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Editing v0.31:Megaprojects

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*Bonus: Start over a human town, build a wall around it, pump water through the aqueduct and into it!
 
*Bonus: Start over a human town, build a wall around it, pump water through the aqueduct and into it!
 
*Bonus: Mod the game so you can start on the dwarven capital and actually bring about the story.
 
*Bonus: Mod the game so you can start on the dwarven capital and actually bring about the story.
*Bonus: Once you have completed your aqueduct, embark in a slightly different location and build the next section. repeat until you've built it all the way to the capital!
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*Bonus: Once you have completed your aqueduct, embark in a slightly different location and build the next section. repeat until you've built it all the way to the capitol!
  
 
Variation: On a map containing a river, completely enclose it with glass walls, and floors.  Use overhead pipe sections to move the water to places more <s>convenient</s> Fun.
 
Variation: On a map containing a river, completely enclose it with glass walls, and floors.  Use overhead pipe sections to move the water to places more <s>convenient</s> Fun.
 
===Blood for Armok, God of Blood===
 
Worship <s>Khor-</s> Armok by spilling copious amounts of blood. Paint ''every single outside tile'' red with blood. No blood rains allowed, of course. Rain will be your worst enemy.
 
*Bonus : No water flooding with blood. All the blood must be genuinely spilled, so that Armok does not call you a cheap imitator.
 
*Bonus : Paint your entire fortress red with blood, as well.
 
*MegaBonus : Paint the caverns red with blood, along with every single inside tile. Be sure as well to make every single water source red, except the one you use for your wells.
 
*UltraDwarfBonus : Paint [[Hell]] red as well ! BLOOD FOR THE BLOOD GOD !
 
  
 
===Biodome===
 
===Biodome===
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Build a legendary dwarven pyramid, with a corridor running to a central tomb for your favourite noble. Then construct lots of different [[trap]]s in it to avoid grave robbery. Perhaps build it entirely out of glass? Or try to make the top twist in a bit of a swirl. Alternatively, make your entire fortress inside a pyramid, which stretches below the ground.
 
Build a legendary dwarven pyramid, with a corridor running to a central tomb for your favourite noble. Then construct lots of different [[trap]]s in it to avoid grave robbery. Perhaps build it entirely out of glass? Or try to make the top twist in a bit of a swirl. Alternatively, make your entire fortress inside a pyramid, which stretches below the ground.
 
* Have a whole caste of builders and farmers named "slaves", make a major river who floods once per year and cultivate longland grass on the floodplains !
 
  
 
*Build rows of Obelisks
 
*Build rows of Obelisks
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===Land battleship===
 
===Land battleship===
Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults, boarding bridges and teams, but also lava projector or remote explosive devices (ie cave-ins in a part of the map triggered by a lever). Make sure it ends up looking like a real battleship, with nothing but plains surrounding it (you could build it on an actual plain, or destroy a mountain, choice is yours). The battleship has to be autonomous, and dwarves shouldn't wander outside it.
+
Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults, boarding bridges and -teams, but also lava projector or remote explosive devices (ie cave-ins in a part of the map triggered by a lever). Make sure it ends up looking like a real battleship, with nothing but plains surrounding it (you could build it on an actual plain, or destroy a mountain, choice is yours). The battleship has to be autonomous, and dwarves shouldn't wander outside it.
  
 
*Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot)
 
*Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot)
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*Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands to quarters !
 
*Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands to quarters !
 
*Bonus: Rebuild Noahs Ark: Completely out of wood, with every animal twice, as well as one dwarven family with three sons on board. Flood everything around it AND LET EVERYTHING NOT ON THE ARK DIE!!! MUHAHAHA!!! FEAR THE WRATH OF ARMOK!!!!!  
 
