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Editing v0.31:Menu

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{{quality|Exceptional|15:16, 18 April 2011 (UTC)}}
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{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}
 
{{av}}
 
{{av}}
 
{{Expand Topic}}
 
 
The purpose of this page is to help players look up the meaning of user interface elements. See [[Dwarf_fortress_mode#Gameplay_User_Interface|Gameplay User Interface]] for more general information about the UI.
 
 
 
==Main in-game Menu==
 
==Main in-game Menu==
  [[Image:MainMenuv0.31.png|right]]
+
  [[Image:MainMenuDF2010.png|right]]
* {{K|a}}: View Announcements - Displays recent [[Announcement]]s
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* {{K|a}}: View Announcements - Displays recent [[Announcements]]
 
* {{K|b}}: Building - [[#Building Menu|Building Menu]]
 
* {{K|b}}: Building - [[#Building Menu|Building Menu]]
 
* {{K|r}}: Reports -  [[#Combat reports screen|Combat reports screen]]
 
* {{K|r}}: Reports -  [[#Combat reports screen|Combat reports screen]]
* {{K|c}}: View civilizations - Shows [[Civilization]]s that have been met
+
* {{K|c}}: View civilizations - Shows [[Civilizations]] that have been met
 
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]]
 
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]]
* {{K|o}}: Set Order - [[Standing orders|Orders Menu]]
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* {{K|o}}: Set Order - [[DF2010:Standing orders|Orders Menu]]
 
* {{K|k}}: Look Around  
 
* {{K|k}}: Look Around  
 
* {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]]
 
* {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]]
* {{K|m}}: Military - [[Military interface|Military Interface]]
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* {{K|m}}: Military - [[DF2010:Military interface|Military Interface]]
 
* {{K|s}}: Squads - [[#Squads Menu|Squads Menu]]
 
* {{K|s}}: Squads - [[#Squads Menu|Squads Menu]]
 
* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]
 
* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]
 
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]
 
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]
 
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]
 
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]
* {{K|i}}: Zones - Place a [[Activity zone|Zone]]
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* {{K|i}}: Zones - Place a [[Zone]]
 
* {{K|q}}: Set Building Tasks/Prefs -  
 
* {{K|q}}: Set Building Tasks/Prefs -  
* {{K|R}}: View Rooms/Buildings - View [[Room]]s and [[Building list|Building List]]
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* {{K|R}}: View Rooms/Buildings - View all [[Rooms]]
 
* {{K|t}}: View Items in Buildings
 
* {{K|t}}: View Items in Buildings
 
* {{K|v}}: View Units
 
* {{K|v}}: View Units
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* {{K|Tab}}: Move this menu/map - Moves the menu/map into another arrangement
 
* {{K|Tab}}: Move this menu/map - Moves the menu/map into another arrangement
 
* {{K|?}}: Help - [[#Help Screen|Help Screen]]
 
* {{K|?}}: Help - [[#Help Screen|Help Screen]]
* {{K|Esc}}: Options - Set [[Dwarf fortress mode#Options Screen|Options]]
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* {{K|Esc}}: Options - Set [[Options]]
 
* {{K|;}}: Movies
 
* {{K|;}}: Movies
* {{K|D}}:  Depot Access - View whether your [[Trade depot]]s can be reached by other civs
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* {{K|D}}:  Depot Access - View whether your [[Trade Depots]] can be reached by other civs
 
* {{K|Space}}: Resume
 
* {{K|Space}}: Resume
 
* {{K|.}}: One-Step
 
* {{K|.}}: One-Step
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[[Image:BuildingMenu2010.png|right]]
 
[[Image:BuildingMenu2010.png|right]]
 
:This menu lists objects/buildings that can be placed.  Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.
 
