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Difference between revisions of "v0.31:Menu"

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==Main in-game Menu==
 
==Main in-game Menu==
 
  [[Image:MainMenuDF2010.png|right]]
 
  [[Image:MainMenuDF2010.png|right]]
* {{K|a}}: View Announcements - Displays recent [[Announcements]]
+
* {{K|a}}: View Announcements - Displays recent {{L|Announcements}}
 
* {{K|b}}: Building - [[#Building Menu|Building Menu]]
 
* {{K|b}}: Building - [[#Building Menu|Building Menu]]
 
* {{K|r}}: Reports -  [[#Combat reports screen|Combat reports screen]]
 
* {{K|r}}: Reports -  [[#Combat reports screen|Combat reports screen]]
* {{K|c}}: View civilizations - Shows [[Civilizations]] that have been met
+
* {{K|c}}: View civilizations - Shows {{L|Civilization}}s that have been met
 
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]]
 
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]]
* {{K|o}}: Set Order - [[DF2010:Standing orders|Orders Menu]]
+
* {{K|o}}: Set Order - {{L|Standing orders|Orders Menu}}
 
* {{K|k}}: Look Around  
 
* {{K|k}}: Look Around  
 
* {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]]
 
* {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]]
* {{K|m}}: Military - [[DF2010:Military interface|Military Interface]]
+
* {{K|m}}: Military - {{L|Military interface|Military Interface}}
 
* {{K|s}}: Squads - [[#Squads Menu|Squads Menu]]
 
* {{K|s}}: Squads - [[#Squads Menu|Squads Menu]]
 
* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]
 
* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]
 
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]
 
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]
 
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]
 
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]
* {{K|i}}: Zones - Place a [[Zone]]
+
* {{K|i}}: Zones - Place a {{L|Activity zone|Zone}}
 
* {{K|q}}: Set Building Tasks/Prefs -  
 
* {{K|q}}: Set Building Tasks/Prefs -  
* {{K|R}}: View Rooms/Buildings - View all [[Rooms]]
+
* {{K|R}}: View Rooms/Buildings - View all {{L|Room}}s
 
* {{K|t}}: View Items in Buildings
 
* {{K|t}}: View Items in Buildings
 
* {{K|v}}: View Units
 
* {{K|v}}: View Units
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* {{K|Tab}}: Move this menu/map - Moves the menu/map into another arrangement
 
* {{K|Tab}}: Move this menu/map - Moves the menu/map into another arrangement
 
* {{K|?}}: Help - [[#Help Screen|Help Screen]]
 
* {{K|?}}: Help - [[#Help Screen|Help Screen]]
* {{K|Esc}}: Options - Set [[Options]]
+
* {{K|Esc}}: Options - Set {{L|Options}}
 
* {{K|;}}: Movies
 
* {{K|;}}: Movies
* {{K|D}}:  Depot Access - View whether your [[Trade Depots]] can be reached by other civs
+
* {{K|D}}:  Depot Access - View whether your {{L|Trade depot}}s can be reached by other civs
 
* {{K|Space}}: Resume
 
* {{K|Space}}: Resume
 
* {{K|.}}: One-Step
 
* {{K|.}}: One-Step
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[[Image:BuildingMenu2010.png|right]]
 
[[Image:BuildingMenu2010.png|right]]
 
:This menu lists objects/buildings that can be placed.  Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.
 
