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Editing v0.31:Noble

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{{quality|Exceptional}}{{av}}
 
{{quality|Exceptional}}{{av}}
  
'''Nobles''' are dwarves appointed to office and rule over your fortress. They can make [[demand]]s and set [[mandate]]s which get in the way of the running of your fort, and get upset that other dwarves have nice rooms, but can also serve vital managerial roles.
+
'''Nobles''' are dwarves appointed to office and rule over your fortress. They can make {{L|demand}}s and set {{L|mandate}}s which get in the way of the running of your fort, but can also serve vital managerial roles.
  
 
== Needs ==
 
== Needs ==
Below are the room demands made by each Position. For details on Room values see: [[Room]]. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of [[demand]]s and [[mandate]]s they can issue at any given point.
+
Below are the room demands made by each Position. For details on Room values see: [[Room]]. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of {{L|demand}}s and {{L|mandate}}s they can issue at any given point.
  
 
<!-- Note the colour progression:
 
<!-- Note the colour progression:
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|-
 
|-
![[Baron]]
+
!{{L|Baron}}
 
|bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Quarters
 
|bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Quarters
 
|bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Dining Room
 
|bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Dining Room
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|-
 
|-
![[Bookkeeper]]
+
!{{L|Bookkeeper}}
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
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|-
 
|-
![[Broker]]
+
!{{L|Broker}}
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
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|-
 
|-
![[Captain]]
+
!{{L|Captain}}
 
|bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Quarters
 
|bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Quarters
 
|bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Dining Room
 
|bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Dining Room
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|-
 
|-
![[Captain of the guard|Captain of the Guard]]
+
!{{L|Captain of the guard|Captain of the Guard}}
 
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Quarters
 
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Quarters
 
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room
 
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room
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|-
 
|-
![[Champion]]
+
!{{L|Champion}}
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
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|-
 
|-
![[Chief medical dwarf]]
+
!{{L|Chief medical dwarf}}
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
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|-
 
|-
![[Count]]
+
!{{L|Count}}
 
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Bedroom
 
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Bedroom
 
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Dining Room
 
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Dining Room
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|-
 
|-
![[Diplomat]]
+
!{{L|Diplomat}}
 
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Bedroom
 
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Bedroom
 
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Dining Room
 
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Dining Room
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|-
 
|-
![[Duke]]
+
!{{L|Duke}}
 
|bgcolor="#FFFF20"|<span style="display:none">7</span>Grand Bedroom
 
|bgcolor="#FFFF20"|<span style="display:none">7</span>Grand Bedroom
 
|bgcolor="#FFFF20"|<span style="display:none">7</span>Grand Dining Room
 
|bgcolor="#FFFF20"|<span style="display:none">7</span>Grand Dining Room
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|-
 
|-
![[Dungeon master]]
+
!{{L|Dungeon master}}
 
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Quarters
 
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Quarters
 
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room
 
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room
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|-
 
|-
![[Expedition leader]]
+
!{{L|Expedition leader}}
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
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|-
 
|-
![[Forced administrator]]
+
!{{L|Forced administrator}}
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
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|-
 
|-
![[General]]
+
!{{L|General}}
 
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Quarters
 
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Quarters
 
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room
 
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room
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|-
 
|-
![[Hammerer]]
+
!{{L|Hammerer}}
 
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Quarters
 
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Quarters
 
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room
 
|bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room
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|-
 
|-
![[Lieutenant]]
+
!{{L|Lieutenant}}
 
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Quarters
 
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Quarters
 
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Dining Room
 
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Dining Room
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|-
 
|-
![[Manager]]
+
!{{L|Manager}}
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
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|-
 
|-
![[Mayor]]
+
!{{L|Mayor}}
 
|bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Quarters
 
|bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Quarters
 
|bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Dining Room
 
|bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Dining Room
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|-
 
|-
![[Militia captain]]
+
!{{L|Militia captain}}
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
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|-
 
|-
![[Militia commander]]
+
!{{L|Militia commander}}
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
 
|<span style="display:none">0</span>—
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|-
 
|-
![[Monarch]]
+
!{{L|Monarch}}
 
|bgcolor="#FFFF00"|<span style="display:none">8</span>Royal Bedroom
 
|bgcolor="#FFFF00"|<span style="display:none">8</span>Royal Bedroom
 
|bgcolor="#FFFF00"|<span style="display:none">8</span>Royal Dining Room
 
|bgcolor="#FFFF00"|<span style="display:none">8</span>Royal Dining Room
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|-
 
|-
![[Outpost liaison]]
+
!{{L|Outpost liaison}}
 
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Bedroom
 
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Bedroom
 
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Dining Room
 
|bgcolor="#FFFF40"|<span style="display:none">6</span>Great Dining Room
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|-
 
|-
![[Sheriff]]
+
!{{L|Sheriff}}
 
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Quarters
 
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Quarters
 
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Dining Room
 
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Dining Room
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|-
 
|-
![[Tax collector]]
+
!{{L|Tax collector}}
 
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Quarters
 
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Quarters
 
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Dining Room
 
|bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Dining Room
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*'''Econ Exempt''' - These dwarves don't need money to pay for goods or rooms after the [[Economy]] arrives.
 