:This menu lists objects/buildings that can be placed.  Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.
* Armor Stand ({{K|a}}) - Place a built [[Armor stand]] (req. [[Furniture hauling]])
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* Armor Stand ({{K|a}}) - Place a built [[Armor Stand]] (req. Furniture hauling)
* Bed ({{K|b}}) - Place a built [[Bed]] (req. [[Furniture hauling]])
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* Bed ({{K|b}}) - Place a built [[Bed]] (req. Furniture hauling)
* Seat ({{K|c}}) - Place a built [[Throne]] (req. [[Furniture hauling]])
+
* Seat ({{K|c}}) - Place a built [[Seat]] (req. Furniture hauling)
* Burial Receptacle ({{K|n}}) - Place a built [[Coffin]] (req. [[Furniture hauling]])
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* Burial Receptacle ({{K|n}}) - Place a built [[Coffin]] (req. Furniture hauling)
* Door ({{K|d}}) - Place a built [[Door]] (req. [[Furniture hauling]])
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* Door ({{K|d}}) - Place a built [[Door]] (req. Furniture hauling)
* Floodgate ({{K|x}}) - Place a built [[Floodgate]] (req. [[Furniture hauling]])
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* Floodgate ({{K|x}}) - Place a built [[Floodgate]] (req. Furniture hauling)
* Floor Hatch ({{K|H}}) - Place a built [[Floor hatch]] (req. [[Furniture hauling]])
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* Floor Hatch ({{K|H}}) - Place a built [[Floor Hatch]] (req. Furniture hauling)
* Wall Grate ({{K|W}}) - Place a built [[Wall grate]] (req. [[Furniture hauling]])
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* Wall Grate ({{K|W}}) - Place a built [[Wall Grate]] (req. Furniture hauling)
* Floor Grate ({{K|G}}) - Place a built [[Floor grate]] (req. [[Furniture hauling]])
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* Floor Grate ({{K|G}}) - Place a built [[Floor Grate]] (req. Furniture hauling)
* Vertical Bars ({{K|B}}) - Place [[Vertical bars]] (req. [[Furniture hauling]])
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* Vertical Bars ({{K|B}}) - Place a built [[Vertical Bars]] (req. Furniture hauling)
* Floor Bars ({{K|Alt}}+({{K|b}}) - Place [[Floor bars]] (req. [[Furniture hauling]])
+
* Floor Bars ({{K|Alt}}+({{K|b}}) - Place a built [[Floor Bars]] (req. Furniture hauling)
* Cabinet ({{K|f}}) - Place a built [[Cabinet]] (req. [[Furniture hauling]])
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* Cabinet ({{K|f}}) - Place a built [[Cabinet]] (req. Furniture hauling)
* Container ({{K|h}}) - Place a built [[Container]] (req. [[Furniture hauling]])
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* Container ({{K|h}}) - Place a built [[Container]] (req. Furniture hauling)
* Kennels ({{K|k}}) - Construct a [[Kennel]] (req. [[animal training]], [[small animal dissection]] and/or [[trapping]] labor)
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* Kennels ({{K|k}}) - Construct a [[Kennel]] (req. {{L|animal training}}, {{L|Animal dissector|small animal dissection}} and/or {{L|trapping}} labor)
* Farm Plot ({{K|p}}) - Place a [[Farm]] (req. [[Farming (fields)]] labor)
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* Farm Plot ({{K|p}}) - Place a [[Farm]] (req. {{L|Farming}} labor)
* Weapon Rack ({{K|r}}) - Place a built [[Weapon rack]] (req. [[Furniture hauling]])
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* Weapon Rack ({{K|r}}) - Place a built [[Weapon Rack]] (req. Furniture hauling)
* Statue ({{K|s}}) - Place a built [[Statue]] (req. [[Furniture hauling]])
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* Statue ({{K|s}}) - Place a built [[Statue]] (req. Furniture hauling)
* Table ({{K|t}}) - Place a built [[Table]] (req. [[Furniture hauling]])
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* Table ({{K|t}}) - Place a built [[Table]] (req. Furniture hauling)
* Paved Road ({{K|o}}) - Build a [[Paved road]] (req. [[Architecture]] labor)
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* Paved Road ({{K|o}}) - Build a [[Paved Road]] (req. {{L|Architect}} labor)
* Dirt Road ({{K|O}}) - Build a [[Dirt road]] (req. [[Architecture]] labor)
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* Dirt Road ({{K|O}}) - Build a [[Dirt Road]] (req. {{L|Architect}} labor)
* Bridge ({{K|g}}) - Build a [[Bridge]] (req. [[Architecture]] labor)
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* Bridge ({{K|g}}) - Build a [[Bridge]] (req. {{L|Architect}} labor)
* Well ({{K|l}}) - Build a [[Well]] (req. [[Architecture]] labor)
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* Well ({{K|l}}) - Build a [[Well]] (req. {{L|Architect}} labor)
 
* Siege Engines ({{K|i}})
 
* Siege Engines ({{K|i}})
 
** Ballista ({{K|b}})
 
** Ballista ({{K|b}})
 
** Catapult ({{K|c}})
 
** Catapult ({{K|c}})
* Workshops ({{K|w}}) - [[#Workshops Menu|Workshops Menu]]  - Menu to build various [[Workshop]]s
+
* Workshops ({{K|w}}) - [[#Workshops Menu|Workshops Menu]]  - Menu to build various {{L|Workshops}}
* Furnaces ({{K|e}}) - [[#Furnaces Menu|Furnaces Menu]]  - Menu to build various [[Furnace]]s
+
* Furnaces ({{K|e}}) - [[#Furnaces Menu|Furnaces Menu]]  - Menu to build various {{L|Furnace}}
* Glass Window ({{K|y}}) - Place a built [[window|Glass window]] (req. [[Furniture hauling]])
+
* Glass Window ({{K|y}}) - Place a built [[Glass Window]] (req. Furniture hauling]]
* Gem Window ({{K|Y}}) - Create a [[Gem window]] ('''with job''')
+
* Gem Window ({{K|Y}}) - Create a [[Gem Window]] ('''with job''')
 