:This menu lists objects/buildings that can be placed.  Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.
* Armor Stand ({{K|a}}) - Place a built [[Armor Stand]] (req. Furniture hauling)
+
* Armor Stand ({{K|a}}) - Place a built {{L|Armor stand}} (req. {{L|Furniture hauling}})
* Bed ({{K|b}}) - Place a built [[Bed]] (req. Furniture hauling)
+
* Bed ({{K|b}}) - Place a built {{L|Bed}} (req. {{L|Furniture hauling}})
* Seat ({{K|c}}) - Place a built [[Seat]] (req. Furniture hauling)
+
* Seat ({{K|c}}) - Place a built {{L|Throne}} (req. {{L|Furniture hauling}})
* Burial Receptacle ({{K|n}}) - Place a built [[Coffin]] (req. Furniture hauling)
+
* Burial Receptacle ({{K|n}}) - Place a built {{L|Coffin}} (req. {{L|Furniture hauling}})
* Door ({{K|d}}) - Place a built [[Door]] (req. Furniture hauling)
+
* Door ({{K|d}}) - Place a built {{L|Door}} (req. {{L|Furniture hauling}})
* Floodgate ({{K|x}}) - Place a built [[Floodgate]] (req. Furniture hauling)
+
* Floodgate ({{K|x}}) - Place a built {{L|Floodgate}} (req. {{L|Furniture hauling}})
* Floor Hatch ({{K|H}}) - Place a built [[Floor Hatch]] (req. Furniture hauling)
+
* Floor Hatch ({{K|H}}) - Place a built {{L|Floor hatch}} (req. {{L|Furniture hauling}})
* Wall Grate ({{K|W}}) - Place a built [[Wall Grate]] (req. Furniture hauling)
+
* Wall Grate ({{K|W}}) - Place a built {{L|Wall grate}} (req. {{L|Furniture hauling}})
* Floor Grate ({{K|G}}) - Place a built [[Floor Grate]] (req. Furniture hauling)
+
* Floor Grate ({{K|G}}) - Place a built {{L|Floor grate}} (req. {{L|Furniture hauling}})
* Vertical Bars ({{K|B}}) - Place a built [[Vertical Bars]] (req. Furniture hauling)
+
* Vertical Bars ({{K|B}}) - Place {{L|Vertical bars}} (req. {{L|Furniture hauling}})
* Floor Bars ({{K|Alt}}+({{K|b}}) - Place a built [[Floor Bars]] (req. Furniture hauling)
+
* Floor Bars ({{K|Alt}}+({{K|b}}) - Place {{L|Floor bars}} (req. {{L|Furniture hauling}})
* Cabinet ({{K|f}}) - Place a built [[Cabinet]] (req. Furniture hauling)
+
* Cabinet ({{K|f}}) - Place a built {{L|Cabinet}} (req. {{L|Furniture hauling}})
* Container ({{K|h}}) - Place a built [[Container]] (req. Furniture hauling)
+
* Container ({{K|h}}) - Place a built {{L|Container}} (req. {{L|Furniture hauling}})
* Kennels ({{K|k}}) - Construct a [[Kennel]] (req. {{L|animal training}}, {{L|Animal dissector|small animal dissection}} and/or {{L|trapping}} labor)
+
* Kennels ({{K|k}}) - Construct a {{L|Kennel}} (req. {{L|animal training}}, {{L|small animal dissection}} and/or {{L|trapping}} labor)
* Farm Plot ({{K|p}}) - Place a [[Farm]] (req. {{L|Farming}} labor)
+
* Farm Plot ({{K|p}}) - Place a {{L|Farm}} (req. {{L|Farming (fields)}} labor)
* Weapon Rack ({{K|r}}) - Place a built [[Weapon Rack]] (req. Furniture hauling)
+
* Weapon Rack ({{K|r}}) - Place a built {{L|Weapon rack}} (req. {{L|Furniture hauling}})
* Statue ({{K|s}}) - Place a built [[Statue]] (req. Furniture hauling)
+
* Statue ({{K|s}}) - Place a built {{L|Statue}} (req. {{L|Furniture hauling}})
* Table ({{K|t}}) - Place a built [[Table]] (req. Furniture hauling)
+
* Table ({{K|t}}) - Place a built {{L|Table}} (req. {{L|Furniture hauling}})
* Paved Road ({{K|o}}) - Build a [[Paved Road]] (req. {{L|Architect}} labor)
+
* Paved Road ({{K|o}}) - Build a {{L|Paved road}} (req. {{L|Architecture}} labor)
* Dirt Road ({{K|O}}) - Build a [[Dirt Road]] (req. {{L|Architect}} labor)
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* Dirt Road ({{K|O}}) - Build a {{L|Dirt road}} (req. {{L|Architecture}} labor)
* Bridge ({{K|g}}) - Build a [[Bridge]] (req. {{L|Architect}} labor)
+
* Bridge ({{K|g}}) - Build a {{L|Bridge}} (req. {{L|Architecture}} labor)
* Well ({{K|l}}) - Build a [[Well]] (req. {{L|Architect}} labor)
+
* Well ({{K|l}}) - Build a {{L|Well}} (req. {{L|Architecture}} labor)
 
* Siege Engines ({{K|i}})
 
* Siege Engines ({{K|i}})
 
** Ballista ({{K|b}})
 
** Ballista ({{K|b}})
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* Workshops ({{K|w}}) - [[#Workshops Menu|Workshops Menu]]  - Menu to build various {{L|Workshops}}
 
* Workshops ({{K|w}}) - [[#Workshops Menu|Workshops Menu]]  - Menu to build various {{L|Workshops}}
 
* Furnaces ({{K|e}}) - [[#Furnaces Menu|Furnaces Menu]]  - Menu to build various {{L|Furnace}}
 
