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Editing v0.31:Pasture

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Pastures are a feature that was released with version 0.31.19 and are [[activity zone]]s that the player creates to hold tame animals, especially grazing animals.  Herbivorous animals now require [[grass]], cave moss or floor fungus to graze upon, and larger herbivores require a greater amount of grass to feed themselves. Some [[Panda|animals]] require special dietary needs (bamboo etc) rather than grass to graze. Using pastures allows herbivorous animals to be restricted to areas that they will have access to graze.
 
Pastures are a feature that was released with version 0.31.19 and are [[activity zone]]s that the player creates to hold tame animals, especially grazing animals.  Herbivorous animals now require [[grass]], cave moss or floor fungus to graze upon, and larger herbivores require a greater amount of grass to feed themselves. Some [[Panda|animals]] require special dietary needs (bamboo etc) rather than grass to graze. Using pastures allows herbivorous animals to be restricted to areas that they will have access to graze.
  
A pasture is defined using {{K|i}}-{{K|n}} to draw a rectangle, and then animals are selected to graze. Having pressed {{K|i}} to define a zone, highlight the pasture and press {{K|N}} ({{K|Shift}}+{{K|n}}), select the animal(s) you wish to pasture using {{K|+}}/{{K|-}} and pressing {{K|Enter}}. Once all animals are selected, finish by pressing {{K|Esc}} and idle dwarves with [[animal hauling]] will lead the animals to pasture.
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A pasture is def{{K|i}}ned using {{K|i}}-{{K|n}} to draw a rectangle, and then animals are selected to graze. Having pressed {{K|i}} to define a zone, highlight the pasture and press {{K|N}} ({{K|Shift}}+{{K|n}}), select the animal(s) you wish to pasture using {{K|+}}/{{K|-}} and pressing {{K|Enter}}. Once all animals are selected, finish by pressing {{K|Esc}} and idle dwarves with [[animal hauling]] will lead the animals to pasture.
  
 
Any tame animal may be assigned to a pasture. You can also assign pastures inside and use them to put animals that do not need to eat in certain areas. If there is fungus or moss on your indoor floors the animals will consume that in place of grass.
 
Any tame animal may be assigned to a pasture. You can also assign pastures inside and use them to put animals that do not need to eat in certain areas. If there is fungus or moss on your indoor floors the animals will consume that in place of grass.
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Grazing animals use the [GRAZER:<value>] token to signify how much grass they need to eat.  This is an inverse number - the value in grazer signifies how much hunger is reduced when eating a unit of grass.  A creature with ten times the grazer value needs one tenth the amount of grass (and hence, pasture land) as a creature with a small grazer value. If you started your fortress in an undead biome you may need to assign more space for a pasture as much of the grass is dead. Animals will not eat dead grass and will only eat the still living patches.
 
Grazing animals use the [GRAZER:<value>] token to signify how much grass they need to eat.  This is an inverse number - the value in grazer signifies how much hunger is reduced when eating a unit of grass.  A creature with ten times the grazer value needs one tenth the amount of grass (and hence, pasture land) as a creature with a small grazer value. If you started your fortress in an undead biome you may need to assign more space for a pasture as much of the grass is dead. Animals will not eat dead grass and will only eat the still living patches.
  
Animals which graze are typically good livestock candidates, as many of them produce [[wool]] or [[milk]], and the only creatures which can produce both wool and milk are grazers. Creatures with larger sizes consume more grass, but also produce more meat when [[butcher|butchered]].
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Animals which graze are typically good livestock candidates, and the larger the creature, the more meat they produce, but the more grass they need to consume.
  
 
Each [[time]] unit adds one point to hunger.  An animal takes an average of one turn per ten time units, and takes one time unit to eat grass. If there were an unlimited amount of grass on a tile, even animals with [GRAZER:1] would be able to feed themselves, however there are at most 4 bunches of grass. Therefore, a creature of standard speed and agility with [GRAZER:3] would not be able to survive, and creatures with [GRAZER:4] require a constant source of grass (in other words infinite sized pastures) to survive. In practice, anything with [GRAZER:20] or less is completely incapable of feeding itself. Because of this, the larger creatures like dralthas are virtually impossible to keep fed, and elephants are incapable of feeding themselves fast enough to stave off starvation.
 
Each [[time]] unit adds one point to hunger.  An animal takes an average of one turn per ten time units, and takes one time unit to eat grass. If there were an unlimited amount of grass on a tile, even animals with [GRAZER:1] would be able to feed themselves, however there are at most 4 bunches of grass. Therefore, a creature of standard speed and agility with [GRAZER:3] would not be able to survive, and creatures with [GRAZER:4] require a constant source of grass (in other words infinite sized pastures) to survive. In practice, anything with [GRAZER:20] or less is completely incapable of feeding itself. Because of this, the larger creatures like dralthas are virtually impossible to keep fed, and elephants are incapable of feeding themselves fast enough to stave off starvation.
  
If grazing animals consume all the grass on a tile, the tile will be reverted to the base layer material. This may be [[sand]], [[clay]] or [[soil]] In this way you receive a visual clue as to the size of the pasture required. Grass does not grow back on mountain biomes.{{bug|4164}}{{version|0.31.21}}
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If grazing animals consume all the grass on a tile, the tile will be reverted to the base layer material. This may be [[sand]], [[clay]] or [[soil]] In this way you receive a visual clue as to the size of the pasture required.
  
 
==Overcrowding==
 
==Overcrowding==
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==Other Applications==
 
==Other Applications==
Pasture can serve as more advanced replacement for [[rope]] which allows you to "tie" multiple animals to same spot and even allows you to place [[pet]]s and animals assigned to dwarves.
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Pasture can serve as more advanced replacement for [[rope]] which allows you to "tie" multiple animals to same spot and even allows you to place pets and animals assigned to dwarves.
  
 
This can be used to safely get rid of immigrant pets or cat infestation (pasture them outside fortress to serve as early warning system and meatshield or pasture them inside a room that then gets accidentally filled with [[magma]]).
 
This can be used to safely get rid of immigrant pets or cat infestation (pasture them outside fortress to serve as early warning system and meatshield or pasture them inside a room that then gets accidentally filled with [[magma]]).

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