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Editing v0.31:Menu

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{{quality|Exceptional|15:16, 18 April 2011 (UTC)}}
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{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}
 
{{av}}
 
{{av}}
 
{{Expand Topic}}
 
 
The purpose of this page is to help players look up the meaning of user interface elements. See [[Dwarf_fortress_mode#Gameplay_User_Interface|Gameplay User Interface]] for more general information about the UI.
 
 
 
==Main in-game Menu==
 
==Main in-game Menu==
  [[Image:MainMenuv0.31.png|right]]
+
  [[Image:MainMenuDF2010.png|right]]
* {{K|a}}: View Announcements - Displays recent [[Announcement]]s
+
* {{K|a}}: View Announcements - Displays recent {{L|Announcements}}
 
* {{K|b}}: Building - [[#Building Menu|Building Menu]]
 
* {{K|b}}: Building - [[#Building Menu|Building Menu]]
 
* {{K|r}}: Reports -  [[#Combat reports screen|Combat reports screen]]
 
* {{K|r}}: Reports -  [[#Combat reports screen|Combat reports screen]]
* {{K|c}}: View civilizations - Shows [[Civilization]]s that have been met
+
* {{K|c}}: View civilizations - Shows {{L|Civilization}}s that have been met
 
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]]
 
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]]
* {{K|o}}: Set Order - [[Standing orders|Orders Menu]]
+
* {{K|o}}: Set Order - {{L|Standing orders|Orders Menu}}
 
* {{K|k}}: Look Around  
 
* {{K|k}}: Look Around  
 
* {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]]
 
* {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]]
* {{K|m}}: Military - [[Military interface|Military Interface]]
+
* {{K|m}}: Military - {{L|Military interface|Military Interface}}
 
* {{K|s}}: Squads - [[#Squads Menu|Squads Menu]]
 
* {{K|s}}: Squads - [[#Squads Menu|Squads Menu]]
 
* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]
 
* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]
 
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]
 
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]
 
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]
 
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]
* {{K|i}}: Zones - Place a [[Activity zone|Zone]]
+
* {{K|i}}: Zones - Place a {{L|Activity zone|Zone}}
 
* {{K|q}}: Set Building Tasks/Prefs -  
 
* {{K|q}}: Set Building Tasks/Prefs -  
* {{K|R}}: View Rooms/Buildings - View [[Room]]s and [[Building list|Building List]]
+
* {{K|R}}: View Rooms/Buildings - View all {{L|Room}}s
 
* {{K|t}}: View Items in Buildings
 
* {{K|t}}: View Items in Buildings
 
* {{K|v}}: View Units
 
* {{K|v}}: View Units
Line 31: Line 26:
 
* {{K|Tab}}: Move this menu/map - Moves the menu/map into another arrangement
 
* {{K|Tab}}: Move this menu/map - Moves the menu/map into another arrangement
 
* {{K|?}}: Help - [[#Help Screen|Help Screen]]
 
* {{K|?}}: Help - [[#Help Screen|Help Screen]]
* {{K|Esc}}: Options - Set [[Dwarf fortress mode#Options Screen|Options]]
+
* {{K|Esc}}: Options - Set {{L|Options}}
 
* {{K|;}}: Movies
 
* {{K|;}}: Movies
* {{K|D}}:  Depot Access - View whether your [[Trade depot]]s can be reached by other civs
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* {{K|D}}:  Depot Access - View whether your {{L|Trade depot}}s can be reached by other civs
 
* {{K|Space}}: Resume
 
* {{K|Space}}: Resume
 
* {{K|.}}: One-Step
 
* {{K|.}}: One-Step
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[[Image:BuildingMenu2010.png|right]]
 
[[Image:BuildingMenu2010.png|right]]
 
:This menu lists objects/buildings that can be placed.  Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.
 