* Furnaces ({{K|e}}) - [[#Furnaces Menu|Furnaces Menu]]  - Menu to build various {{L|Furnace}}
* Glass Window ({{K|y}}) - Place a built [[Glass Window]] (req. Furniture hauling]]
+
* Glass Window ({{K|y}}) - Place a built {{L|Glass window}} (req. {{L|Furniture hauling}})
* Gem Window ({{K|Y}}) - Create a [[Gem Window]] ('''with job''')
+
* Gem Window ({{K|Y}}) - Create a {{L|Gem window}} ('''with job''')
 
* Wall/Floor/Stairs ({{K|C}})
 
* Wall/Floor/Stairs ({{K|C}})
** Wall ({{K|w}}) - Build a [[Wall]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
+
** Wall ({{K|w}}) - Build a {{L|Wall}} (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Floor ({{K|f}}) - Build a [[Floor]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
+
** Floor ({{K|f}}) - Build a {{L|Floor}} (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
+
** Ramp ({{K|r}}) - Build a {{L|Ramp}} (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Up Stair ({{K|u}}) - Build a [[Up Stair]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
+
** Up Stair ({{K|u}}) - Build a {{L|Up stair}} (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Down Stair ({{K|d}}) - Build a [[Down Stair]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
+
** Down Stair ({{K|d}}) - Build a {{L|Down stair}} (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Up/Down Stair ({{K|x}}) - Build a [[Stairs|Up/Down Stair]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
+
** Up/Down Stair ({{K|x}}) - Build a {{L|Stairs|Up/Down Stair}} (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
+
** Fortification ({{K|F}}) - Build a {{L|Fortification}} (req. {{L|Masonry}}/{{L|Carpenter}} labor)
* Trade Depot ({{K|D}}) - Construct a [[Trade Depot]]
+
* Trade Depot ({{K|D}}) - Construct a {{L|Trade depot}}
 
* Traps/Levers ({{K|T}})
 
* Traps/Levers ({{K|T}})
** Stone-Fall Trap ({{K|s}}) - Build a [[Stone-Fall Trap]] (req. {{L|Mechanic}} labor)
+
** Stone-Fall Trap ({{K|s}}) - Build a {{L|Trap|Stone-fall trap}} (req. {{L|Mechanics}} labor)
** Weapon Trap ({{K|w}}) - Build a [[Weapon Trap]] (req. {{L|Mechanic}} labor)
+
** Weapon Trap ({{K|w}}) - Build a {{L|Weapon trap}} (req. {{L|Mechanics}} labor)
** Lever ({{K|l}}) - Build a [[Lever]] (req. {{L|Mechanic}} labor)
+
** Lever ({{K|l}}) - Build a {{L|Lever}} (req. {{L|Mechanics}} labor)
** Pressure Plate ({{K|p}}) - Build a [[Pressure Plate]] (req. {{L|Mechanic}} labor)
+
** Pressure Plate ({{K|p}}) - Build a {{L|Pressure plate}} (req. {{L|Mechanics}} labor)
** Cage Trap ({{K|c}}) - Build a [[Cage Trap]] (req. {{L|Mechanic}} labor)
+
** Cage Trap ({{K|c}}) - Build a {{L|Cage trap}} (req. {{L|Mechanics}} labor)
** Upright Spear/Spike ({{K|S}}) - Build a [[Trap|Upright Spear/Spike]] (req. {{L|Mechanic}} labor)
+
** Upright Spear/Spike ({{K|S}}) - Build a {{L|Trap|Upright Spear/Spike}} (req. {{L|Mechanics}} labor)
 
* Machine Components ({{K|M}})
 