*Bonus: Rebuild Noahs Ark: Completely out of wood, with every animal twice, as well as one dwarven family with three sons on board. Flood everything around it AND LET EVERYTHING NOT ON THE ARK DIE!!! MUHAHAHA!!! FEAR THE WRATH OF ARMOK!!!!!  
*Mega Bonus: Use lava instead of water (Although you shouldn't use wood, as it will burn, [[v0.31:Fun|unless that's your intent]]
+
*Mega Bonus: Use lava instead of water (Although you shouldn't use wood, as it will burn, [[DF2010:Fun|unless that's your intent]]
  
 
===Labyrinth===
 
===Labyrinth===
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*Try to collect as many skulls as you can during your fortress life, and put them in a special skulls-only storage. The more skulls the better.
 
*Try to collect as many skulls as you can during your fortress life, and put them in a special skulls-only storage. The more skulls the better.
  
BONUS: Cover all the skulls in blood, and make the stockpile also a throne room (with a throne made out of brass, of course). Blood for the Blood God, Skulls for the Skull Throne!
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BONUS: Cover all the skulls in blood, and make the stockpile also a throne room. Blood for the Blood God!
  
 
SUPERBONUS: Also fill the throne room with kittens.
 
SUPERBONUS: Also fill the throne room with kittens.
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*Modding BONUS: Mod the game so that merchants can fly their new wagonships into your docking bays. ''(If possible)''
 
*Modding BONUS: Mod the game so that merchants can fly their new wagonships into your docking bays. ''(If possible)''
 
*BONUS+: Make it all out of [[steel]] and [[aluminum]].
 
*BONUS+: Make it all out of [[steel]] and [[aluminum]].
*[[fun|FUN]]: Let it be held by a single [[support]], ignite the [[booze]], remove the support an let it "fly".
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*[[Main:fun|FUN]]: Let it be held by a single [[support]], ignite the [[booze]], remove the support an let it "fly".
 
*EVEN BETTER: Drop it down a chasm.
 
*EVEN BETTER: Drop it down a chasm.
*More [[fun|FUN]]: Set up a mining operation on the surface and dig into the HFS. Watch the alien creatures take over your ship and hunt down your dwarves. Form a squad of heroes to overload the booze reactor to prevent the aliens from reaching earth. (See [http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29 Dead Space] and/or [http://en.wikipedia.org/wiki/Alien_%28film%29 the Alien series])
+
*More [[Main:fun|FUN]]: Set up a mining operation on the surface and dig into the HFS. Watch the alien creatures take over your ship and hunt down your dwarves. Form a squad of heroes to overload the booze reactor to prevent the aliens from reaching earth. (See [http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29 Dead Space] and/or [http://en.wikipedia.org/wiki/Alien_%28film%29 the Alien series])
 
 
===This Was A Triumph===
 
Build Aperture Laboratories, with marble test chambers supported by struts and columns of granite.
 
Lab should have (Connected through paths)-
 
1) Multiple test chambers, with observation booths and connecting staircases/elevators.
 
2) An end goal, with an incinerator.
 
3) Background systems, with catwalks and large areas of waste management.
 
4) An AI Control Chamber.
 
5) A cake chamber (with a cake, obviously)
 
 
 
*BONUS*- Make an entire model of the original Portal chambers
 
*BONUS*- Make a sealed off area, the original testing area in Portal 2 (Include a statue of a Noble named Cave Johnson)
 
*BONUS*- An extended map, including the Subject Suspended-Animation life support system
 
*BONUS*- Make a field on top with access, a single small shed
 
*BONUS+*- Build a 20:1 model of the Companion Cube
 
-**RIDICULOUS-YOU-ARE-GOD-BONUS**- Build an extremely elaborate mechanism which, using a number of levers in the AI room, will trigger the appearance of floodgate walls and other furniture that will compose an Aperature Modular Test Chamber. Make it so that you can build several room arrangements without using a single dwarf (except to pull the lever maybe)
 
  
 
===Swiss Precision===
 
===Swiss Precision===
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===Temple===
 
===Temple===
Designing a temple to [[Armok]]. Aesthetics count - the god will be very angry if there is no flowing [[blood]] in there, no sacrificial pit, no engravings, and no domed ceilings carved with frescoes.
+
Designing a temple to Armok. Aesthetics count - the god will be very angry if there are no stained-glass windows and domed ceilings carved with frescoes. To gain more favor, make regular sacrifices and keep the fountains and rivers red with [[blood]].
*BONUS : Make your arena inside the temple and make regular sacrifices for the God of Blood. Blood must NEVER be cleaned, of course.
 