*'''Econ Exempt''' - These dwarves don't need money to pay for goods or rooms after the [[Economy]] arrives.
 
*'''Military Screen Only''' - This position is only listed on the military screen.
 
*'''Military Screen Only''' - This position is only listed on the military screen.
*'''Jealous''' - These dwarves will become [[thought|upset]] if "lesser" dwarves have better rooms than they do.  They don't have to see the rooms to become upset, since they somehow just know such rooms exist.
+
*'''Jealous''' - These dwarves will become upset if other dwarves have better rooms than they do.
  
 
{| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;"
 
{| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;"
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| width=5% | '''Military Screen Only'''
 
| width=5% | '''Military Screen Only'''
 
| '''Jealous'''
 
| '''Jealous'''
 +
 +
|-
 +
! Arsenal Dwarf
 +
| 1
 +
| -
 +
|
 +
|
 +
| Exp.Leader/Mayor
 +
| -
 +
| 20
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
  
 
|-
 
|-
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|-
 
|-
! Diplomat*
+
! Diplomat
 
| 1
 
| 1
 
| -
 
| -
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|-
 
|-
! Dungeon Master*
+
! Dungeon Master
 
| 1
 
| 1
 
| -
 
| -
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|-
 
|-
! Forced Administrator*
+
! Forced Administrator
 
| 1
 
| 1
 
| -
 
| -
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|-
 
|-
! Hammerer*
+
! Hammerer
 
| 1
 
| 1
 
| 10:Royal Guard
 
| 10:Royal Guard
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|-
 
|-
! Outpost Liaison*
+
! Outpost Liaison
 
| 1
 
| 1
 
| -
 
| -
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|-
 
|-
! Tax Collector*
+
! Tax Collector
 
| 1
 
| 1
 
| -
 
| -
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| Yes
 
| Yes
 
|}
 
|}
''* Not currently implemented.''
+
 
  
 
==Appointed Nobles Selection==
 
==Appointed Nobles Selection==
Appointed nobles are chosen by the player. There are certain social skills that are relevant for each appointed noble's job, and not all dwarves will gain experience in a given skill. In fact, some dwarves will never gain experience in certain skills. This is determined by each dwarf's personal traits, and it is therefore important to select the dwarf with the appropriate set of traits for each position:
+
Appointed nobles can be chosen by the player, there are certain social skills that are relevant for each appointed noble job, not all dwarves gain experience in all the skills, as a matter of fact some dwarves will never gain experience in certain skills, this is determined by each dwarf personal traits, therefore it's important to select the dwarf with the appropriate set of traits for each position:
 +
 
 +
coming soon! work in progress... please don't delete hidden comments... ;)
 +
<!--
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! Attribute
 +
! Value Range
 +
! Value Points
 +
! Effect
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=4 | Psychological Trauma
 +
| 100
 +
| Doesn't really care about anything anymore.
 +
| rowspan=3 | This trait increases as dwarves witness death and suffer tragedy.  The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful if tragic side effect of running a bloody fort.  This trait often finds its way into experienced {{l|military|soldiers}}, who might watch {{l|friend|friends}} and comrades die as often as they kill {{l|goblin|goblins}}.
 +
|-
 +
| 67 - 99
 +
| Is a hardened individual.
 +
|-
 +
| 33 - 66
 +
| Is getting used to tragedy.
 +
|-
 +
| 0 - 32
 +
|
 +
| Nothing displayed.  Dwarf is not yet traumatized.
 +
|}
 +
 