* Machine Components ({{K|M}})
** Screw Pump ({{K|s}}) - Build a [[Screw Pump]] (req. {{L|Mechanic}} labor)
+
** Screw Pump ({{K|s}}) - Build a {{L|Screw pump}} (req. {{L|Mechanics}} labor)
** Water Wheel ({{K|w}}) - Build a [[Water Wheel]] (req. {{L|Mechanic}} labor)
+
** Water Wheel ({{K|w}}) - Build a {{L|Water wheel}} (req. {{L|Mechanics}} labor)
** Windmill ({{K|m}}) - Build a [[Windmill]] (req. {{L|Mechanic}} labor)
+
** Windmill ({{K|m}}) - Build a {{L|Windmill}} (req. {{L|Mechanics}} labor)
** Gear Assembly ({{K|g}}) - Build a [[Gear Assembly]] (req. {{L|Mechanic}} labor)
+
** Gear Assembly ({{K|g}}) - Build a {{L|Gear assembly}} (req. {{L|Mechanics}} labor)
** Horizontal Axle ({{K|h}}) - Build a [[Horizontal Axle]] (req. {{L|Mechanic}} labor)
+
** Horizontal Axle ({{K|h}}) - Build a {{L|Horizontal axle}} (req. {{L|Mechanics}} labor)
** Vertical Axle ({{K|v}}) - Build a [[Vertical Axle]] (req. {{L|Mechanic}} labor)
+
** Vertical Axle ({{K|v}}) - Build a {{L|Vertical axle}} (req. {{L|Mechanics}} labor)
* Support ({{K|S}}) - Construct a [[Support]] ('''with job''')
+
* Support ({{K|S}}) - Construct a {{L|Support}} (req. {{L|Architecture}} labor)
* Animal Trap ({{K|m}}) - Place an [[Animal Trap]] (with hauling)
+
* Animal Trap ({{K|m}}) - Place an {{L|Animal trap}} (with hauling)
* Restraint ({{K|v}}) - Place a [[Restraint]] (req. Furniture hauling)
+
* Restraint ({{K|v}}) - Place a {{L|Restraint}} (req. {{L|Furniture hauling}})
* Cage ({{K|j}}) - Place a built [[Cage]] (req. Furniture hauling)
+
* Cage ({{K|j}}) - Place a built {{L|Cage}} (req. {{L|Furniture hauling}})
* Archery Target ({{K|A}}) - Build an [[Archery Target]] (req. {{L|Architect}} labor)
+
* Archery Target ({{K|A}}) - Build an {{L|Archery target}} (req. {{L|Architecture}} labor)
* Traction Bench ({{K|R}}) - Place a [[Traction Bench]] (req. Furniture hauling)
+
* Traction Bench ({{K|R}}) - Place a {{L|Traction bench}} (req. {{L|Furniture hauling}})
 
==== Workshops Menu ====
 
==== Workshops Menu ====
 
[[Image:Workshops Menu.png|right]]
 
[[Image:Workshops Menu.png|right]]
 
*Leather works ({{K|e}}) - Build a {{L|Leather works}} (req. {{L|Leatherworking}} labor)
 
*Leather works ({{K|e}}) - Build a {{L|Leather works}} (req. {{L|Leatherworking}} labor)
 
*Quern ({{K|q}}) - Build a {{L|Quern}} (req. {{L|Milling}} labor)
 
*Quern ({{K|q}}) - Build a {{L|Quern}} (req. {{L|Milling}} labor)
*Millstone ({{K|M}}) - Build a {{L|Millstone}} (req. {{L|Mechanic}} labor)
+
*Millstone ({{K|M}}) - Build a {{L|Millstone}} (req. {{L|Mechanics}} labor)
 
*Loom ({{K|o}}) - Build a {{L|Loom}} (req. {{L|Weaving}} labor)
 
*Loom ({{K|o}}) - Build a {{L|Loom}} (req. {{L|Weaving}} labor)
*Clothier’s Shop ({{K|k}}) - Build a {{L|Clothier's shop}} (req. {{L|Clothesmaking}} labor)
+
*Clothier's Shop ({{K|k}}) - Build a {{L|Clothier's shop}} (req. {{L|Clothesmaking}} labor)
*Bowyer’s Workshop ({{K|b}}) - Build a {{L|Bowyer's workshop}} (req. {{L|Bowyer}} labor)
+
*Bowyer's Workshop ({{K|b}}) - Build a {{L|Bowyer's workshop}} (req. {{L|Crossbow-making}} labor)
*Carpenter’s Workshop ({{K|c}})  - Build a {{L|Carpenter's workshop}} (req. {{L|Carpentry}} labor)
+
*Carpenter's Workshop ({{K|c}})  - Build a {{L|Carpenter's workshop}} (req. {{L|Carpentry}} labor)
*Metalsmith’s Forge ({{K|f}}) - Build a {{L|Metalsmith's forge}} (req. {{L|Weaponsmithing}}/{{L|Armoring}}/{{L|Blacksmithing}}/{{L|Metalcrafting}} labor)
+
*Metalsmith's Forge ({{K|f}}) - Build a {{L|Metalsmith's forge}} (req. {{L|Weaponsmithing}}/{{L|Armoring}}/{{L|Blacksmithing}}/{{L|Metalcrafting}} labor)
 
*Magma Forge ({{K|v}}) - Build a {{L|Magma forge}} (req. {{L|Weaponsmithing}}/{{L|Armoring}}/{{L|Blacksmithing}}/{{L|Metalcrafting}} labor)
 