:This menu lists objects/buildings that can be placed.  Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.
* Armor Stand ({{K|a}}) - Place a built [[Armor stand]] (req. [[Furniture hauling]])
+
* Armor Stand ({{K|a}}) - Place a built {{L|Armor stand}} (req. {{L|Furniture hauling}})
* Bed ({{K|b}}) - Place a built [[Bed]] (req. [[Furniture hauling]])
+
* Bed ({{K|b}}) - Place a built {{L|Bed}} (req. {{L|Furniture hauling}})
* Seat ({{K|c}}) - Place a built [[Throne]] (req. [[Furniture hauling]])
+
* Seat ({{K|c}}) - Place a built {{L|Throne}} (req. {{L|Furniture hauling}})
* Burial Receptacle ({{K|n}}) - Place a built [[Coffin]] (req. [[Furniture hauling]])
+
* Burial Receptacle ({{K|n}}) - Place a built {{L|Coffin}} (req. {{L|Furniture hauling}})
* Door ({{K|d}}) - Place a built [[Door]] (req. [[Furniture hauling]])
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* Door ({{K|d}}) - Place a built {{L|Door}} (req. {{L|Furniture hauling}})
* Floodgate ({{K|x}}) - Place a built [[Floodgate]] (req. [[Furniture hauling]])
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* Floodgate ({{K|x}}) - Place a built {{L|Floodgate}} (req. {{L|Furniture hauling}})
* Floor Hatch ({{K|H}}) - Place a built [[Floor hatch]] (req. [[Furniture hauling]])
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* Floor Hatch ({{K|H}}) - Place a built {{L|Floor hatch}} (req. {{L|Furniture hauling}})
* Wall Grate ({{K|W}}) - Place a built [[Wall grate]] (req. [[Furniture hauling]])
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* Wall Grate ({{K|W}}) - Place a built {{L|Wall grate}} (req. {{L|Furniture hauling}})
* Floor Grate ({{K|G}}) - Place a built [[Floor grate]] (req. [[Furniture hauling]])
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* Floor Grate ({{K|G}}) - Place a built {{L|Floor grate}} (req. {{L|Furniture hauling}})
* Vertical Bars ({{K|B}}) - Place [[Vertical bars]] (req. [[Furniture hauling]])
+
* Vertical Bars ({{K|B}}) - Place {{L|Vertical bars}} (req. {{L|Furniture hauling}})
* Floor Bars ({{K|Alt}}+({{K|b}}) - Place [[Floor bars]] (req. [[Furniture hauling]])
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* Floor Bars ({{K|Alt}}+({{K|b}}) - Place {{L|Floor bars}} (req. {{L|Furniture hauling}})
* Cabinet ({{K|f}}) - Place a built [[Cabinet]] (req. [[Furniture hauling]])
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* Cabinet ({{K|f}}) - Place a built {{L|Cabinet}} (req. {{L|Furniture hauling}})
* Container ({{K|h}}) - Place a built [[Container]] (req. [[Furniture hauling]])
+
* Container ({{K|h}}) - Place a built {{L|Container}} (req. {{L|Furniture hauling}})
* Kennels ({{K|k}}) - Construct a [[Kennel]] (req. [[animal training]], [[small animal dissection]] and/or [[trapping]] labor)
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* Kennels ({{K|k}}) - Construct a {{L|Kennel}} (req. {{L|animal training}}, {{L|small animal dissection}} and/or {{L|trapping}} labor)
* Farm Plot ({{K|p}}) - Place a [[Farm]] (req. [[Farming (fields)]] labor)
+
* Farm Plot ({{K|p}}) - Place a {{L|Farm}} (req. {{L|Farming (fields)}} labor)
* Weapon Rack ({{K|r}}) - Place a built [[Weapon rack]] (req. [[Furniture hauling]])
+
* Weapon Rack ({{K|r}}) - Place a built {{L|Weapon rack}} (req. {{L|Furniture hauling}})
* Statue ({{K|s}}) - Place a built [[Statue]] (req. [[Furniture hauling]])
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* Statue ({{K|s}}) - Place a built {{L|Statue}} (req. {{L|Furniture hauling}})
* Table ({{K|t}}) - Place a built [[Table]] (req. [[Furniture hauling]])
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* Table ({{K|t}}) - Place a built {{L|Table}} (req. {{L|Furniture hauling}})
* Paved Road ({{K|o}}) - Build a [[Paved road]] (req. [[Architecture]] labor)
+
* Paved Road ({{K|o}}) - Build a {{L|Paved road}} (req. {{L|Architecture}} labor)
* Dirt Road ({{K|O}}) - Build a [[Dirt road]] (req. [[Architecture]] labor)
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* Dirt Road ({{K|O}}) - Build a {{L|Dirt road}} (req. {{L|Architecture}} labor)
* Bridge ({{K|g}}) - Build a [[Bridge]] (req. [[Architecture]] labor)
+
* Bridge ({{K|g}}) - Build a {{L|Bridge}} (req. {{L|Architecture}} labor)
* Well ({{K|l}}) - Build a [[Well]] (req. [[Architecture]] labor)
+
* Well ({{K|l}}) - Build a {{L|Well}} (req. {{L|Architecture}} labor)
 