 +
{| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;"
 +
|- style="background:#F2F2F2;"
 +
! Position
 +
! Anger<br />(Rage)
 +
! Self Consciousness<br />(Neurosis)
 +
! Friendliness<br />(Company)
 +
! Assertiveness<br />(Leadership)
 +
! Liberalism<br />(Rebelliousness)
 +
! Straightforwardness<br />(Honesty)
 +
! Altruism<br />(Helpfulness)
 +
! Cooperation<br />(Compromising)
 +
! Self Discipline<br />(Perseverance)
 +
! Cave Adaptation
 +
! Personality Trait Range
 +
|-
 +
! style="background:#F2F2F2;" rowspan="7" | Noble
 +
| rowspan="3" |    Enrage-able || rowspan="2" |          || rowspan="4" | Conversationalist || rowspan="4" | Persuader
 +
| rowspan="3" | Unhappy Noble Talker || rowspan="3" | Consoler            || rowspan="3" |  Happy Wounded Rescuer
 +
| rowspan="3" | Pacifier              || rowspan="7" | Break Duration || Unhappy Nauseated Outsider
 +
! style="background:#F2F2F2;" | Highest
 +
|-
 +
| Unhappy Outsider
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                              | rowspan="5" | Comedian                  || rowspan="5" |
 +
! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
|
 +
                                      |              Consoler / Flatterer ||
 +
|              Pacifier / Intimidator
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="3" | Non-Enrage-able                          || rowspan="3" |                  || rowspan="3" |
 +
| rowspan="3" |  happy noble talker || rowspan="3" | Flatterer / Liar    || rowspan="3" | Unhappy Wounded Rescuer
 +
| rowspan="3" | Intimidator
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Lowest
 +
|-
 +
! style="background:#F2F2F2;" rowspan="5" | Expedition Leader<br /><br />Mayor
 +
| rowspan="2" |                ||                        || rowspan="3" | Conversationalist || rowspan="3" | Persuader
 +
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 +
| rowspan="2" |                        || rowspan="5" | Break Duration
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                              | rowspan="4" | Comedian
 +
! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
|
 +
                                      |              Consoler / Flatterer ||
 +
|              Pacifier / Intimidator
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="2" |                                          || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |  happy noble talker || rowspan="2" |                      || rowspan="2" |
 +
| rowspan="2" |
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 +
|-
 +
! style="background:#F2F2F2;" rowspan="5" | Broker
 +
| rowspan="2" |                ||                        || rowspan="3" | Conversationalist || rowspan="3" | Persuader
 +
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 +
| rowspan="2" |                        || rowspan="5" | Break Duration
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                              | rowspan="4" | Comedian
 +
! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
|
 +
                                      |                                    ||
 +
|              Pacifier / Intimidator
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="2" |                                          || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |  happy noble talker || rowspan="2" | Flatterer / Liar    || rowspan="2" |
 +
| rowspan="2" |
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 +
|-
 +
! style="background:#F2F2F2;" rowspan="5" | Militia Commander<br /><br />Militia Captain
 +
| rowspan="2" |    Enrage-able ||                        || rowspan="3" |                  || rowspan="3" |
 +
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 +
| rowspan="2" |                        || rowspan="5" |
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                              | rowspan="4" |
 +
! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
|
 +
                                      |                                    ||
 +
|
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="2" |                                          || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 +
| rowspan="2" |
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 +
|-
 +
| Militia-Dwarf
 +
| rowspan="2" | Enrage-able          ||                        || rowspan="3" |  || rowspan="3" |
 +
| rowspan="2" |                      || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |          || rowspan="5" |
 +
! style="background:#F2F2F2;" | Very High
 +
|-
 +
                                      | rowspan="4" |
 +
  ! style="background:#F2F2F2;" | High
 +
|-
 +
|
 +
              |                      ||                                ||
 +
|
 +
! style="background:#F2F2F2;" | Neutral
 +
|-
 +
| rowspan="2" |                                  || rowspan="2" |                  || rowspan="2" |
 +
| rowspan="2" |    || rowspan="2" |  || rowspan="2" |
 +
| rowspan="2" |
 +
! style="background:#F2F2F2;" | Low
 +
|-                                                                             
 +
! style="background:#F2F2F2;" | Very Low
 +
 
 +
|-
 +
| Recovering Wounded
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| Very High<br />High<br />Neutral
 +
|}
 +
-->
  
 
==Bugs==
 
==Bugs==
 
Nobles appointed by the Duke, Count, or Baron cannot be manually assigned, and they never immigrate to your fortress - as a result, it is not possible to get a dungeon master, tax collector, or hammerer without modifying the raws.
 
Nobles appointed by the Duke, Count, or Baron cannot be manually assigned, and they never immigrate to your fortress - as a result, it is not possible to get a dungeon master, tax collector, or hammerer without modifying the raws.
  
Nobles may have impossible demands, like cardinal leather items (although this is not necessarily a bug. After all, dwarves are stupid).
+
Nobles may have impossible demands, like cardinal leather items.
  
 
{{gamedata}}
 
{{gamedata}}
  
 
{{Category|Nobles}}
 
{{Category|Nobles}}

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