*Magma Forge ({{K|v}}) - Build a {{L|Magma forge}} (req. {{L|Weaponsmithing}}/{{L|Armoring}}/{{L|Blacksmithing}}/{{L|Metalcrafting}} labor)
*Jeweler’s Workshop ({{K|j}}) - Build a {{L|Jeweler's workshop}} (req. {{L|Gem Cutting}} or {{L|Gem Setting}} labor)
+
*Jeweler's Workshop ({{K|j}}) - Build a {{L|Jeweler's workshop}} (req. {{L|Gem cutting}} or {{L|Gem setting}} labor)
*Mason’s Workshop ({{K|m}}) - Build a {{L|Mason's workshop}} (req. {{L|Masonry}} labor)
+
*Mason's Workshop ({{K|m}}) - Build a {{L|Mason's workshop}} (req. {{L|Masonry}} labor)
*Butcher’s Shop ({{K|u}}) - Build a {{L|Butcher's shop}} (req. {{L|Butchery}} labor)
+
*Butcher's Shop ({{K|u}}) - Build a {{L|Butcher's shop}} (req. {{L|Butchery}} labor)
*Tanner’s Shop ({{K|n}}) - Build a {{L|Tanner's shop}} (req. {{L|Tanning}} labor)
+
*Tanner's Shop ({{K|n}}) - Build a {{L|Tanner's shop}} (req. {{L|Tanning}} labor)
*Craftsdwarf’s Workshop ({{K|r}}) - Build a {{L|Craftsdwarf's workshop}} (req. {{L|Woodcrafting}}/{{L|Bone Carving}}/{{L|Stonecrafting}} labor)
+
*Craftsdwarf's Workshop ({{K|r}}) - Build a {{L|Craftsdwarf's workshop}} (req. {{L|Woodcrafting}}/{{L|Bone carving}}/{{L|Stonecrafting}} labor)
*Siege Workshop ({{K|s}}) - Build a {{L|Siege workshop}} (req. {{L|Siege Engineering}} labor)
+
*Siege Workshop ({{K|s}}) - Build a {{L|Siege workshop}} (req. {{L|Siege engineering}} labor)
*Mechanic’s Workshop ({{K|t}}) - Build a {{L|Mechanic's workshop}} (req. {{L|Mechanics}} labor)
+
*Mechanic's Workshop ({{K|t}}) - Build a {{L|Mechanic's workshop}} (req. {{L|Mechanics}} labor)
 
*Still ({{K|l}}) - Build a {{L|Still}} (req. {{L|Brewing}} labor)
 
*Still ({{K|l}}) - Build a {{L|Still}} (req. {{L|Brewing}} labor)
*Farmer’s Workshop ({{K|w}}) - Build a {{L|Farmer's workshop}} (req. {{L| Plant processing }}/{{L|Milking}}/{{L|Cheese making }} labor)
+
*Farmer's Workshop ({{K|w}}) - Build a {{L|Farmer's workshop}} (req. {{L|Plant processing}}/{{L|Milking}}/{{L|Cheese making}} labor)
 
*Kitchen ({{K|z}}) - Build a {{L|Kitchen}} (req. {{L|Cooking}} labor)
 
*Kitchen ({{K|z}}) - Build a {{L|Kitchen}} (req. {{L|Cooking}} labor)
*Fishery ({{K|h}}) - Build a {{L|Fishery}} (req. {{L|Fishing}}/{{L|Fish Cleaning}} labor)
+
*Fishery ({{K|h}}) - Build a {{L|Fishery}} (req. {{L|Fishing}}/{{L|Fish cleaning}} labor)
*Ashery ({{K|y}}) - Build an {{L|Ashery}} (req. {{L|Potash Making}} or {{L|Lye Making}} labor)
+
*Ashery ({{K|y}}) - Build an {{L|Ashery}} (req. {{L|Potash making}} or {{L|Lye making}} labor)
*Dyer’s Shop ({{K|d}}) - Build a {{L|Dyer's shop}} (req. {{L|Dyer}} labor)
+
*Dyer's Shop ({{K|d}}) - Build a {{L|Dyer's shop}} (req. {{L|Dyeing}} labor)
*Soap Maker’s Workshop ({{K|S}}) - Build a {{L|Soap maker's workshop}} (req. {{L|Soap Making}} labor)
+
*Soap Maker's Workshop ({{K|S}}) - Build a {{L|Soap maker's workshop}} (req. {{L|Soap making}} labor)
 
{{-}}
 
{{-}}
  
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[[Image:FurnacesMenu.png|right]]
 
[[Image:FurnacesMenu.png|right]]
 
*Wood Furnce ({{K|w}}) - Build a {{L|Wood furnace}} (req. {{L|Architecture}} labor)
 