* Wall/Floor/Stairs ({{K|C}})
 
* Wall/Floor/Stairs ({{K|C}})
** Wall ({{K|w}}) - Build a [[Wall]] (req. [[Masonry]]/[[Carpenter]] labor)
+
** Wall ({{K|w}}) - Build a [[Wall]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Floor ({{K|f}}) - Build a [[Floor]] (req. [[Masonry]]/[[Carpenter]] labor)
+
** Floor ({{K|f}}) - Build a [[Floor]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. [[Masonry]]/[[Carpenter]] labor)
+
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Up Stair ({{K|u}}) - Build a [[Up stair]] (req. [[Masonry]]/[[Carpenter]] labor)
+
** Up Stair ({{K|u}}) - Build a [[Up Stair]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Down Stair ({{K|d}}) - Build a [[Down stair]] (req. [[Masonry]]/[[Carpenter]] labor)
+
** Down Stair ({{K|d}}) - Build a [[Down Stair]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Up/Down Stair ({{K|x}}) - Build a [[Stairs|Up/Down Stair]] (req. [[Masonry]]/[[Carpenter]] labor)
+
** Up/Down Stair ({{K|x}}) - Build a [[Stairs|Up/Down Stair]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. [[Masonry]]/[[Carpenter]] labor)
+
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)
* Trade Depot ({{K|D}}) - Construct a [[Trade depot]]
+
* Trade Depot ({{K|D}}) - Construct a [[Trade Depot]]  
 
* Traps/Levers ({{K|T}})
 
* Traps/Levers ({{K|T}})
** Stone-Fall Trap ({{K|s}}) - Build a [[Trap|Stone-fall trap]] (req. [[Mechanics]] labor)
+
** Stone-Fall Trap ({{K|s}}) - Build a [[Stone-Fall Trap]] (req. {{L|Mechanic}} labor)
** Weapon Trap ({{K|w}}) - Build a [[Weapon trap]] (req. [[Mechanics]] labor)
+
** Weapon Trap ({{K|w}}) - Build a [[Weapon Trap]] (req. {{L|Mechanic}} labor)
** Lever ({{K|l}}) - Build a [[Lever]] (req. [[Mechanics]] labor)
+
** Lever ({{K|l}}) - Build a [[Lever]] (req. {{L|Mechanic}} labor)
** Pressure Plate ({{K|p}}) - Build a [[Pressure plate]] (req. [[Mechanics]] labor)
+
** Pressure Plate ({{K|p}}) - Build a [[Pressure Plate]] (req. {{L|Mechanic}} labor)
** Cage Trap ({{K|c}}) - Build a [[Cage trap]] (req. [[Mechanics]] labor)
+
** Cage Trap ({{K|c}}) - Build a [[Cage Trap]] (req. {{L|Mechanic}} labor)
** Upright Spear/Spike ({{K|S}}) - Build a [[Trap|Upright Spear/Spike]] (req. [[Mechanics]] labor)
+
** Upright Spear/Spike ({{K|S}}) - Build a [[Trap|Upright Spear/Spike]] (req. {{L|Mechanic}} labor)
 
* Machine Components ({{K|M}})
 