* Siege Engines ({{K|i}})
 
* Siege Engines ({{K|i}})
 
** Ballista ({{K|b}})
 
** Ballista ({{K|b}})
 
** Catapult ({{K|c}})
 
** Catapult ({{K|c}})
* Workshops ({{K|w}}) - [[#Workshops Menu|Workshops Menu]]  - Menu to build various [[Workshop]]s
+
* Workshops ({{K|w}}) - [[#Workshops Menu|Workshops Menu]]  - Menu to build various {{L|Workshops}}
* Furnaces ({{K|e}}) - [[#Furnaces Menu|Furnaces Menu]]  - Menu to build various [[Furnace]]s
+
* Furnaces ({{K|e}}) - [[#Furnaces Menu|Furnaces Menu]]  - Menu to build various {{L|Furnace}}
* Glass Window ({{K|y}}) - Place a built [[window|Glass window]] (req. [[Furniture hauling]])
+
* Glass Window ({{K|y}}) - Place a built {{L|Glass window}} (req. {{L|Furniture hauling}})
* Gem Window ({{K|Y}}) - Create a [[Gem window]] ('''with job''')
+
* Gem Window ({{K|Y}}) - Create a {{L|Gem window}} ('''with job''')
 
* Wall/Floor/Stairs ({{K|C}})
 
* Wall/Floor/Stairs ({{K|C}})
** Wall ({{K|w}}) - Build a [[Wall]] (req. [[Masonry]]/[[Carpenter]] labor)
+
** Wall ({{K|w}}) - Build a {{L|Wall}} (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Floor ({{K|f}}) - Build a [[Floor]] (req. [[Masonry]]/[[Carpenter]] labor)
+
** Floor ({{K|f}}) - Build a {{L|Floor}} (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. [[Masonry]]/[[Carpenter]] labor)
+
** Ramp ({{K|r}}) - Build a {{L|Ramp}} (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Up Stair ({{K|u}}) - Build a [[Up stair]] (req. [[Masonry]]/[[Carpenter]] labor)
+
** Up Stair ({{K|u}}) - Build a {{L|Up stair}} (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Down Stair ({{K|d}}) - Build a [[Down stair]] (req. [[Masonry]]/[[Carpenter]] labor)
+
** Down Stair ({{K|d}}) - Build a {{L|Down stair}} (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Up/Down Stair ({{K|x}}) - Build a [[Stairs|Up/Down Stair]] (req. [[Masonry]]/[[Carpenter]] labor)
+
** Up/Down Stair ({{K|x}}) - Build a {{L|Stairs|Up/Down Stair}} (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. [[Masonry]]/[[Carpenter]] labor)
+
** Fortification ({{K|F}}) - Build a {{L|Fortification}} (req. {{L|Masonry}}/{{L|Carpenter}} labor)
* Trade Depot ({{K|D}}) - Construct a [[Trade depot]]
+
* Trade Depot ({{K|D}}) - Construct a {{L|Trade depot}}
 
* Traps/Levers ({{K|T}})
 
