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Difference between revisions of "v0.31:Noble"

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coming soon! work in progress... please don't delete hidden comments... ;)
 
coming soon! work in progress... please don't delete hidden comments... ;)
<!--  
+
<!--
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! Attribute
 +
! Value Range
 +
! Value Points
 +
! Effect
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=4 | Psychological Trauma
 +
| 100
 +
| Doesn't really care about anything anymore.
 +
| rowspan=3 | This trait increases as dwarves witness death and suffer tragedy.  The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful if tragic side effect of running a bloody fort.  This trait often finds its way into experienced {{l|military|soldiers}}, who might watch {{l|friend|friends}} and comrades die as often as they kill {{l|goblin|goblins}}.
 +
|-
 +
| 67 - 99
 +
| Is a hardened individual.
 +
|-
 +
| 33 - 66
 +
| Is getting used to tragedy.
 +
|-
 +
| 0 - 32
 +
|
 +
| Nothing displayed.  Dwarf is not yet traumatized.
 +
|}
 +
 
 
{| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;"
 
{| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;"
 
|- style="background:#F2F2F2;"
 
|- style="background:#F2F2F2;"
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! Cooperation<br />(Compromising)
 
! Cooperation<br />(Compromising)
 
! Self Discipline<br />(Perseverance)
 
! Self Discipline<br />(Perseverance)
 +
! Cave Adaptation
 
! Personality Trait Range
 
! Personality Trait Range
 
|-
 
|-
! style="background:#F2F2F2;" rowspan="5" | Expedition Leader<br />Mayor
+
! style="background:#F2F2F2;" rowspan="7" | Noble
  | rowspan="5" |                     ||                         || rowspan="3" | Conversationalist || rowspan="3" | Persuader
+
  | rowspan="3" |     Enrage-able || rowspan="2" |         || rowspan="4" | Conversationalist || rowspan="4" | Persuader
  | rowspan="2" | unhappy noble talker || rowspan="2" | Consoler         || rowspan="2" |  happy wounded rescuer
+
  | rowspan="3" | Unhappy Noble Talker || rowspan="3" | Consoler             || rowspan="3" |  Happy Wounded Rescuer
  | rowspan="2" | Pacifier || rowspan="5" | break duration
+
  | rowspan="3" | Pacifier               || rowspan="7" | Break Duration || Unhappy Nauseated Outsider
 +
! style="background:#F2F2F2;" | Highest
 +
|-
 +
| Unhappy Outsider
 
  ! style="background:#F2F2F2;" | Very High
 
  ! style="background:#F2F2F2;" | Very High
 +
|-
 +
                              | rowspan="5" | Comedian                  || rowspan="5" |
 +
! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
|
 +
                                      |              Consoler / Flatterer ||
 +
|              Pacifier / Intimidator
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="3" | Non-Enrage-able                          || rowspan="3" |                  || rowspan="3" |
 +
| rowspan="3" |  happy noble talker || rowspan="3" | Flatterer / Liar    || rowspan="3" | Unhappy Wounded Rescuer
 +
| rowspan="3" | Intimidator
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Lowest
 
|-
 
|-
                                      | rowspan="4" | Comedian
+
! style="background:#F2F2F2;" rowspan="5" | Expedition Leader<br /><br />Mayor
   ! style="background:#F2F2F2;" | High
+
| rowspan="2" |                ||                        || rowspan="3" | Conversationalist || rowspan="3" | Persuader
 +
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 +
| rowspan="2" |                        || rowspan="5" | Break Duration
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                              | rowspan="4" | Comedian
 +
! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
|
 +
                                      |              Consoler / Flatterer ||
 +
|              Pacifier / Intimidator
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="2" |                                          || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |   happy noble talker || rowspan="2" |                      || rowspan="2" |
 +
| rowspan="2" |
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 
|-
 
|-
 
+
! style="background:#F2F2F2;" rowspan="5" | Broker
              |                      || Consoler / Flatterer          ||
+
| rowspan="2" |                ||                        || rowspan="3" | Conversationalist || rowspan="3" | Persuader
  | Pacifier / Intimidator                                
+
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 +
| rowspan="2" |                        || rowspan="5" | Break Duration
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                              | rowspan="4" | Comedian
 +
! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
|
 +
                                      |                                    ||
 +
  |               Pacifier / Intimidator
 