* Machine Components ({{K|M}})
** Screw Pump ({{K|s}}) - Build a [[Screw pump]] (req. [[Mechanics]] labor)
+
** Screw Pump ({{K|s}}) - Build a [[Screw Pump]] (req. {{L|Mechanic}} labor)
** Water Wheel ({{K|w}}) - Build a [[Water wheel]] (req. [[Mechanics]] labor)
+
** Water Wheel ({{K|w}}) - Build a [[Water Wheel]] (req. {{L|Mechanic}} labor)
** Windmill ({{K|m}}) - Build a [[Windmill]] (req. [[Mechanics]] labor)
+
** Windmill ({{K|m}}) - Build a [[Windmill]] (req. {{L|Mechanic}} labor)
** Gear Assembly ({{K|g}}) - Build a [[Gear assembly]] (req. [[Mechanics]] labor)
+
** Gear Assembly ({{K|g}}) - Build a [[Gear Assembly]] (req. {{L|Mechanic}} labor)
** Horizontal Axle ({{K|h}}) - Build a [[axle|Horizontal axle]] (req. [[Mechanics]] labor)
+
** Horizontal Axle ({{K|h}}) - Build a [[Horizontal Axle]] (req. {{L|Mechanic}} labor)
** Vertical Axle ({{K|v}}) - Build a [[axle|Vertical axle]] (req. [[Mechanics]] labor)
+
** Vertical Axle ({{K|v}}) - Build a [[Vertical Axle]] (req. {{L|Mechanic}} labor)
* Support ({{K|S}}) - Construct a [[Support]] (req. [[Architecture]] labor)
+
* Support ({{K|S}}) - Construct a [[Support]] ('''with job''')
* Animal Trap ({{K|m}}) - Place an [[Animal trap]] (with hauling)
+
* Animal Trap ({{K|m}}) - Place an [[Animal Trap]] (with hauling)
* Restraint ({{K|v}}) - Place a [[Restraint]] (req. [[Furniture hauling]])
+
* Restraint ({{K|v}}) - Place a [[Restraint]] (req. Furniture hauling)
* Cage ({{K|j}}) - Place a built [[Cage]] (req. [[Furniture hauling]])
+
* Cage ({{K|j}}) - Place a built [[Cage]] (req. Furniture hauling)
* Archery Target ({{K|A}}) - Build an [[Archery target]] (req. [[Architecture]] labor)
+
* Archery Target ({{K|A}}) - Build an [[Archery Target]] (req. {{L|Architect}} labor)
* Traction Bench ({{K|R}}) - Place a [[Traction bench]] (req. [[Furniture hauling]])
+
* Traction Bench ({{K|R}}) - Place a [[Traction Bench]] (req. Furniture hauling)
 
==== Workshops Menu ====
 
==== Workshops Menu ====
 
[[Image:Workshops Menu.png|right]]
 