* Traps/Levers ({{K|T}})
** Stone-Fall Trap ({{K|s}}) - Build a [[Trap|Stone-fall trap]] (req. [[Mechanics]] labor)
+
** Stone-Fall Trap ({{K|s}}) - Build a {{L|Trap|Stone-fall trap}} (req. {{L|Mechanics}} labor)
** Weapon Trap ({{K|w}}) - Build a [[Weapon trap]] (req. [[Mechanics]] labor)
+
** Weapon Trap ({{K|w}}) - Build a {{L|Weapon trap}} (req. {{L|Mechanics}} labor)
** Lever ({{K|l}}) - Build a [[Lever]] (req. [[Mechanics]] labor)
+
** Lever ({{K|l}}) - Build a {{L|Lever}} (req. {{L|Mechanics}} labor)
** Pressure Plate ({{K|p}}) - Build a [[Pressure plate]] (req. [[Mechanics]] labor)
+
** Pressure Plate ({{K|p}}) - Build a {{L|Pressure plate}} (req. {{L|Mechanics}} labor)
** Cage Trap ({{K|c}}) - Build a [[Cage trap]] (req. [[Mechanics]] labor)
+
** Cage Trap ({{K|c}}) - Build a {{L|Cage trap}} (req. {{L|Mechanics}} labor)
** Upright Spear/Spike ({{K|S}}) - Build a [[Trap|Upright Spear/Spike]] (req. [[Mechanics]] labor)
+
** Upright Spear/Spike ({{K|S}}) - Build a {{L|Trap|Upright Spear/Spike}} (req. {{L|Mechanics}} labor)
 
* Machine Components ({{K|M}})
 
* Machine Components ({{K|M}})
** Screw Pump ({{K|s}}) - Build a [[Screw pump]] (req. [[Mechanics]] labor)
+
** Screw Pump ({{K|s}}) - Build a {{L|Screw pump}} (req. {{L|Mechanics}} labor)
** Water Wheel ({{K|w}}) - Build a [[Water wheel]] (req. [[Mechanics]] labor)
+
** Water Wheel ({{K|w}}) - Build a {{L|Water wheel}} (req. {{L|Mechanics}} labor)
** Windmill ({{K|m}}) - Build a [[Windmill]] (req. [[Mechanics]] labor)
+
** Windmill ({{K|m}}) - Build a {{L|Windmill}} (req. {{L|Mechanics}} labor)
** Gear Assembly ({{K|g}}) - Build a [[Gear assembly]] (req. [[Mechanics]] labor)
+
** Gear Assembly ({{K|g}}) - Build a {{L|Gear assembly}} (req. {{L|Mechanics}} labor)
** Horizontal Axle ({{K|h}}) - Build a [[axle|Horizontal axle]] (req. [[Mechanics]] labor)
+
** Horizontal Axle ({{K|h}}) - Build a {{L|Horizontal axle}} (req. {{L|Mechanics}} labor)
** Vertical Axle ({{K|v}}) - Build a [[axle|Vertical axle]] (req. [[Mechanics]] labor)
+
** Vertical Axle ({{K|v}}) - Build a {{L|Vertical axle}} (req. {{L|Mechanics}} labor)
* Support ({{K|S}}) - Construct a [[Support]] (req. [[Architecture]] labor)
+
* Support ({{K|S}}) - Construct a {{L|Support}} (req. {{L|Architecture}} labor)
* Animal Trap ({{K|m}}) - Place an [[Animal trap]] (with hauling)
+
* Animal Trap ({{K|m}}) - Place an {{L|Animal trap}} (with hauling)
* Restraint ({{K|v}}) - Place a [[Restraint]] (req. [[Furniture hauling]])
+
* Restraint ({{K|v}}) - Place a {{L|Restraint}} (req. {{L|Furniture hauling}})
* Cage ({{K|j}}) - Place a built [[Cage]] (req. [[Furniture hauling]])
+
* Cage ({{K|j}}) - Place a built {{L|Cage}} (req. {{L|Furniture hauling}})
* Archery Target ({{K|A}}) - Build an [[Archery target]] (req. [[Architecture]] labor)
+
* Archery Target ({{K|A}}) - Build an {{L|Archery target}} (req. {{L|Architecture}} labor)
* Traction Bench ({{K|R}}) - Place a [[Traction bench]] (req. [[Furniture hauling]])
+
* Traction Bench ({{K|R}}) - Place a {{L|Traction bench}} (req. {{L|Furniture hauling}})
 