  ! style="background:#F2F2F2;" | Neutral
 
  ! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="2" |                                          || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |  happy noble talker || rowspan="2" | Flatterer / Liar    || rowspan="2" |
 +
| rowspan="2" |
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 
|-
 
|-
                                                                  | rowspan="2" |                  || rowspan="2" |
+
! style="background:#F2F2F2;" rowspan="5" | Militia Commander<br /><br />Militia Captain
  | rowspan="2" |   happy noble talker || rowspan="2" | Flatterer / Liar || rowspan="2" | unhappy wounded rescuer
+
| rowspan="2" |    Enrage-able ||                        || rowspan="3" |                  || rowspan="3" |
  | rowspan="2" | Intimidator
+
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 +
  | rowspan="2" |                       || rowspan="5" |
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                              | rowspan="4" |
 +
! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
|
 +
                                      |                                    ||
 +
|
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="2" |                                           || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 +
  | rowspan="2" |
 
  ! style="background:#F2F2F2;" | Low
 
  ! style="background:#F2F2F2;" | Low
|-                                                                               
+
|-                                                                               
 
  ! style="background:#F2F2F2;" | Very Low
 
  ! style="background:#F2F2F2;" | Very Low
 
|-
 
|-
| Broker
+
| Militia-Dwarf
|
+
| rowspan="2" | Enrage-able         ||                        || rowspan="3" |  || rowspan="3" |
|          <br />High<br />Neutral<br />Low<br />Very Low
+
| rowspan="2" |                      || rowspan="2" |                  || rowspan="2" |  
| Very High<br />High<br />Neutral<br />  <br />
+
| rowspan="2" |          || rowspan="5" |
| Very High<br />High<br />Neutral<br />  <br />
+
! style="background:#F2F2F2;" | Very High
|          <br />    <br />Neutral<br />Low<br />Very Low
+
|-
|         <br />    <br />      <br />Low<br />Very Low
+
                                      | rowspan="4" |
|
+
   ! style="background:#F2F2F2;" | High
|         <br />    <br />Neutral<br />   <br />
 
|
 
 
|-
 
|-
| Militia Commander<br />Militia Captain |
+
|
| Very High<br />High<br />      <br />  <br />
+
              |                      ||                                ||
 +
|  
 +
! style="background:#F2F2F2;" | Neutral
 
|-
 
|-
| Militia-Dwarf
+
| rowspan="2" |                                  || rowspan="2" |                  || rowspan="2" |
| Very High<br />High<br />      <br />  <br />
+
| rowspan="2" |    || rowspan="2" |  || rowspan="2" |
 +
| rowspan="2" |
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                            
 +
! style="background:#F2F2F2;" | Very Low
 +
 
 
|-  
 
|-  
 
| Recovering Wounded
 
| Recovering Wounded
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|}
 
|}
 
-->
 
-->
 +
 
==Bugs==
 
==Bugs==
 
Nobles appointed by the Duke, Count, or Baron cannot be manually assigned, and they never immigrate to your fortress - as a result, it is not possible to get a dungeon master, tax collector, or hammerer without modifying the raws.
 
Nobles appointed by the Duke, Count, or Baron cannot be manually assigned, and they never immigrate to your fortress - as a result, it is not possible to get a dungeon master, tax collector, or hammerer without modifying the raws.

Revision as of 15:45, 9 May 2011

This article is about an older version of DF.

Nobles are useless piles of bones dwarves appointed to office and rule over your fortress. They can make Template:Ls and set Template:Ls which get in the way of the running of your fort, but can also serve vital managerial roles.

Needs

Below are the room demands made by each Position. For details on Room values see: Room. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of Template:Ls and Template:Ls they can issue at any given point.

Position Quarters Dining Room Office Tomb Chests Cabinets Racks Stands Demands Mandates
Template:L 4Decent Quarters 4Decent Dining Room 4Decent Office 4Tomb 2 1 1 1 2 1
Template:L 0 0 1Meager Office 0 0 0 0 0 0 0
Template:L 0 0 0 0 0 0 0 0 0 0
Template:L 1Meager Quarters 1Meager Dining Room 1Meager Office 0 1 1 1 1 0 0
Template:L 3Quarters 3Dining Room 3Office 0 1 1 1 1 0 0
Template:L 0 0 0 0 0 0 0 0 1 0
Template:L 0 0 0 0 0 0 0 0 0 0
Template:L 6Great Bedroom 6Great Dining Room 6Throne Room 6Mausoleum 3 2 2 2 3 2
Template:L 6Great Bedroom 6Great Dining Room 6Throne Room 0 3 2 2 2 3 0
Template:L 7Grand Bedroom 7Grand Dining Room 7Opulent Throne Room 7Grand Mausoleum 5 3 3 3 5 3
Template:L 3Quarters 3Dining Room 3Office 3Burial Chamber 1 1 1 1 1 0
Template:L 0 0 0 0 0 0 0 0 0 0
Template:L 0 0 0 0 0 0 0 0 3 2
Template:L 3Quarters 3Dining Room 4Decent Office 1Grave 2 1 3 3 2 0
Template:L 2Modest Quarters 3Dining Room 0 0 1 1 1 1 2 0
Template:L 2Modest Quarters 2Modest Dining Room 2Modest Office 0 1 1 2 2 1 0
Template:L 0 0 1Meager Office 0 0 0 0 0 0 0
Template:L 4Decent Quarters 4Decent Dining Room 4Decent Office 0 2 1 1 1 2 1
Template:L 0 0 0 0 0 0 0 0 0 0
Template:L 0 0 0 0 0 0 0 0 0 0
Template:L 8Royal Bedroom 8Royal Dining Room 8Royal Throne Room 8Royal Mausoleum 910 5 5 5 910 5
Template:L 6Great Bedroom 6Great Dining Room 6Throne Room 0 3 2 2 2 3 0
Template:L 2Modest Quarters 2Modest Dining Room 2Modest Office 0 1 1 1 1 0 0
Template:L 2Modest Quarters 2Modest Dining Room 3Office 0 2 1 1 1 1 1