*Wood Furnce ({{K|w}}) - Build a {{L|Wood furnace}} (req. {{L|Architecture}} labor)
*Smelter ({{K|s}}) - Build a {{L|Smelter}} (req. {{L|Architecture}} and {{L|Masonry}} labor)
+
*Smelter ({{K|s}}) - Build a {{L|Smelter}} (req. {{L|Architecture}} and {{L|Masonry}} labor)
 
*Glass Furnace ({{K|g}}) - Build a {{L|Glass furnace}} (req. {{L|Architecture}} and  {{L|Masonry}}/{{L|Metalsmithing}} labor)
 
*Glass Furnace ({{K|g}}) - Build a {{L|Glass furnace}} (req. {{L|Architecture}} and  {{L|Masonry}}/{{L|Metalsmithing}} labor)
*Kiln ({{K|k}}) - Build a {{L|Kiln}} (req. {{L|Architecture}} and {{L|Masonry}} labor)
+
*Kiln ({{K|k}}) - Build a {{L|Kiln}} (req. {{L|Architecture}} and {{L|Masonry}} labor)
 
*Magma Smelter ({{K|l}}) - Build a {{L|Magma smelter}} (req. {{L|Architecture}} and  {{L|Masonry}} labor)
 
*Magma Smelter ({{K|l}}) - Build a {{L|Magma smelter}} (req. {{L|Architecture}} and  {{L|Masonry}} labor)
 
*Magma Glass Furnace ({{K|a}}) - Build a {{L|Magma glass furnace}} (req. {{L|Architecture}} and  {{L|Masonry}}/{{L|Metalsmithing}} labor)
 
*Magma Glass Furnace ({{K|a}}) - Build a {{L|Magma glass furnace}} (req. {{L|Architecture}} and  {{L|Masonry}}/{{L|Metalsmithing}} labor)
Line 221: Line 221:
 
[[Image:NoblesScreen2010.png|right|480px|225px]]
 
[[Image:NoblesScreen2010.png|right|480px|225px]]
 
:In this screen various {{L|nobles}} can be assigned/removed.  See the {{L|nobles}} article for details on nobles, their requirements/demands/mandates.
 
:In this screen various {{L|nobles}} can be assigned/removed.  See the {{L|nobles}} article for details on nobles, their requirements/demands/mandates.
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it’s empty, otherwise opens the View screen for that unit.
+
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.
 
*{{K|r}}:  Replace - Replace the current position if possible, or place if empty.
 
*{{K|r}}:  Replace - Replace the current position if possible, or place if empty.
 
*{{K|s}}:  Settings - Only available for the {{L|broker}}
 
*{{K|s}}:  Settings - Only available for the {{L|broker}}
Line 235: Line 235:
 
*F - [[#Justice Screen|Justice]]
 
*F - [[#Justice Screen|Justice]]
 
*G - Date - Day Month, Year, Early/Middle/Late Season - {{L|Trade}} caravans arrive late in the month.  Elves/Humans/Dwarves : Spring/Summer/Autumn
 
*G - Date - Day Month, Year, Early/Middle/Late Season - {{L|Trade}} caravans arrive late in the month.  Elves/Humans/Dwarves : Spring/Summer/Autumn
*H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of {{L|immigrants}}, and {{L|sieges}}.  The wealth of unground structures you can’t see is listed here.  “?” at the end of a value means you haven’t had your bookkeep keep records precise enough to know the exact value yet.
+
*H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of {{L|immigrants}}, and {{L|sieges}}.  The wealth of unground structures you can't see is listed here.  “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
 
*I: How much wealth you have acquired through trade, or traded away (Import/Export)
 
*I: How much wealth you have acquired through trade, or traded away (Import/Export)
 
*J: How much food you have.  Other contains prepared meals, as well as some inedible plants.
 
*J: How much food you have.  Other contains prepared meals, as well as some inedible plants.
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*A: Animal type.  Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves.
 
*A: Animal type.  Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves.
 
*B: Gender:  Amulet is Female, Bag (circle with arrow) is male.
 
*B: Gender:  Amulet is Female, Bag (circle with arrow) is male.
*C: Who owns the animal.  Animals marked unavailable can’t be adopted.  Animals marked “Ready for Slaughter will be slaughtered by a butcher at a butcher’s shop.  Cats are marked as Uninterested and can’t be set as available, cats will adopt dwarves themselves.
+
*C: Who owns the animal.  Animals marked unavailable can't be adopted.  Animals marked “Ready for Slaughter will be slaughtered by a butcher at a butcher's shop.  Cats are marked as Uninterested and can't be set as available, cats will adopt dwarves themselves.
 
