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Editing v0.31:Plant token

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| BASIC_MAT
 
| BASIC_MAT
 
|  
 
|  
* [[Material token|material]]
+
* {{L|Material token|material}}
 
| Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE.
 
| Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE.
 
|}
 
|}
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*minimum
 
*minimum
 
*maximum
 
*maximum
| Designates the highest and lowest cavern levels that the plant can appear in if its [[biome token|biome]] is subterranean.  Dwarven civilizations will only export (via the embark screen or caravans) things that available at depth 1. Defaults to 0:0 (surface only).
+
| Designates the highest and lowest cavern levels that the plant can appear in if its {{L|biome token|biome}} is subterranean.  Dwarven civilizations will only export (via the embark screen or caravans) things that available at depth 1. Defaults to 0:0 (surface only).
  
 
|-
 
|-
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|  
 
|  
 
*biome
 
*biome
| What [[biome token|biome]] this plant appears in.
+
| What {{L|biome token|biome}} this plant appears in.
  
 
|}
 
|}
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| TREE
 
| TREE
 
|  
 
|  
* [[Material token|material]]
+
* {{L|Material token|material}}
| Makes the plant into a [[tree]]. Cutting down the tree will yield logs made of this material.
+
| Makes the plant into a {{L|tree}}. Cutting down the tree will yield logs made of this material.
  
 
|-
 
|-
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*background
 
*background
 
*bright
 
*bright
| The [[color]] of the tree on the map. Defaults to 2:0:0 (dark green).
+
| The {{L|color}} of the tree on the map. Defaults to 2:0:0 (dark green).
  
 
|-
 
|-
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*background
 
*background
 
*bright
 
*bright
| The [[color]] of the tree on the map when (un)dead. Defaults to 0:0:1 (dark gray).
+
| The {{L|color}} of the tree on the map when (un)dead. Defaults to 0:0:1 (dark gray).
  
 
|-
 
|-
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*background
 
*background
 
*bright
 
*bright
| The [[color]] of saplings of this tree. Defaults to 2:0:0 (dark green).
+
| The {{L|color}} of saplings of this tree. Defaults to 2:0:0 (dark green).
  
 
|-
 
|-
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*background
 
*background
 
*bright
 
*bright
| The [[color]] of dead saplings of this tree. Defaults to 0:0:1 (dark gray).
+
| The {{L|color}} of dead saplings of this tree. Defaults to 0:0:1 (dark gray).
  
 
|-
 
|-
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|  
 
|  
 
*time
 
*time
| How long the plant takes to grow. See [[Time]]. Defaults to 300.  There are 1008 GROWDUR units in a season.
+
| How long the plant takes to grow. See {{l|Time}}. Defaults to 300.  There are 1008 GROWDUR units in a season.
  
 
|-
 
|-
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|  
 
|  
 
*tile
 
*tile
| The tile used when harvested. May either be a number or letter within apostrophes(confirm?). See [[Main:character table|character table]]. Defaults to 231 (τ).
+
| The tile used when harvested. May either be a number or letter within apostrophes(confirm?). See [[character table]]. Defaults to 231 (τ).
  
 
|-
 
|-
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*background
 
*background
 
*bright
 
*bright
| The [[color]] of the plant in farms. Defaults to 2:0:0 (dark green).
+
| The {{l|color}} of the plant in farms. Defaults to 2:0:0 (dark green).
  
 
|-
 
|-
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*background
 
*background
 
*bright
 
*bright
| The [[color]] of the plant when wilted. Defaults to 0:0:1 (dark gray).
+
| The {{l|color}} of the plant when wilted. Defaults to 0:0:1 (dark gray).
  
 
|-
 
|-
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*background
 
*background
 
*bright
 
*bright
| The [[color]] of shrubs bearing this plant. Defaults to 2:0:0 (dark green).
+
| The {{l|color}} of shrubs bearing this plant. Defaults to 2:0:0 (dark green).
  
 
|-
 
|-
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*background
 
*background
 
*bright
 
*bright
|The [[color]] of dead shrubs that bore this plant. Defaults to 6:0:0 (brown).
+
|The {{l|color}} of dead shrubs that bore this plant. Defaults to 6:0:0 (brown).
  
