v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.31:Plant token
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 64: | Line 64: | ||
| BASIC_MAT | | BASIC_MAT | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
| Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE. | | Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE. | ||
|} | |} | ||
Line 82: | Line 82: | ||
*minimum | *minimum | ||
*maximum | *maximum | ||
− | | Designates the highest and lowest cavern levels that the plant can appear in if its | + | | Designates the highest and lowest cavern levels that the plant can appear in if its {{L|biome token|biome}} is subterranean. Dwarven civilizations will only export (via the embark screen or caravans) things that available at depth 1. |
|- | |- | ||
Line 103: | Line 103: | ||
| | | | ||
*freq (0-100) | *freq (0-100) | ||
− | | How frequently this plant is generated in a particular area | + | | How frequently this plant is generated in a particular area. |
|- | |- | ||
Line 119: | Line 119: | ||
| | | | ||
*biome | *biome | ||
− | | What | + | | What {{L|biome token|biome}} this plant appears in. |
|} | |} | ||
Line 135: | Line 135: | ||
| TREE | | TREE | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | | Makes the plant into a | + | | Makes the plant into a {{L|tree}}. Cutting down the tree will yield logs made of this material. |
|- | |- | ||
Line 147: | Line 147: | ||
| | | | ||
*tile | *tile | ||
− | | The tile used for the tree on the map. May be a number or a character inside apostrophes | + | | The tile used for the tree on the map. May be a number or a character inside apostrophes. |
|- | |- | ||
Line 153: | Line 153: | ||
| | | | ||
*tile | *tile | ||
− | | The tile used for (un)dead trees of this type | + | | The tile used for (un)dead trees of this type. |
|- | |- | ||
Line 159: | Line 159: | ||
| | | | ||
*tile | *tile | ||
− | | The tile used for saplings of this tree | + | | The tile used for saplings of this tree. |
|- | |- | ||
Line 165: | Line 165: | ||
| | | | ||
*tile | *tile | ||
− | | The tile used for dead saplings of this tree | + | | The tile used for dead saplings of this tree. |
|- | |- | ||
Line 173: | Line 173: | ||
*background | *background | ||
*bright | *bright | ||
− | | The | + | | The {{L|color}} of the tree on the map. |
|- | |- | ||
Line 181: | Line 181: | ||
*background | *background | ||
*bright | *bright | ||
− | | The | + | | The {{L|color}} of the tree on the map when (un)dead. |
|- | |- | ||
Line 189: | Line 189: | ||
*background | *background | ||
*bright | *bright | ||
− | | The | + | | The {{L|color}} of saplings of this tree. |
|- | |- | ||
Line 197: | Line 197: | ||
*background | *background | ||
*bright | *bright | ||
− | | The | + | | The {{L|color}} of dead saplings of this tree. |
|- | |- | ||
Line 203: | Line 203: | ||
| | | | ||
*depth | *depth | ||
− | | The water depth at which saplings of this tree will drown. Exact behavior is unknown | + | | The water depth at which saplings of this tree will drown. Exact behavior is unknown. |
|- | |- | ||
Line 209: | Line 209: | ||
| | | | ||
*depth | *depth | ||
− | | The water depth at which this tree will drown. Exact behavior is unknown | + | | The water depth at which this tree will drown. Exact behavior is unknown. |
|- | |- | ||
| SAPLING | | SAPLING | ||
| | | | ||
− | | Makes young versions of the tree be called "[tree name] sapling"; otherwise, they are called "young [tree name]" | + | | Makes young versions of the tree be called "[tree name] sapling"; otherwise, they are called "young [tree name]" |
|} | |} | ||
Line 251: | Line 251: | ||
| | | | ||
*time | *time | ||
− | | How long the plant takes to grow. See | + | | How long the plant takes to grow. See {{l|Time}}. |
|- | |- | ||
Line 257: | Line 257: | ||
| | | | ||
*value | *value | ||
− | | Value of harvested plant | + | | Value of harvested plant. |
|- | |- | ||
Line 263: | Line 263: | ||
| | | | ||
*tile | *tile | ||
− | | The tile used when harvested. May either be a number or letter within apostrophes(confirm?). See [[ | + | | The tile used when harvested. May either be a number or letter within apostrophes(confirm?).<font color="red">Required</font>. See [[character table]]. |
|- | |- | ||
Line 269: | Line 269: | ||
| | | | ||
*tile | *tile | ||
− | | The tile used when a harvested plant has wilted | + | | The tile used when a harvested plant has wilted. |
|- | |- | ||
Line 275: | Line 275: | ||
| | | | ||
*tile | *tile | ||
− | | What tile is used for shrubs bearing this plant. Can be either a number or a character inside apostrophes | + | | What tile is used for shrubs bearing this plant. Can be either a number or a character inside apostrophes. |
|- | |- | ||
Line 281: | Line 281: | ||
| | | | ||
*tile | *tile | ||
− | | What tile is used | + | | What tile is used when the plant has withered. Can be either a number or a character inside apostrophes. |
|- | |- | ||
Line 287: | Line 287: | ||
| | | | ||
*size | *size | ||
− | | The maximum stack size collected when gathered via herbalism | + | | The maximum stack size collected when gathered via herbalism. |
|- | |- | ||
Line 295: | Line 295: | ||
*background | *background | ||
*bright | *bright | ||
− | | The | + | | The {{l|color}} of the plant in farms. |
