwheels and screw pumps in order to provide power. For security, one can make a axle-train cross a moat by first going down the moat, across, and then up. Or perhaps a screw pump will make a floor-type security-wall for a downward axle. | Because of the high power use of gear assemblies (5), axles are more appropriate and convenient to build when transferring power across horizontal or vertical distances. An axle uses (1) power for every tile of power transfer. An axle 5 tiles long will use (5) power. Axles can be directly attached to windmills, waterwheels and screw pumps in order to provide power. For security, one can make a axle-train cross a moat by first going down the moat, across, and then up. Or perhaps a screw pump will make a floor-type security-wall for a downward axle. | ||
Line 20: | Line 18: | ||
==Frozen Components== | ==Frozen Components== | ||
− | Machine components | + | Machine components can freeze. This blocks the entire machinery. |
− | When you look at a component using 'q' you see if the component is 'frozen' | + | When you look at a component using 'q' you see if the component is 'frozen' or if it's "frozen elsewhere" |