*MEGABONUS : Add magma. Add iron spikes everywhere. Impale enemies on these spikes and keep them here.
 
*MEGADWARFBONUS : Cast it all out of obsidian, add all of the former elements. Make it a replica of a Gothic cathedral : http://en.wikipedia.org/wiki/Gothic_architecture
 
  
 
===The cube===
 
===The cube===
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* BONUS: Build one gate
 
* BONUS: Build one gate
 
* BONUS: Arm it with ballistas.
 
* BONUS: Arm it with ballistas.
** MEGABONUS: Once you have split your embark in half, abandon the fortress and embark adjacent to it, and continue the wall until it splits the continent in half.
 
 
Someone should make a bonus for this but I'd like to point out that the actual wall was made from (compressed) dirt with on outer layer of stone and that the bodies a those who died from exhasution while building it were put into it.
 
Someone should make a bonus for this but I'd like to point out that the actual wall was made from (compressed) dirt with on outer layer of stone and that the bodies a those who died from exhasution while building it were put into it.
 
** BONUS+: Encase all workers who died during building in caskets built into the wall. Possibly with traps to protect them from grave robbers
 
** BONUS+: Encase all workers who died during building in caskets built into the wall. Possibly with traps to protect them from grave robbers
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===The Monolith===
 
===The Monolith===
As the inevitability of a fortress-wide mental breakdown looms over every single fortress why not have something that alludes to that precipice of [[insanity]]. Like the book and feature film, 2001: A Space Odyssey you must have a Monolith. This has to be made from [[obsidian]] and have a completely smooth surface (You cannot build it from blocks) You can have it be any size as long as it is outside, at least 2 tiles thick to ensure there are no pillar tiles, and has about the same ratio of width to height as it does in the movie (1:4:9) to make it as close to the real thing as possible. It would be preferable to make it large so that it seems to be dominating the landscape and your dwarves' psyche. The bigger the better.
+
As the inevitability of a fortress-wide mental breakdown looms over every single fortress why not have something that alludes to that precipice of [[Main:insanity|insanity]]. Like the book and feature film, 2001: A Space Odyssey you must have a Monolith. This has to be made from [[Main:obsidian|obsidian]] and have a completely smooth surface (You cannot build it from blocks) You can have it be any size as long as it is outside, at least 2 tiles thick to ensure there are no pillar tiles, and has about the same ratio of width to height as it does in the movie (1:4:9) to make it as close to the real thing as possible. It would be preferable to make it large so that it seems to be dominating the landscape and your dwarves' psyche. The bigger the better.
  
 
*If the rock obsidian strata isn't deep enough in parts to make a monolith feasible consider casting a monolith with a large rectangular block in the exact same dimensional criteria as above.
 
*If the rock obsidian strata isn't deep enough in parts to make a monolith feasible consider casting a monolith with a large rectangular block in the exact same dimensional criteria as above.
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===Underwater fortress===
 
===Underwater fortress===
Encase your entire fortress in [[water]]! Your fortress should be watersealed: surrounded by water against all [[wall]]s and the top of the fortress.
+
Encase your entire fortress in [[Main:water|water]]! Your fortress should be watersealed: surrounded by water against all [[wall]]s and the top of the fortress.
 
* Bonus: Build all water-touching walls/roof in clear glass!
 
* Bonus: Build all water-touching walls/roof in clear glass!
* Bonus: Use [[magma]] instead of water (warning: will almost certainly lead to [[fun]])!
+
* Bonus: Use [[magma]] instead of water (warning: will almost certainly lead to [[Main:fun|fun]])!
 
* Bonus: Build it in the [[ocean]] or a non-freezing lake
 
* Bonus: Build it in the [[ocean]] or a non-freezing lake
 
**Bonus: Build it in the magma sea
 
**Bonus: Build it in the magma sea
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Turn cave-ins off in the init, the build a flying fortress. Perhaps some flying islands only connected with bridges, maybe combined with an orbital defense network.
 