*{{K| ↓}}{{K|↑}} - Move between animals
 
*{{K| ↓}}{{K|↑}} - Move between animals
 
*{{K|Enter}} - Toggle pet availability (not possible on untamed or cats)
 
*{{K|Enter}} - Toggle pet availability (not possible on untamed or cats)
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:This screen allows you to control what food is processed in which manner.
 
:This screen allows you to control what food is processed in which manner.
 
*A: Type of food
 
*A: Type of food
*B: Count for that food.  “?” at the end of a value means you haven’t had your bookkeep keep records precise enough to know the exact value yet.
+
*B: Count for that food.  “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
 
*C: Whether a food is available to be cooked if possible. Blue=Yes/Red=No
 
*C: Whether a food is available to be cooked if possible. Blue=Yes/Red=No
 
*D: Whether a food is available to be brewed if possible. Blue=Yes/Red=No
 
*D: Whether a food is available to be brewed if possible. Blue=Yes/Red=No
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:This screen lists every item in your fortress.
 
:This screen lists every item in your fortress.
 
*A: General item grouping
 
*A: General item grouping
*B: Count of each general type “?” at the end of a value means you haven’t had your bookkeep keep records precise enough to know the exact value yet.
+
*B: Count of each general type “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
 
*C: individual kinds of items.  Items of the same kind but different {{L|quality}} are grouped together unless {{K|Tab}} is pressed.
 
*C: individual kinds of items.  Items of the same kind but different {{L|quality}} are grouped together unless {{K|Tab}} is pressed.
 
*{{K|tab}}: Mode - Changes between listing single items, and grouping items of different quality but same type together.
 
*{{K|tab}}: Mode - Changes between listing single items, and grouping items of different quality but same type together.
Line 290: Line 290:
  
 
==== Justice Screen ====
 
==== Justice Screen ====
[[Image:JusticeScreen2010.png|right|480px]]
+
[[Image:JusticeScreen2010.png|right|480px]]
 
:Lists information about Justic at your fortress
 
:Lists information about Justic at your fortress
 
{{-}}
 
{{-}}

Revision as of 21:31, 21 March 2011

This article is about an older version of DF.

Main in-game Menu

MainMenuDF2010.png

Building Menu

BuildingMenu2010.png
This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.

Workshops Menu

Workshops Menu.png


Furnaces Menu

FurnacesMenu.png


Combat reports Screen

Designations Menu

DesignateMenu2010.png

The Designations Menu (accessed by d provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.

Jobs Screen

JobsScreen2010.png


Squads Menu

SquadsMenu2010.png
This menu allows you to manage your squads


Notes Menu

NotesMenu2010.png
Allows the placement of notes, also referred to as “points”. Required to create patrol routes, often used to label levers so you can remember what they are connected to.
  • p: Place - Places a note on the cursor
  • d: Delete - Deletes notes on the cursor
  • n: Name - Name/label the note placed at this point
  • t: Note text - Add additional information for the note
  • c: Change symbol selector - Change which part of the symbol is being modified with +- */, forecolor, backcolor, or symbol.
  • s: Adopt selected symbol - Makes all future notes use the selected options .
  • +- */ - Modify currently selected (using c) part of the symbol
  • r:Routes – #Routes Menu allows linking of Notes/points together to form routes for patrols.


Routes Menu

RoutesMenu2010.png
  • a: Add route - Create a new route.
  • e: Edit waypts - Edit points that make up the route.
    • a: Add waypt - Add current point to route.
    • d: Add waypt - Delete current point from route.
    • p: Add waypt - Finish editing route.
  • d: Del route - Delete currently selected route.
  • n: Name route - Name current route
  • c: Center - Center on route.
  • +- */ - Select different routes
  • p: Back to points/notes - Return to Notes menu


Burrows Menu

BurrowsMenu2010.png
This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work
  • a: Add new burrow - Create a new burrow
  • d: Delete - Delete currently selected burrow
  • +- */: Change selection - Switch burrows
  • Enter: Define this burrow - Select areas that make up burrow, multiple areas can be created.
    • c: Change symbol selector - Change which part of the symbol is being modified with +- */, forecolor, backcolor, or symbol.
    • +- */ - Modify currently selected (using c) part of the symbol
  • c: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow.
  • z: Center on burrow
  • Esc: Done