==== Workshops Menu ====
 
==== Workshops Menu ====
 
[[Image:Workshops Menu.png|right]]
 
[[Image:Workshops Menu.png|right]]
*Leather works ({{K|e}}) - Build a [[Leather works]] (req. [[Leatherworking]] labor)
+
*Leather works ({{K|e}}) - Build a {{L|Leather works}} (req. {{L|Leatherworking}} labor)
*Quern ({{K|q}}) - Build a [[Quern]] (req. [[Milling]] labor)
+
*Quern ({{K|q}}) - Build a {{L|Quern}} (req. {{L|Milling}} labor)
*Millstone ({{K|M}}) - Build a [[Millstone]] (req. [[Mechanics]] labor)
+
*Millstone ({{K|M}}) - Build a {{L|Millstone}} (req. {{L|Mechanics}} labor)
*Loom ({{K|o}}) - Build a [[Loom]] (req. [[Weaving]] labor)
+
*Loom ({{K|o}}) - Build a {{L|Loom}} (req. {{L|Weaving}} labor)
*Clothier's Shop ({{K|k}}) - Build a [[Clothier's shop]] (req. [[Clothesmaking]] labor)
+
*Clothier's Shop ({{K|k}}) - Build a {{L|Clothier's shop}} (req. {{L|Clothesmaking}} labor)
*Bowyer's Workshop ({{K|b}}) - Build a [[Bowyer's workshop]] (req. [[Crossbow-making]] labor)
+
*Bowyer's Workshop ({{K|b}}) - Build a {{L|Bowyer's workshop}} (req. {{L|Crossbow-making}} labor)
*Carpenter's Workshop ({{K|c}})  - Build a [[Carpenter's workshop]] (req. [[Carpentry]] labor)
+
*Carpenter's Workshop ({{K|c}})  - Build a {{L|Carpenter's workshop}} (req. {{L|Carpentry}} labor)
*Metalsmith's Forge ({{K|f}}) - Build a [[Metalsmith's forge]] (req. [[Weaponsmithing]]/[[Armoring]]/[[Blacksmithing]]/[[Metalcrafting]] labor)
+
*Metalsmith's Forge ({{K|f}}) - Build a {{L|Metalsmith's forge}} (req. {{L|Weaponsmithing}}/{{L|Armoring}}/{{L|Blacksmithing}}/{{L|Metalcrafting}} labor)
*Magma Forge ({{K|v}}) - Build a [[Magma forge]] (req. [[Weaponsmithing]]/[[Armoring]]/[[Blacksmithing]]/[[Metalcrafting]] labor)
+
*Magma Forge ({{K|v}}) - Build a {{L|Magma forge}} (req. {{L|Weaponsmithing}}/{{L|Armoring}}/{{L|Blacksmithing}}/{{L|Metalcrafting}} labor)
*Jeweler's Workshop ({{K|j}}) - Build a [[Jeweler's workshop]] (req. [[Gem cutting]] or [[Gem setting]] labor)
+
*Jeweler's Workshop ({{K|j}}) - Build a {{L|Jeweler's workshop}} (req. {{L|Gem cutting}} or {{L|Gem setting}} labor)
*Mason's Workshop ({{K|m}}) - Build a [[Mason's workshop]] (req. [[Masonry]] labor)
+
*Mason's Workshop ({{K|m}}) - Build a {{L|Mason's workshop}} (req. {{L|Masonry}} labor)
