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Editing v0.31:Mist
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− | Mist is created by | + | Mist is created by {{l|water}} falling from one {{l|Z-level}} to another. The mist is generated on levels below the top level (from which the water drops), but spreads out similar to miasma and therefore can appear even on the top level. Walking through mist generates a happy {{l|thought}} for a dwarf.<br> |
==Generating Mist== | ==Generating Mist== | ||
− | AncientEnemy [http://www.bay12games.com/forum/index.php?topic=34407.0] devised a convenient way to generate mist. This method relies on the fact that | + | AncientEnemy [http://www.bay12games.com/forum/index.php?topic=34407.0] devised a convenient way to generate mist. This method relies on the fact that {{l|screw pump|screw pumps}} pump {{l|water}} faster than water spreads out. |
− | Simply put, screw pumps are daisy chained (output to input) in a circle and then water is added to the system. Water is typically added by designating one of the inputs to the pump a | + | Simply put, screw pumps are daisy chained (output to input) in a circle and then water is added to the system. Water is typically added by designating one of the inputs to the pump a {{l|Pond|Pond}} and having dwarves fill it up. Once water is dropped from the floor above it is immediately sucked up by the next pump. Since there is falling water, mist is generated. Ahh, lovely waterfalls! |
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Pump Floor (z=1) | Pump Floor (z=1) | ||
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− | + | An example of a simple mist generator. The Z=0 level can be anything, a booze stockpile, barracks or even your {{L|Dwarven_atom_smasher|atom smasher}}. | |
*Evaporation is nonexistent as long as the pumps are working and the water is moving even above ground.{{Verify}} | *Evaporation is nonexistent as long as the pumps are working and the water is moving even above ground.{{Verify}} | ||
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*This system is generally only capable of maintaining a single 7/7 square of water, due to the way water descends z-levels. Any additional water put into the system will quickly overflow into the pump chamber (z=1). | *This system is generally only capable of maintaining a single 7/7 square of water, due to the way water descends z-levels. Any additional water put into the system will quickly overflow into the pump chamber (z=1). | ||
− | * | + | *Job cancellation spam is possible if the water is filled to greater than 4/7 and a dwarf walks were the water falls. |
+ | *Mud will form where ever the water falls. Subterranean {{L|tree}}s can sprout up and clog the system. Solutions to this problem include: {{l|road|paved roads}}, constructed floors or {{L|fortification}}s, or to simply channel out the space once the mist generator is running. | ||
+ | *The z=-1 layer can also be identical to the z=0 level. Mist will also be generated there. Because the water never touches the floor there, you don't have to worry about muddy tiles | ||
A movie [http://mkv25.net/dfma/movie-1292-ubermistgenerator] best illustrates the operation. | A movie [http://mkv25.net/dfma/movie-1292-ubermistgenerator] best illustrates the operation. | ||
+ | For {{l|fun}}, this same configuration can be used with {{l|magma}} [http://mkv25.net/dfma/movie-1303-crispyorc] as long as magma safe {{L|Screw pump|screwpump}}s are used. | ||
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