[[Image:Workshops Menu.png|right]]
*Leather works ({{K|e}}) - Build a [[Leather works]] (req. [[Leatherworking]] labor)
+
*Leather works ({{K|e}}) - Build a {{L|Leather works}} (req. {{L|Leatherworking}} labor)
*Quern ({{K|q}}) - Build a [[Quern]] (req. [[Milling]] labor)
+
*Quern ({{K|q}}) - Build a {{L|Quern}} (req. {{L|Milling}} labor)
*Millstone ({{K|M}}) - Build a [[Millstone]] (req. [[Mechanics]] labor)
+
*Millstone ({{K|M}}) - Build a {{L|Millstone}} (req. {{L|Mechanic}} labor)
*Loom ({{K|o}}) - Build a [[Loom]] (req. [[Weaving]] labor)
+
*Loom ({{K|o}}) - Build a {{L|Loom}} (req. {{L|Weaving}} labor)
*Clothier's Shop ({{K|k}}) - Build a [[Clothier's shop]] (req. [[Clothesmaking]] labor)
+
*Clothier’s Shop ({{K|k}}) - Build a {{L|Clothier's shop}} (req. {{L|Clothesmaking}} labor)
*Bowyer's Workshop ({{K|b}}) - Build a [[Bowyer's workshop]] (req. [[Crossbow-making]] labor)
+
*Bowyer’s Workshop ({{K|b}}) - Build a {{L|Bowyer's workshop}} (req. {{L|Bowyer}} labor)
*Carpenter's Workshop ({{K|c}})  - Build a [[Carpenter's workshop]] (req. [[Carpentry]] labor)
+
*Carpenter’s Workshop ({{K|c}})  - Build a {{L|Carpenter's workshop}} (req. {{L|Carpentry}} labor)
*Metalsmith's Forge ({{K|f}}) - Build a [[Metalsmith's forge]] (req. [[Weaponsmithing]]/[[Armoring]]/[[Blacksmithing]]/[[Metalcrafting]] labor)
+
*Metalsmith’s Forge ({{K|f}}) - Build a {{L|Metalsmith's forge}} (req. {{L|Weaponsmithing}}/{{L|Armoring}}/{{L|Blacksmithing}}/{{L|Metalcrafting}} labor)
*Magma Forge ({{K|v}}) - Build a [[Magma forge]] (req. [[Weaponsmithing]]/[[Armoring]]/[[Blacksmithing]]/[[Metalcrafting]] labor)
+
*Magma Forge ({{K|v}}) - Build a {{L|Magma forge}} (req. {{L|Weaponsmithing}}/{{L|Armoring}}/{{L|Blacksmithing}}/{{L|Metalcrafting}} labor)
*Jeweler's Workshop ({{K|j}}) - Build a [[Jeweler's workshop]] (req. [[Gem cutting]] or [[Gem setting]] labor)
+
*Jeweler’s Workshop ({{K|j}}) - Build a {{L|Jeweler's workshop}} (req. {{L|Gem Cutting}} or {{L|Gem Setting}} labor)
*Mason's Workshop ({{K|m}}) - Build a [[Mason's workshop]] (req. [[Masonry]] labor)
+
*Mason’s Workshop ({{K|m}}) - Build a {{L|Mason's workshop}} (req. {{L|Masonry}} labor)
*Butcher's Shop ({{K|u}}) - Build a [[Butcher's shop]] (req. [[Butchery]] labor)
+
*Butcher’s Shop ({{K|u}}) - Build a {{L|Butcher's shop}} (req. {{L|Butchery}} labor)
*Tanner's Shop ({{K|n}}) - Build a [[Tanner's shop]] (req. [[Tanning]] labor)
+
*Tanner’s Shop ({{K|n}}) - Build a {{L|Tanner's shop}} (req. {{L|Tanning}} labor)
*Craftsdwarf's Workshop ({{K|r}}) - Build a [[Craftsdwarf's workshop]] (req. [[Woodcrafting]]/[[Bone carving]]/[[Stonecrafting]] labor)
+
*Craftsdwarf’s Workshop ({{K|r}}) - Build a {{L|Craftsdwarf's workshop}} (req. {{L|Woodcrafting}}/{{L|Bone Carving}}/{{L|Stonecrafting}} labor)
*Siege Workshop ({{K|s}}) - Build a [[Siege workshop]] (req. [[Siege engineering]] labor)
+
*Siege Workshop ({{K|s}}) - Build a {{L|Siege workshop}} (req. {{L|Siege Engineering}} labor)
*Mechanic's Workshop ({{K|t}}) - Build a [[Mechanic's workshop]] (req. [[Mechanics]] labor)
+
*Mechanic’s Workshop ({{K|t}}) - Build a {{L|Mechanic's workshop}} (req. {{L|Mechanics}} labor)
*Still ({{K|l}}) - Build a [[Still]] (req. [[Brewing]] labor)
+
*Still ({{K|l}}) - Build a {{L|Still}} (req. {{L|Brewing}} labor)
*Farmer's Workshop ({{K|w}}) - Build a [[Farmer's workshop]] (req. [[Plant processing]]/[[Milking]]/[[Cheese making]] labor)
+
*Farmer’s Workshop ({{K|w}}) - Build a {{L|Farmer's workshop}} (req. {{L| Plant processing }}/{{L|Milking}}/{{L|Cheese making }} labor)
*Kitchen ({{K|z}}) - Build a [[Kitchen]] (req. [[Cooking]] labor)
+
*Kitchen ({{K|z}}) - Build a {{L|Kitchen}} (req. {{L|Cooking}} labor)
*Fishery ({{K|h}}) - Build a [[Fishery]] (req. [[Fishing]]/[[Fish cleaning]] labor)
+
*Fishery ({{K|h}}) - Build a {{L|Fishery}} (req. {{L|Fishing}}/{{L|Fish Cleaning}} labor)
*Ashery ({{K|y}}) - Build an [[Ashery]] (req. [[Potash making]] or [[Lye making]] labor)
+
*Ashery ({{K|y}}) - Build an {{L|Ashery}} (req. {{L|Potash Making}} or {{L|Lye Making}} labor)
*Dyer's Shop ({{K|d}}) - Build a [[Dyer's shop]] (req. [[Dyeing]] labor)
+
*Dyer’s Shop ({{K|d}}) - Build a {{L|Dyer's shop}} (req. {{L|Dyer}} labor)
*Soap Maker's Workshop ({{K|S}}) - Build a [[Soap maker's workshop]] (req. [[Soap making]] labor)
+
*Soap Maker’s Workshop ({{K|S}}) - Build a {{L|Soap maker's workshop}} (req. {{L|Soap Making}} labor)
 
{{-}}
 
{{-}}
  
 
==== Furnaces Menu ====
 
==== Furnaces Menu ====
 
[[Image:FurnacesMenu.png|right]]
 
