v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Obsidian farming"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Created page with '{{av}}')
 
Line 1: Line 1:
 
{{av}}
 
{{av}}
 +
Obsidian farming is a method of producing {{L|obsidian}} efficiently. When {{L|magma}} contacts {{L|water}}, a tile of unworked obsidian spawns on the meeting point and both fluids disappear (from that tile). Obsidian is a valuable, {{L|magma-safe}} {{L|stone}} and both magma and water are renewable.
 +
 +
Typical method of farming looks like that:
 +
* A rectangle hall, 2 z-levels high is dug out/constructed
 +
* Lower level of the hall is fed magma from a pump (otherwise it will fill very slowly)
 +
* Upper level of the hall is covered in water (pump is a good idea too)
 +
* Water gets removed (by a pump, opened floodgate etc.)
 +
* Resulting obsidian (on the lower level) is designated for ramping or channeling (floor between levels needs to be removed for the farm to be reused)
 +
 +
For more advanced farms, one can have few layers of magma and water - each new layer adds another layer of obsidian, so this method is far more efficient (N - number of fluid layers, (N-1) - number of obsidian layers). Your dwarven ingenuity should be shouting "OBSIDIAN FORTRESS" by now, by the way.
 +
 +
Try to avoid "free" magma tiles. Magma pump should pump directly into the hall, not into a tunnel leading to the hall. Results of doing otherwise include {{L|fun}}, {{L|fire}} and {{L|tantrum}}s when the obsidian is being dug out, unless the tunnel itself is sealed (with a floodgate, for example) before collection of the precious black stone (actually volcanic glass). Same tip applies to water pumps in case of obsidian fortress, except this time the only danger is {{L|mud}} and annoying messages.

Revision as of 11:41, 20 May 2010

This article is about an older version of DF.

Obsidian farming is a method of producing Template:L efficiently. When Template:L contacts Template:L, a tile of unworked obsidian spawns on the meeting point and both fluids disappear (from that tile). Obsidian is a valuable, Template:L Template:L and both magma and water are renewable.

Typical method of farming looks like that:

  • A rectangle hall, 2 z-levels high is dug out/constructed
  • Lower level of the hall is fed magma from a pump (otherwise it will fill very slowly)
  • Upper level of the hall is covered in water (pump is a good idea too)
  • Water gets removed (by a pump, opened floodgate etc.)
  • Resulting obsidian (on the lower level) is designated for ramping or channeling (floor between levels needs to be removed for the farm to be reused)

For more advanced farms, one can have few layers of magma and water - each new layer adds another layer of obsidian, so this method is far more efficient (N - number of fluid layers, (N-1) - number of obsidian layers). Your dwarven ingenuity should be shouting "OBSIDIAN FORTRESS" by now, by the way.

Try to avoid "free" magma tiles. Magma pump should pump directly into the hall, not into a tunnel leading to the hall. Results of doing otherwise include Template:L, Template:L and Template:Ls when the obsidian is being dug out, unless the tunnel itself is sealed (with a floodgate, for example) before collection of the precious black stone (actually volcanic glass). Same tip applies to water pumps in case of obsidian fortress, except this time the only danger is Template:L and annoying messages.