*Butcher's Shop ({{K|u}}) - Build a [[Butcher's shop]] (req. [[Butchery]] labor)
+
*Butcher's Shop ({{K|u}}) - Build a {{L|Butcher's shop}} (req. {{L|Butchery}} labor)
*Tanner's Shop ({{K|n}}) - Build a [[Tanner's shop]] (req. [[Tanning]] labor)
+
*Tanner's Shop ({{K|n}}) - Build a {{L|Tanner's shop}} (req. {{L|Tanning}} labor)
*Craftsdwarf's Workshop ({{K|r}}) - Build a [[Craftsdwarf's workshop]] (req. [[Woodcrafting]]/[[Bone carving]]/[[Stonecrafting]] labor)
+
*Craftsdwarf's Workshop ({{K|r}}) - Build a {{L|Craftsdwarf's workshop}} (req. {{L|Woodcrafting}}/{{L|Bone carving}}/{{L|Stonecrafting}} labor)
*Siege Workshop ({{K|s}}) - Build a [[Siege workshop]] (req. [[Siege engineering]] labor)
+
*Siege Workshop ({{K|s}}) - Build a {{L|Siege workshop}} (req. {{L|Siege engineering}} labor)
*Mechanic's Workshop ({{K|t}}) - Build a [[Mechanic's workshop]] (req. [[Mechanics]] labor)
+
*Mechanic's Workshop ({{K|t}}) - Build a {{L|Mechanic's workshop}} (req. {{L|Mechanics}} labor)
*Still ({{K|l}}) - Build a [[Still]] (req. [[Brewing]] labor)
+
*Still ({{K|l}}) - Build a {{L|Still}} (req. {{L|Brewing}} labor)
*Farmer's Workshop ({{K|w}}) - Build a [[Farmer's workshop]] (req. [[Plant processing]]/[[Milking]]/[[Cheese making]] labor)
+
*Farmer's Workshop ({{K|w}}) - Build a {{L|Farmer's workshop}} (req. {{L|Plant processing}}/{{L|Milking}}/{{L|Cheese making}} labor)
*Kitchen ({{K|z}}) - Build a [[Kitchen]] (req. [[Cooking]] labor)
+
*Kitchen ({{K|z}}) - Build a {{L|Kitchen}} (req. {{L|Cooking}} labor)
*Fishery ({{K|h}}) - Build a [[Fishery]] (req. [[Fishing]]/[[Fish cleaning]] labor)
+
*Fishery ({{K|h}}) - Build a {{L|Fishery}} (req. {{L|Fishing}}/{{L|Fish cleaning}} labor)
*Ashery ({{K|y}}) - Build an [[Ashery]] (req. [[Potash making]] or [[Lye making]] labor)
+
*Ashery ({{K|y}}) - Build an {{L|Ashery}} (req. {{L|Potash making}} or {{L|Lye making}} labor)
*Dyer's Shop ({{K|d}}) - Build a [[Dyer's shop]] (req. [[Dyeing]] labor)
+
*Dyer's Shop ({{K|d}}) - Build a {{L|Dyer's shop}} (req. {{L|Dyeing}} labor)
*Soap Maker's Workshop ({{K|S}}) - Build a [[Soap maker's workshop]] (req. [[Soap making]] labor)
+
*Soap Maker's Workshop ({{K|S}}) - Build a {{L|Soap maker's workshop}} (req. {{L|Soap making}} labor)
 