[[Image:FurnacesMenu.png|right]]
*Wood Furnce ({{K|w}}) - Build a [[Wood furnace]] (req. [[Architecture]] labor)
+
*Wood Furnce ({{K|w}}) - Build a {{L|Wood furnace}} (req. {{L|Architecture}} labor)
*Smelter ({{K|s}}) - Build a [[Smelter]] (req. [[Architecture]] and [[Masonry]] labor)
+
*Smelter ({{K|s}}) - Build a {{L|Smelter}} (req. {{L|Architecture}} and {{L|Masonry}} labor)
*Glass Furnace ({{K|g}}) - Build a [[Glass furnace]] (req. [[Architecture]] and  [[Masonry]]/[[Metalsmithing]] labor)
+
*Glass Furnace ({{K|g}}) - Build a {{L|Glass furnace}} (req. {{L|Architecture}} and  {{L|Masonry}}/{{L|Metalsmithing}} labor)
*Kiln ({{K|k}}) - Build a [[Kiln]] (req. [[Architecture]] and [[Masonry]] labor)
+
*Kiln ({{K|k}}) - Build a {{L|Kiln}} (req. {{L|Architecture}} and {{L|Masonry}} labor)
*Magma Smelter ({{K|l}}) - Build a [[Magma smelter]] (req. [[Architecture]] and  [[Masonry]] labor)
+
*Magma Smelter ({{K|l}}) - Build a {{L|Magma smelter}} (req. {{L|Architecture}} and  {{L|Masonry}} labor)
*Magma Glass Furnace ({{K|a}}) - Build a [[Magma glass furnace]] (req. [[Architecture]] and  [[Masonry]]/[[Metalsmithing]] labor)
+
*Magma Glass Furnace ({{K|a}}) - Build a {{L|Magma glass furnace}} (req. {{L|Architecture}} and  {{L|Masonry}}/{{L|Metalsmithing}} labor)
*Magma Kiln ({{K|n}}) - Build a [[Magma kiln]] (req. [[Architecture]] and  [[Masonry]] labor)
+
*Magma Kiln ({{K|n}}) - Build a {{L|Magma kiln}} (req. {{L|Architecture}} and  {{L|Masonry}} labor)
 
{{-}}
 
{{-}}
  
 
=== Combat reports Screen===
 
=== Combat reports Screen===
 
[[Image:CombatReportsScreen2010.png|right]]
 
[[Image:CombatReportsScreen2010.png|right]]
Hit r to enter the report screen then go through the listing until you find the desired victim.
+
=== Designate Menu ===
 
 
=== Designations Menu ===
 
 
[[Image:DesignateMenu2010.png|right]]
 
[[Image:DesignateMenu2010.png|right]]
 
+
: These options each allow you to mark tiles with certain designations.  Each are marked by first picking a tile with {{K|Enter}} for one corner of the square and {{K|Enter}} to mark the other corner. 
The [[Designations Menu]] (accessed by {{K|d}} provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.
+
*Mine ({{K|d}}) - Mark tiles to be {{L|Mining|mined}} out.  Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. {{req. {{L|Mining}} labor)
 
+
*Channel ({{K|h}}) - Mark tiles to be {{L|Channel|channeled}} out.  Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp.  May leave stone/ore/gem. {{req. {{L|Mining}} labor)
 +
*Remove Up Stairs/Ramps ({{K|z}}) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. {{L|Mining}} labor)
 +
*Upward Stairway ({{K|u}}) - Mark walls to be dug out and replaced with upward stairs  (req. {{L|Mining}} labor)
 +
*Downward Stairway ({{K|j}}) - Mark walls to be dug out and replaced with downard stairs  (req. {{L|Mining}} labor)
 +
*Up/Down Stairway ({{K|i}}) - Mark walls to be dug out and replaced with upward/downward stairs  (req. {{L|Mining}} labor)
 +
*Upward Ramp ({{K|r}}) - Mark walls to be dug out and replaced with upward ramps  (req. {{L|Mining}} labor)
 +
*Chop Down Trees ({{K|t}}) - Mark {{L|Trees}} to be chopped down. (req. {{L|Wood cutting}} labor)
 +
*Gather Plants ({{K|p}}) - Mark {{L|Plants}} to be gathered down. (req. {{L|Plant gathering}} labor)
 +
*Smooth Stone ({{K|s}}) - Mark stone walls to be smoothed.  (req. {{L|Stone detailing}} labor)
 +
*Engrave Stone ({{K|e}}) - Mark smoothed walls to be engraved.  (req. {{L|Stone detailing}} labor)
 +
*Carve Fortifications ({{K|a}}) - Mark smoothed walls to have {{L|fortifications}} carved.  (req. {{L|Stone detailing}} labor)
 +
*Toggle Engravings ({{K|v}}) - Mark tiles to display/hide engravings
 +
*Remove Designation ({{K|x}}) - Remove all designation markings.
 +
*Remove Construction ({{K|n}}) - Mark {{L|Constructions}} to be removed (no labor required)
 +
*Set Building/Item Properties ({{K|b}})
 +
**{{K|c}}:  Reclaim Items/Buildings - Mark area of objects to be {{L|Claim|claimed}}.
 +
**{{K|f}}: Forbid Items/Buildings - Mark area of objects to be {{L|Forbid|forbidden}}.
 +
**{{K|m}}: Melt Items - Mark area of objects to be {{L|Melt|melted}}.
 +
**{{K|M}}: Remove Melt - Remove {{L|melt }} marking from area.
 +
**{{K|d}}: Dump Items - Mark area of objects to be {{L|Dump|dumped}}.
 +
**{{K|D}}: Remove Dump - Remove {{L|dump}} marking from area.
 +
**{{K|h}}: Hide Items/Buildings - Mark area of objects to be {{L|hidden }}.
 +
**{{K|H}}: Unhide Items/Buildings - Remove {{L|hidden|forbidden}} marking from area.
 +
*Set Traffic Areas ({{K|o}}) - Traffic area values determine where dwarves will travel.  Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.
 +
**{{K|h}}: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”
 +
**{{K|n}}: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”
 +
**{{K|l}}: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”
 +
**{{K|r}}: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”
 +
**{{K|/}}{{K|-}}{{K|+}}{{K|*}}: Move between type of areas to change with {{K|Q}}{{K|q}}{{K|w}}{{K|W}}.
 +
**{{K|Q}}{{K|q}}{{K|w}}{{K|W}}:  Change cost by -5/-1/1/5.
 