|- | |- | ||
Line 303: | Line 303: | ||
*background | *background | ||
*bright | *bright | ||
− | | The | + | | The {{l|color}} of the plant when wilted. |
|- | |- | ||
Line 311: | Line 311: | ||
*background | *background | ||
*bright | *bright | ||
− | | The | + | | The {{l|color}} of shrubs bearing this plant. |
|- | |- | ||
Line 319: | Line 319: | ||
*background | *background | ||
*bright | *bright | ||
− | |The | + | |The {{l|color}} of dead shrubs that bore this plant. |
|- | |- | ||
Line 325: | Line 325: | ||
| | | | ||
*depth | *depth | ||
− | | The water depth at which shrubs of this plant will drown. Exact behavior is unknown | + | | The water depth at which shrubs of this plant will drown. Exact behavior is unknown. |
|- | |- | ||
| DRINK | | DRINK | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | | Permits brewing the plant into | + | | Permits brewing the plant into {{L|alcohol}} made of this material. Said material should have [ALCOHOL_PLANT] to permit proper stockpiling. |
|- | |- | ||
| MILL | | MILL | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | | Permits milling the plant at a | + | | Permits milling the plant at a {{L|quern}} or {{L|millstone}} into a powder made of this material. Said material should have [POWDER_MISC_PLANT] to permit proper stockpiling. |
|- | |- | ||
| THREAD | | THREAD | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | | Permits processing the plant at a | + | | Permits processing the plant at a {{L|farmer's workshop}} to yield threads made of this material. Said material should have [THREAD_PLANT] to permit proper stockpiling. |
|- | |- | ||
Line 353: | Line 353: | ||
*background | *background | ||
*bright | *bright | ||
− | * | + | *{{L|Material token|material}} |
| Causes the plant to yield plantable seeds made of this material and having these properties. Said material should have [SEED_MAT] to permit proper stockpiling. | | Causes the plant to yield plantable seeds made of this material and having these properties. Said material should have [SEED_MAT] to permit proper stockpiling. | ||
Line 368: | Line 368: | ||
*wilt_background | *wilt_background | ||
*wilt_bright | *wilt_bright | ||
− | * | + | *{{L|Material token|material}} |
− | | Permits processing the plant into a | + | | Permits processing the plant into a {{L|bag}} at a {{L|farmer's workshop}} to yield leaves made of this material and having these properties. Said material should have [LEAF_MAT] to permit proper stockpiling. |
|- | |- | ||
| EXTRACT_STILL_VIAL | | EXTRACT_STILL_VIAL | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | | Permits processing the plant into a | + | | Permits processing the plant into a {{L|vial}} at a {{L|still}} to yield extract made of this material. Said material should have [EXTRACT_STORAGE:FLASK]. |
|- | |- | ||
| EXTRACT_VIAL | | EXTRACT_VIAL | ||
| | | | ||
− | * | + | *{{L|Material token|material}} |
− | | Permits processing the plant into a | + | | Permits processing the plant into a {{L|vial}} at a {{L|farmer's workshop}} to yield extract made of this material. Said material should have [EXTRACT_STORAGE:FLASK]. |
|- | |- | ||
| EXTRACT_BARREL | | EXTRACT_BARREL | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | | Permits processing the plant into a | + | | Permits processing the plant into a {{L|barrel}} at a {{L|farmer's workshop}} to yield extract made of this material. Said material should have [EXTRACT_STORAGE:BARREL]. |
|} | |} | ||
==Grass Tokens== | ==Grass Tokens== | ||
− | These tokens are used only for | + | These tokens are used only for {{L|grass}}es. |
{| {{prettytable}} | {| {{prettytable}} | ||
Line 412: | Line 412: | ||
*tile | *tile | ||
*tile | *tile | ||
− | | Specifies the 4 tiles used to represent grass of this type. If VARIED_GROUND_TILES is | + | | Specifies the 4 tiles used to represent grass of this type. If VARIED_GROUND_TILES is enabled in d_init.txt, only the first tile will be used. |
|- | |- | ||
Line 419: | Line 419: | ||
*period | *period | ||
*offset | *offset | ||
− | | How often the grass switches between its main tiles and alternate tiles. The "period" value determines how quickly (in frames) the grass animates, and the " | + | | How often the grass switches between its main tiles and alternate tiles. The "period" value determines how quickly (in frames) the grass animates, and the "offst" value specifies how much of that time is spent displaying the alternate tiles. If the "offset" value is greater than or equal to the "period" value, the grass will only display using the alternate tiles. |
|- | |- | ||
Line 428: | Line 428: | ||
*tile | *tile | ||
*tile | *tile | ||
− | | When used with ALT_PERIOD, specifies the 4 alternate tiles used to represent grass of this type | + | | When used with ALT_PERIOD, specifies the 4 alternate tiles used to represent grass of this type. |
|- | |- | ||
Line 437: | Line 437: | ||
*dry color (fore:back:bright) | *dry color (fore:back:bright) | ||
*dead color (fore:back:bright) | *dead color (fore:back:bright) | ||
− | | Specifies the color of this grass. | + | | Specifies the color of this grass. By default, the colors (in order) are bright green, dark green, yellow, and brown. |
|} | |} | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} |