Stockpiles Menu

StockpilesMenu2010.png
Creates stockpiles, dwarves will place items in the appropriate stockpile if they have the correct hauling labor.
  • a: Animal - Stores animals in cages/traps, empty cages/traps
  • f: Food - Stores food and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/ect.)
  • u: Furniture Storage - Stores furniture and siege ammo
  • y: Graveyard - Stores dead dwarves
  • r: Refuse - Stores garbage/dead animals/bones/skulls/shells
  • s: Stone - Stores stone/ore
  • w: Wood - Stores wood
  • e: Gem - Stores rough/cut gems
  • b: Bar/Block - Stores bars (Metal/Coal/Potash/Ash/Pearlash/Soap), and Blocks (Stone/Glass)
  • h: Cloth - Stores cloth/thread
  • l: Leather - Stores leather
  • z: Ammo - Stores Bolts/Arrows/Blowdarts
  • n: Coins - Stores coins
  • g: Finished Goods - Stores finished goods (chains/crafts/clothing (not armor)/splints/crutches/more)
  • p: Weapons - Stores weapons/trap components
  • d: Armor - Stores armor
  • c: Customer Stockpile - Build custom stockpile (define with t)
  • t: Custom Settings - Define custom stockpile
  • / *: Reserved Barrels - 0 - ???
  • -:+: Reserved Bins - 0 - ???
  • x: Remove Designation - Remove stockpiles
  • Enter: Select - Place start/end corner of stockpile.

Hot Keys Menu

HotKeysMenu2010.png
Allows the editing of hotkeys. Pressing a hotkey, F1-F8 or Shift F1-F8 zooms to that location.
  • F#: Select line F#
  • Shift+F#: Select line Shift+F#
  • n: Change Name - Name this hotkey
  • z: Zoom Here - Set screen to zoom the the current location when selected hotkey is pressed.


Nobles Screen

NoblesScreen2010.png
In this screen various Template:L can be assigned/removed. See the Template:L article for details on nobles, their requirements/demands/mandates.
  • Enter: View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.
  • r: Replace - Replace the current position if possible, or place if empty.
  • s: Settings - Only available for the Template:L


Status Screen

StatusScreen2010.png
Shows basic Fortress status.
  • A - Animals
  • B - Kitchen
  • C - Stone
  • D - Stocks
  • E - Health
  • F - Justice
  • G - Date - Day Month, Year, Early/Middle/Late Season - Template:L caravans arrive late in the month. Elves/Humans/Dwarves : Spring/Summer/Autumn
  • H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of Template:L, and Template:L. The wealth of unground structures you can't see is listed here. “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
  • I: How much wealth you have acquired through trade, or traded away (Import/Export)
  • J: How much food you have. Other contains prepared meals, as well as some inedible plants.
  • - Move sub-menu
  • Enter - Select sub-menu


Animals Screen

AnimalsScreen2010.png
This shows information about all tame animals at your fortress.
  • A: Animal type. Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves.
  • B: Gender: Amulet is Female, Bag (circle with arrow) is male.
  • C: Who owns the animal. Animals marked unavailable can't be adopted. Animals marked “Ready for Slaughter will be slaughtered by a butcher at a butcher's shop. Cats are marked as Uninterested and can't be set as available, cats will adopt dwarves themselves.
  • - Move between animals
  • Enter - Toggle pet availability (not possible on untamed or cats)
  • b - Slaughter


Kitchen Screen

KitchenScreen2010.png
This screen allows you to control what food is processed in which manner.
  • A: Type of food
  • B: Count for that food. “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
  • C: Whether a food is available to be cooked if possible. Blue=Yes/Red=No
  • D: Whether a food is available to be brewed if possible. Blue=Yes/Red=No
  • - Move between food items
  • c - Toggle cook.
  • b - Toggle brew.


Stone Screen

StoneScreen2010.png
This screen lets you restrict usage of stone to specific tasks. All possible stones are listed here.
  • A: Type of Stone/ore/bar.
  • B: Various reactions that this item is a part of (these can be selected for more information)
  • Enter - Mark stone economic/non-economic


Stocks Screen

StocksScreen2010.png
This screen lists every item in your fortress.
  • A: General item grouping
  • B: Count of each general type “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
  • C: individual kinds of items. Items of the same kind but different Template:L are grouped together unless Tab is pressed.
  • tab: Mode - Changes between listing single items, and grouping items of different quality but same type together.
  • z: Zoom - only available after pressing tab, zooms screen to selected item.
  • v: View - only available after pressing tab, views information on selected item.
  • m: Melt - Marks/unmarks item or group to be melted
  • f: Forbid - Marks/unmarks item or group to be forbiden
  • d: Dump - Marks/unmarks item or group to be dumped
  • h: Hide - Marks/unmarks item or group to be hidden


Health Screen

HealthScreen2010.png
Lists all types of health information about tamed animals and dwarves in your fortress. Only visible if you have appointed a Template:L.


Justice Screen

JusticeScreen2010.png
Lists information about Justic at your fortress


Help Screen

HelpScreen2010.png