===Jobs Screen===
 
===Jobs Screen===
 
[[Image:JobsScreen2010.png|right|480px]]
 
[[Image:JobsScreen2010.png|right|480px]]
Line 213: Line 235:
 
*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}})
 
*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}})
 
*{{K|t}}: Custom Settings - Define custom stockpile
 
*{{K|t}}: Custom Settings - Define custom stockpile
*{{K|/}}{{K|*}}: Reserved Barrels - Set the number of barrels that will be reserved for workshop use (such as the [[Still]]).
+
*{{K|/}}{{K|*}}: Reserved Barrels - 0 - ???
*{{K|-}}:{{K|+}}: Reserved Bins - Set the number of bins that will be reserved for workshop use.
+
*{{K|-}}:{{K|+}}: Reserved Bins - 0 - ???
 
*{{K|x}}: Remove Designation - Remove stockpiles
 
*{{K|x}}: Remove Designation - Remove stockpiles
 
*{{K|Enter}}: Select - Place start/end corner of stockpile.
 
*{{K|Enter}}: Select - Place start/end corner of stockpile.
 
 
=== Hot Keys Menu ===
 
=== Hot Keys Menu ===
 
[[Image:HotKeysMenu2010.png|right]]
 
[[Image:HotKeysMenu2010.png|right]]
Line 228: Line 249:
 
=== Nobles Screen ===
 
=== Nobles Screen ===
 
[[Image:NoblesScreen2010.png|right|480px|225px]]
 
[[Image:NoblesScreen2010.png|right|480px|225px]]
:In this screen various [[nobles]] can be assigned/removed.  See the [[nobles]] article for details on nobles, their requirements/demands/mandates.
+
:In this screen various {{L|nobles}} can be assigned/removed.  See the {{L|nobles}} article for details on nobles, their requirements/demands/mandates.
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.
+
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it’s empty, otherwise opens the View screen for that unit.
 
*{{K|r}}:  Replace - Replace the current position if possible, or place if empty.
 
*{{K|r}}:  Replace - Replace the current position if possible, or place if empty.
*{{K|s}}:  Settings - Only available for the [[broker]]
+
*{{K|s}}:  Settings - Only available for the {{L|broker}}
 
{{-}}
 
{{-}}
 
=== Status Screen ===
 
=== Status Screen ===
Line 242: Line 263:
 
*E - [[#Health Screen|Health]]
 
*E - [[#Health Screen|Health]]
 
*F - [[#Justice Screen|Justice]]
 
*F - [[#Justice Screen|Justice]]
*G - Date - Day Month, Year, Early/Middle/Late Season - [[Trade]] caravans arrive late in the month.  Elves/Humans/Dwarves : Spring/Summer/Autumn
+
*G - Date - Day Month, Year, Early/Middle/Late Season - {{L|Trade}} caravans arrive late in the month.  Elves/Humans/Dwarves : Spring/Summer/Autumn
*H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of [[immigrants]], and [[siege]]s.  The wealth of unground structures you can't see is listed here.  “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
+
*H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of {{L|immigrants}}, and {{L|sieges}}.  The wealth of unground structures you can’t see is listed here.  “?” at the end of a value means you haven’t had your bookkeep keep records precise enough to know the exact value yet.
 
*I: How much wealth you have acquired through trade, or traded away (Import/Export)
 
*I: How much wealth you have acquired through trade, or traded away (Import/Export)
 
*J: How much food you have.  Other contains prepared meals, as well as some inedible plants.
 
*J: How much food you have.  Other contains prepared meals, as well as some inedible plants.
Line 254: Line 275:
 
*A: Animal type.  Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves.
 
*A: Animal type.  Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves.
 
*B: Gender:  Amulet is Female, Bag (circle with arrow) is male.
 