Turn cave-ins off in the init, the build a flying fortress. Perhaps some flying islands only connected with bridges, maybe combined with an orbital defense network.
 
* Bonus: Turn cave-ins back on.
 
* Bonus: Turn cave-ins back on.
* History Bonus: Try and make them look like B-17 Flying Fortress bombers from WWII.
 
  
 
===Wealth===
 
===Wealth===
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You will receive bonus points for making a more realistic World Domination setup. Some suggestions:
 
You will receive bonus points for making a more realistic World Domination setup. Some suggestions:
  
* Make one dwarf the evil mastermind. The evil mastermind will have no empathy whatsoever, and they will hate all other races, and put no value on the lives of his minions. Protect him at all cost. If he should die, switch his position to his oldest child (who will avenge his father, because insanity is hereditary.) or the most insane, diabolical dwarf in your fort or make a noble the evil mastermind. (everyone knows nobles are pure evil)
+
* Make one dwarf the evil mastermind. The evil mastermind will have no empathy whatsoever, and they will hate all other races, and put no value on the lives of his minions. Protect him at all cost. If he should die, switch his position to his oldest child (who will avenge his father, because insanity is hereditary.) or the most insane, diabolical dwarf in your fort.
 
* Impractical, overkill solutions to everyday problems ("Sir, the dungeon master wants a better room" "Well then turn his room into a tomb and flood it with magma, and do not bother me with such trivial matters again or I will have you shot.")
 
* Impractical, overkill solutions to everyday problems ("Sir, the dungeon master wants a better room" "Well then turn his room into a tomb and flood it with magma, and do not bother me with such trivial matters again or I will have you shot.")
 
* Give the evil mastermind a pet to obsess over. Give it a name like Mr. Bigglesworth or Snuggles. Even better if it's something really dangerous like a Giant Desert Scorpion.
 
* Give the evil mastermind a pet to obsess over. Give it a name like Mr. Bigglesworth or Snuggles. Even better if it's something really dangerous like a Giant Desert Scorpion.
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Much like trees, better water those elves.
 
Much like trees, better water those elves.
  
# It's a gigantic drowning chamber for [[Elf|Elves]].
+
# It's a gigantic drowning chamber for [[Main:Elves|Elves]].
 
# Construct a very long wall all the way around an Elf-village
 
# Construct a very long wall all the way around an Elf-village
 
# Build a floor on top, sealing them in
 
# Build a floor on top, sealing them in
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# At nothing else, at least build the box around your Trade Depot, and flood it when Elves are inside.  
 
# At nothing else, at least build the box around your Trade Depot, and flood it when Elves are inside.  
# Drainage can be done with a [[floodgate]] to release the water from the depot.
+
# Drainage can be done with a [[Main:floodgate|floodgate]] to release the water from the depot.
  
 
===Dwarven Arcology===
 
===Dwarven Arcology===
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Bonus: Cast the entire thing in Obsidian using magma and water and engrave all the sides with your greatness.
 
Bonus: Cast the entire thing in Obsidian using magma and water and engrave all the sides with your greatness.
  
===D For Dwarvendetta===
+
===D For Dwarfdetta===
  
 
# Create the parliment building or some such construction
 
# Create the parliment building or some such construction
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# Time it to last 4 minutes, since that's how long the song is.
 
# Time it to last 4 minutes, since that's how long the song is.
 
Bonus: make an underground railroad ( or magma pipe ) that detonates it.
 
Bonus: make an underground railroad ( or magma pipe ) that detonates it.
Bonus: make a metal statue at the top which gets exploded.
+
Bonus: make a metal statue at the top which gets exploded
 
+
MegaBonus: send burning [[Main:graphite|graphite]] or [[Main:lignite|lignite]] flying into the (strangely always daytime) sky.
MegaBonus: send burning [[graphite]] or [[lignite]] flying into the (strangely always daytime) sky.
 
 
 
 
CosmicBonus: Have an important Dwarf in a coffin play a role in detonating it.
 
CosmicBonus: Have an important Dwarf in a coffin play a role in detonating it.
  

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