Notes

This shows various notes for each position taken from the raws.

  • # - lists whether one or more dwarves can have this position. Duke/Count/Baron don't have a number listed, but each fortress can only have one.
  • Squad - Lists the number and type of dwarf that this position leads
  • Spouse - Is this noble's spouse also considered a noble?
  • Heir - Is this individual replaced by an heir when they die?
  • Appointed By - Which position appoints this person initially? Note that the player actually controls all appointments via the noble screen; this is, in effect, only which dwarf is necessary before the player can make the appointment.
  • Replaced By - What position replaces this one?
  • Elected - Is this dwarf elected?
  • Lazy - If this dwarf is lazy they won't do any regular work aside from pulling levers, deconstructing walls, and some other things. In all 0.31.xx versions, this appears to be broken - lazy nobles can still be assigned to perform any labor.
  • Immunity - Immune dwarves aren't punished for any crimes.
  • Econ Exempt - These dwarves don't need money to pay for goods or rooms after the Economy arrives.
  • Military Screen Only - This position is only listed on the military screen.
  • Jealous - These dwarves will become upset if other dwarves have better rooms than they do.
Position # Squad Spouse Heir Appointed By Replaced By Pop Req Elected Lazy Immunity Econ Exempt Military Screen Only Jealous
Arsenal Dwarf 1 - Exp.Leader/Mayor - 20
Baron - - Yes Yes Monarch Count - Yes Yes Yes Yes
Bookkeeper 1 - Exp.Leader/Mayor - -
Broker 1 - Exp.Leader/Mayor - -
Captain 1+ 10:Soldier General - - Yes
Captain of the Guard 1 10:Fortress Guard Exp.Leader/Mayor - 50 Yes
Champion 1 - Duke/Count/Baron - - Yes Yes Yes
Chief Medical Dwarf 1 - Exp.Leader/Mayor - -
Count - - Yes Yes Monarch Duke - Yes Yes Yes Yes
Diplomat 1 - Monarch - - Yes Yes Yes Yes
Duke - - Yes Yes Monarch - - Yes Yes Yes Yes
Dungeon Master 1 - Duke/Count/Baron - - Yes Yes Yes Yes
Expedition Leader 1 - - Mayor - Yes
Forced Administrator 1 - - - - Yes Yes Yes Yes
General 1 10:Soldier Monarch - - Yes Yes Yes Yes
Hammerer 1 10:Royal Guard Duke/Count/Baron - - Yes Yes Yes Yes
Lieutenant 1+ 10:Soldier General - - Yes Yes Yes
Manager 1 - Exp.Leader/Mayor - -
Mayor 1 - - - 50 Yes Yes
Militia Captain 1+ 10:Militia-dwarf Militia Commander - - Yes
Militia Commander 1 10:Militia-dwarf Exp.Leader/Mayor - -
Monarch 1 - Yes Yes Armok - - Yes Yes Yes Yes
Outpost Liaison 1 - Monarch - - Yes Yes Yes Yes
Sheriff 1 - Exp.Leader/Mayor Captain of the Guard - Yes
Tax Collector 1 - Duke/Count/Baron - - Yes Yes Yes Yes


Appointed Nobles Selection

Appointed nobles can be chosen by the player, there are certain social skills that are relevant for each appointed noble job, not all dwarves gain experience in all the skills, as a matter of fact some dwarves will never gain experience in certain skills, this is determined by each dwarf personal traits, therefore it's important to select the dwarf with the appropriate set of traits for each position:

coming soon! work in progress... please don't delete hidden comments... ;)

Bugs

Nobles appointed by the Duke, Count, or Baron cannot be manually assigned, and they never immigrate to your fortress - as a result, it is not possible to get a dungeon master, tax collector, or hammerer without modifying the raws.

Nobles may have impossible demands, like cardinal leather items.