*B: Gender:  Amulet is Female, Bag (circle with arrow) is male.
*C: Who owns the animal.  Animals marked unavailable can't be adopted.  Animals marked “Ready for Slaughter will be slaughtered by a butcher at a butcher's shop.  Cats are marked as Uninterested and can't be set as available, cats will adopt dwarves themselves.
+
*C: Who owns the animal.  Animals marked unavailable can’t be adopted.  Animals marked “Ready for Slaughter will be slaughtered by a butcher at a butcher’s shop.  Cats are marked as Uninterested and can’t be set as available, cats will adopt dwarves themselves.
 
*{{K| ↓}}{{K|↑}} - Move between animals
 
*{{K| ↓}}{{K|↑}} - Move between animals
 
*{{K|Enter}} - Toggle pet availability (not possible on untamed or cats)
 
*{{K|Enter}} - Toggle pet availability (not possible on untamed or cats)
Line 263: Line 284:
 
:This screen allows you to control what food is processed in which manner.
 
:This screen allows you to control what food is processed in which manner.
 
*A: Type of food
 
*A: Type of food
*B: Count for that food.  “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
+
*B: Count for that food.  “?” at the end of a value means you haven’t had your bookkeep keep records precise enough to know the exact value yet.
 
*C: Whether a food is available to be cooked if possible. Blue=Yes/Red=No
 
*C: Whether a food is available to be cooked if possible. Blue=Yes/Red=No
 
*D: Whether a food is available to be brewed if possible. Blue=Yes/Red=No
 
*D: Whether a food is available to be brewed if possible. Blue=Yes/Red=No
*{{K| ↓}}{{K|↑}} - Move between food items
+
*{{K| ↓}}{{K|↑}} - Move between animals
 
*{{K|c}} - Toggle cook.
 
*{{K|c}} - Toggle cook.
 
*{{K|b}} - Toggle brew.
 
*{{K|b}} - Toggle brew.
 
{{-}}
 
{{-}}
 
 
==== Stone Screen ====
 
==== Stone Screen ====
 
[[Image:StoneScreen2010.png|right|480px]]
 
[[Image:StoneScreen2010.png|right|480px]]
Line 282: Line 302:
 
:This screen lists every item in your fortress.
 
:This screen lists every item in your fortress.
 
*A: General item grouping
 
*A: General item grouping
*B: Count of each general type. The white number counts usable items, the red number (if any) counts items that cannot be used, including those which belong to others (such as a caravan) and those which have been forbidden. A “?” at the end of a value means you haven't had your bookkeeper maintain records precise enough to know the exact value yet.
+
*B: Count of each general type “?” at the end of a value means you haven’t had your bookkeep keep records precise enough to know the exact value yet.
*C: individual kinds of items.  Items of the same kind but different [[quality]] are grouped together unless {{K|Tab}} is pressed.
+
*C: individual kinds of items.  Items of the same kind but different {{L|quality}} are grouped together unless {{K|Tab}} is pressed.
 
*{{K|tab}}: Mode - Changes between listing single items, and grouping items of different quality but same type together.
 
*{{K|tab}}: Mode - Changes between listing single items, and grouping items of different quality but same type together.
 
*{{K|z}}: Zoom - only available after pressing {{K|tab}}, zooms screen to selected item.
 
*{{K|z}}: Zoom - only available after pressing {{K|tab}}, zooms screen to selected item.
Line 292: Line 312:
 
*{{K|h}}: Hide - Marks/unmarks item or group to be hidden
 
*{{K|h}}: Hide - Marks/unmarks item or group to be hidden
 
{{-}}
 
{{-}}
 
 
==== Health Screen ====
 
==== Health Screen ====
 
[[Image:HealthScreen2010.png|right|480px]]
 
[[Image:HealthScreen2010.png|right|480px]]
:''Main article: [[Health screen]]''
+
:Lists all types of health information about tamed animals and dwarves in your fortress.  Only visible if you have appointed a {{L|Chief Medical Dwarf}}.
 
 
:Lists all types of [[Healthcare]] information about tamed animals and dwarves in your fortress.  Only visible if you have appointed a [[Chief medical dwarf]].
 
 
{{-}}
 
{{-}}
  
 
==== Justice Screen ====
 
==== Justice Screen ====
[[Image:JusticeScreen2010.png|right|480px]]
+
[[Image:JusticeScreen2010.png|right|480px]]
:Lists information about Justice at your fortress.
+
:Lists information about Justic at your fortress
 
 
* A - Any criminals currently wanted or being punished are listed here
 
* B - Shows details about the currently selected criminal - crimes committed, punishment sentenced, and the officer currently assigned to carry out punishments.
 
* C - This lists the number of cages and chains marked for jailing criminals.
 
 
{{-}}
 
{{-}}
 
 
=== Help Screen ===
 
=== Help Screen ===
 
[[Image:HelpScreen2010.png|right|480px]]
 
[[Image:HelpScreen2010.png|right|480px]]
 
{{-}}
 
{{-}}
{{Category|Interface}}
 

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