{{-}}
 
{{-}}
  
 
==== Furnaces Menu ====
 
==== Furnaces Menu ====
 
[[Image:FurnacesMenu.png|right]]
 
[[Image:FurnacesMenu.png|right]]
*Wood Furnce ({{K|w}}) - Build a [[Wood furnace]] (req. [[Architecture]] labor)
+
*Wood Furnce ({{K|w}}) - Build a {{L|Wood furnace}} (req. {{L|Architecture}} labor)
*Smelter ({{K|s}}) - Build a [[Smelter]] (req. [[Architecture]] and [[Masonry]] labor)
+
*Smelter ({{K|s}}) - Build a {{L|Smelter}} (req. {{L|Architecture}} and {{L|Masonry}} labor)
*Glass Furnace ({{K|g}}) - Build a [[Glass furnace]] (req. [[Architecture]] and  [[Masonry]]/[[Metalsmithing]] labor)
+
*Glass Furnace ({{K|g}}) - Build a {{L|Glass furnace}} (req. {{L|Architecture}} and  {{L|Masonry}}/{{L|Metalsmithing}} labor)
*Kiln ({{K|k}}) - Build a [[Kiln]] (req. [[Architecture]] and [[Masonry]] labor)
+
*Kiln ({{K|k}}) - Build a {{L|Kiln}} (req. {{L|Architecture}} and {{L|Masonry}} labor)
*Magma Smelter ({{K|l}}) - Build a [[Magma smelter]] (req. [[Architecture]] and  [[Masonry]] labor)
+
*Magma Smelter ({{K|l}}) - Build a {{L|Magma smelter}} (req. {{L|Architecture}} and  {{L|Masonry}} labor)
*Magma Glass Furnace ({{K|a}}) - Build a [[Magma glass furnace]] (req. [[Architecture]] and  [[Masonry]]/[[Metalsmithing]] labor)
+
*Magma Glass Furnace ({{K|a}}) - Build a {{L|Magma glass furnace}} (req. {{L|Architecture}} and  {{L|Masonry}}/{{L|Metalsmithing}} labor)
*Magma Kiln ({{K|n}}) - Build a [[Magma kiln]] (req. [[Architecture]] and  [[Masonry]] labor)
+
*Magma Kiln ({{K|n}}) - Build a {{L|Magma kiln}} (req. {{L|Architecture}} and  {{L|Masonry}} labor)
 
{{-}}
 
{{-}}
  
 
=== Combat reports Screen===
 
=== Combat reports Screen===
 
[[Image:CombatReportsScreen2010.png|right]]
 
[[Image:CombatReportsScreen2010.png|right]]
Hit r to enter the report screen then go through the listing until you find the desired victim.
 
 
 
=== Designations Menu ===
 
=== Designations Menu ===
 
[[Image:DesignateMenu2010.png|right]]
 
[[Image:DesignateMenu2010.png|right]]
Line 213: Line 206:
 
*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}})
 
*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}})
 
*{{K|t}}: Custom Settings - Define custom stockpile
 
*{{K|t}}: Custom Settings - Define custom stockpile
*{{K|/}}{{K|*}}: Reserved Barrels - Set the number of barrels that will be reserved for workshop use (such as the [[Still]]).
+
*{{K|/}}{{K|*}}: Reserved Barrels - 0 - ???
*{{K|-}}:{{K|+}}: Reserved Bins - Set the number of bins that will be reserved for workshop use.
+
*{{K|-}}:{{K|+}}: Reserved Bins - 0 - ???
 
*{{K|x}}: Remove Designation - Remove stockpiles
 
*{{K|x}}: Remove Designation - Remove stockpiles
 
*{{K|Enter}}: Select - Place start/end corner of stockpile.
 
*{{K|Enter}}: Select - Place start/end corner of stockpile.
 
 
=== Hot Keys Menu ===
 
=== Hot Keys Menu ===
 
[[Image:HotKeysMenu2010.png|right]]
 
[[Image:HotKeysMenu2010.png|right]]
Line 228: Line 220:
 
=== Nobles Screen ===
 
=== Nobles Screen ===
 
[[Image:NoblesScreen2010.png|right|480px|225px]]
 
[[Image:NoblesScreen2010.png|right|480px|225px]]
:In this screen various [[nobles]] can be assigned/removed.  See the [[nobles]] article for details on nobles, their requirements/demands/mandates.
+
:In this screen various {{L|nobles}} can be assigned/removed.  See the {{L|nobles}} article for details on nobles, their requirements/demands/mandates.
 
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.
 
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.
 
*{{K|r}}:  Replace - Replace the current position if possible, or place if empty.
 