 
|-
 
|-
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| DRINK
 
| DRINK
 
|  
 
|  
* [[Material token|material]]
+
* {{L|Material token|material}}
| Permits brewing the plant into [[alcohol]] made of this material. Said material should have [ALCOHOL_PLANT] to permit proper stockpiling.
+
| Permits brewing the plant into {{L|alcohol}} made of this material. Said material should have [ALCOHOL_PLANT] to permit proper stockpiling.
  
 
|-
 
|-
 
| MILL
 
| MILL
 
|  
 
|  
* [[Material token|material]]
+
* {{L|Material token|material}}
| Permits milling the plant at a [[quern]] or [[millstone]] into a powder made of this material. Said material should have [POWDER_MISC_PLANT] to permit proper stockpiling.
+
| Permits milling the plant at a {{L|quern}} or {{L|millstone}} into a powder made of this material. Said material should have [POWDER_MISC_PLANT] to permit proper stockpiling.
  
 
|-
 
|-
 
| THREAD
 
| THREAD
 
|  
 
|  
* [[Material token|material]]
+
* {{L|Material token|material}}
| Permits processing the plant at a [[farmer's workshop]] to yield threads made of this material. Said material should have [THREAD_PLANT] to permit proper stockpiling.
+
| Permits processing the plant at a {{L|farmer's workshop}} to yield threads made of this material. Said material should have [THREAD_PLANT] to permit proper stockpiling.
  
 
|-
 
|-
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*background
 
*background
 
*bright
 
*bright
*[[Material token|material]]
+
*{{L|Material token|material}}
 
| Causes the plant to yield plantable seeds made of this material and having these properties. Said material should have [SEED_MAT] to permit proper stockpiling.
 
| Causes the plant to yield plantable seeds made of this material and having these properties. Said material should have [SEED_MAT] to permit proper stockpiling.
  
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*wilt_background
 
*wilt_background
 
*wilt_bright
 
*wilt_bright
*[[Material token|material]]
+
*{{L|Material token|material}}
| Permits processing the plant into a [[bag]] at a [[farmer's workshop]] to yield leaves made of this material and having these properties. Said material should have [LEAF_MAT] to permit proper stockpiling.
+
| Permits processing the plant into a {{L|bag}} at a {{L|farmer's workshop}} to yield leaves made of this material and having these properties. Said material should have [LEAF_MAT] to permit proper stockpiling.
  
 
|-
 
|-
 
| EXTRACT_STILL_VIAL
 
| EXTRACT_STILL_VIAL
 
|  
 
|  
* [[Material token|material]]
+
* {{L|Material token|material}}
| Permits processing the plant into a [[vial]] at a [[still]] to yield extract made of this material. Said material should have [EXTRACT_STORAGE:FLASK].
+
| Permits processing the plant into a {{L|vial}} at a {{L|still}} to yield extract made of this material. Said material should have [EXTRACT_STORAGE:FLASK].
  
 
|-
 
|-
 
| EXTRACT_VIAL
 
| EXTRACT_VIAL
 
|  
 
|  
*[[Material token|material]]
+
*{{L|Material token|material}}
| Permits processing the plant into a [[vial]] at a [[farmer's workshop]] to yield extract made of this material. Said material should have [EXTRACT_STORAGE:FLASK].
+
| Permits processing the plant into a {{L|vial}} at a {{L|farmer's workshop}} to yield extract made of this material. Said material should have [EXTRACT_STORAGE:FLASK].
  
 
|-
 
|-
 
| EXTRACT_BARREL
 
| EXTRACT_BARREL
 
|  
 
|  
* [[Material token|material]]
+
* {{L|Material token|material}}
| Permits processing the plant into a [[barrel]] at a [[farmer's workshop]] to yield extract made of this material. Said material should have [EXTRACT_STORAGE:BARREL].
+
| Permits processing the plant into a {{L|barrel}} at a {{L|farmer's workshop}} to yield extract made of this material. Said material should have [EXTRACT_STORAGE:BARREL].
  
 
|}
 
|}
  
 
==Grass Tokens==
 
==Grass Tokens==
These tokens are used only for [[grass]]es.
+
These tokens are used only for {{L|grass}}es.
  
 
{| {{prettytable}}
 
{| {{prettytable}}

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