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v0.31:Mechanism

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Revision as of 01:05, 25 March 2011 by Richards (talk | contribs)
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This article is about an older version of DF.

Mechanisms can be created by a Template:L at a Template:L out of a stone, or at a Template:L from one item of certain metal bars, (Template:L, Template:L, Template:L, Template:L, Template:L, Template:L); (or Template:L). In the Metalsmith's forge menu they are found under Template:Ls. Making mechanisms at a forge requires the Mechanic Template:L. This is contrary to making other trap components. Stone mechanisms are made from any type of stone (even supposedly soft minerals as Template:L or Template:L). Metal mechanisms can only be made from Weapon-Grade metals.

Building Template:Ls, Template:Ls, Template:Ls, and Template:L requires one mechanism. Linking objects to a lever or pressure plate requires two mechanisms per linked item, (one for the object, and one for the lever). If you wish to recover those mechanisms you do so by ordering the deconstruction of both the linked object and lever.

Template:Ls will install mechanisms. Mechanisms can be linked to objects at any distance.

Mechanisms make surprisingly good Template:L items due to their high Template:L of 30, but in comparison to Template:Ls they may not be a good trade item in v0.31.22 as they are weighty and not Template:Ls, but Mules access your Template:L. Gear assemblies make good room alternative decorations as they have a greater base value than that of Template:Ls and Template:Ls.

Mechanisms count as furniture. Because of this the Template:L's Template:L job routine encrust furniture with [gem] may encrust mechanisms with gems instead of more useful furniture.

Mechanism Template:L determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls. [1] It does not affect how quickly a trap refires.

Mechanisms for use in magma must be Template:L. Otherwise they will (burn, or melt), please [Verify], which will cause the item they were linked to, to deconstruct.