*{{K|r}}:  Replace - Replace the current position if possible, or place if empty.
*{{K|s}}:  Settings - Only available for the [[broker]]
+
*{{K|s}}:  Settings - Only available for the {{L|broker}}
 
{{-}}
 
{{-}}
 
=== Status Screen ===
 
=== Status Screen ===
Line 242: Line 234:
 
*E - [[#Health Screen|Health]]
 
*E - [[#Health Screen|Health]]
 
*F - [[#Justice Screen|Justice]]
 
*F - [[#Justice Screen|Justice]]
*G - Date - Day Month, Year, Early/Middle/Late Season - [[Trade]] caravans arrive late in the month.  Elves/Humans/Dwarves : Spring/Summer/Autumn
+
*G - Date - Day Month, Year, Early/Middle/Late Season - {{L|Trade}} caravans arrive late in the month.  Elves/Humans/Dwarves : Spring/Summer/Autumn
*H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of [[immigrants]], and [[siege]]s.  The wealth of unground structures you can't see is listed here.  “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
+
*H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of {{L|immigrants}}, and {{L|sieges}}.  The wealth of unground structures you can't see is listed here.  “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
 
*I: How much wealth you have acquired through trade, or traded away (Import/Export)
 
*I: How much wealth you have acquired through trade, or traded away (Import/Export)
 
*J: How much food you have.  Other contains prepared meals, as well as some inedible plants.
 
*J: How much food you have.  Other contains prepared meals, as well as some inedible plants.
Line 282: Line 274:
 
:This screen lists every item in your fortress.
 
:This screen lists every item in your fortress.
 
*A: General item grouping
 
*A: General item grouping
*B: Count of each general type. The white number counts usable items, the red number (if any) counts items that cannot be used, including those which belong to others (such as a caravan) and those which have been forbidden. A “?” at the end of a value means you haven't had your bookkeeper maintain records precise enough to know the exact value yet.
+
*B: Count of each general type “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
*C: individual kinds of items.  Items of the same kind but different [[quality]] are grouped together unless {{K|Tab}} is pressed.
+
*C: individual kinds of items.  Items of the same kind but different {{L|quality}} are grouped together unless {{K|Tab}} is pressed.
 
*{{K|tab}}: Mode - Changes between listing single items, and grouping items of different quality but same type together.
 
*{{K|tab}}: Mode - Changes between listing single items, and grouping items of different quality but same type together.
 
*{{K|z}}: Zoom - only available after pressing {{K|tab}}, zooms screen to selected item.
 
*{{K|z}}: Zoom - only available after pressing {{K|tab}}, zooms screen to selected item.
Line 292: Line 284:
 
*{{K|h}}: Hide - Marks/unmarks item or group to be hidden
 
*{{K|h}}: Hide - Marks/unmarks item or group to be hidden
 
{{-}}
 
{{-}}
 
 
==== Health Screen ====
 
==== Health Screen ====
 
[[Image:HealthScreen2010.png|right|480px]]
 
[[Image:HealthScreen2010.png|right|480px]]
:''Main article: [[Health screen]]''
+
:Lists all types of health information about tamed animals and dwarves in your fortress.  Only visible if you have appointed a {{L|Chief Medical Dwarf}}.
 
 
:Lists all types of [[Healthcare]] information about tamed animals and dwarves in your fortress.  Only visible if you have appointed a [[Chief medical dwarf]].
 
 
{{-}}
 
{{-}}
  
 
==== Justice Screen ====
 
==== Justice Screen ====
 
[[Image:JusticeScreen2010.png|right|480px]]
 
[[Image:JusticeScreen2010.png|right|480px]]
:Lists information about Justice at your fortress.
+
:Lists information about Justic at your fortress
 
 
* A - Any criminals currently wanted or being punished are listed here
 
* B - Shows details about the currently selected criminal - crimes committed, punishment sentenced, and the officer currently assigned to carry out punishments.
 
* C - This lists the number of cages and chains marked for jailing criminals.
 
 
{{-}}
 
{{-}}
 
 
=== Help Screen ===
 
=== Help Screen ===
 
[[Image:HelpScreen2010.png|right|480px]]
 
[[Image:HelpScreen2010.png|right|480px]]
 
{{-}}
 
{{-}}
{{Category|Interface}}
 

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