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Difference between revisions of "v0.31:Mechanism"

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{{Quality|Exceptional}}
 
{{Quality|Exceptional}}
'''Mechanisms''' can be created by a {{L|Mechanic}} at a {{L|Mechanic's workshop}} out of a stone, or at a {{L|Metalsmith's forge}} from one item of certain metal bars, ('''{{L|silver}}, {{L|copper}}, {{L|bronze}}, {{L|bismuth bronze}}, {{L|iron}}, {{L|steel}}''');  (or {{L|Adamantine|'''three adamantine wafers'''}}). In the Metalsmith's forge menu they are found under {{L|trap#Weapon_Trap|trap component}}s. Making mechanisms at a forge requires the Mechanic {{L|labor}}. This is contrary to making other trap components. Stone mechanisms are made from any type of stone (even supposedly soft minerals as {{L|gypsum}} or {{L|talc}}). Metal mechanisms can only be made from Weapon-Grade metals.
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'''Mechanisms''' can be created by a {{L|Mechanic}} at a {{L|Mechanic's workshop}} out of a stone, or at a {{L|Metalsmith's forge}} from 1 {{L|bar}} of weapons-grade metal ({{L|silver}}, {{L|copper}}, {{L|bronze}}, {{L|bismuth bronze}}, {{L|iron}}, {{L|steel}}, or 3 {{L|adamantine}} wafers). In the Metalsmith's forge menu, they are found under {{L|trap component}}s. Unlike when making other trap components, making metal mechanisms at a forge requires the {{L|Mechanics}} {{L|labor}}. Stone mechanisms are made from any type of stone (even supposedly soft minerals as {{L|gypsum}} or {{L|talc}}).
  
Building {{L|trap}}s, {{L|lever}}s, {{L|pressure plate}}s, and {{L|gear assembly|gear assemblies}} requires one mechanism. Linking objects to a lever or pressure plate requires two mechanisms per linked item, (one for the object, and one for the lever). If you wish to recover those mechanisms you do so by ordering the deconstruction of both the linked object and lever.
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Building {{L|trap}}s, {{L|lever}}s, {{L|pressure plate}}s, and {{L|gear assembly|gear assemblies}} requires one mechanism. Linking objects to a lever or pressure plate requires two mechanisms per linked item - one for the linked object, and one for the trigger (the lever or pressure plate). The only way to recover these mechanisms is to deconstruct both the linked object and the trigger.
  
 
{{L|Mechanic}}s will install mechanisms. Mechanisms can be linked to objects at any distance.  
 
{{L|Mechanic}}s will install mechanisms. Mechanisms can be linked to objects at any distance.  
  
Mechanism {{L|quality}} determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls. [http://www.bay12games.com/forum/index.php?topic=14461.msg131214#msg131214] It does not affect the speed at which a trap refires.
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Mechanism {{L|quality}} determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls. [http://www.bay12games.com/forum/index.php?topic=14461.msg131214#msg131214] It does not affect how quickly a trap refires.
  
Mechanisms for use in magma '''must be''' {{L|magma safe}}. Otherwise they will (burn, or melt), please {{Verify}}, which will cause the item they were linked to, to deconstruct.
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Mechanisms for use in magma '''must be''' {{L|magma safe}}, otherwise they will be destroyed (whether by melting or by burning) and the object to which they are linked will deconstruct.
  
Mechanisms make surprisingly good {{L|trade}} items due to their high {{L|item value|base value}} of 30, but in comparison to {{L|craft}}s they may not be a good trade item in {{version|0.31.22}} as they are weighty and not {{L|wagon}}s, but mules access your {{L|trade depot}}. Gear assemblies make good room alternative decorations as they have a greater base value than that of {{L|statue}}s and {{L|lever}}s.
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Mechanisms make surprisingly good {{L|trade}} items due to their high {{L|item value|base value}} of 30; however, they are quite are heavily compared to {{L|craft}}s, making them less than ideal when trading with races which do not bring {{L|wagon}}s (which currently includes '''all''' races{{bug|197}}). Gear assemblies make good room alternative decorations, as they have a greater base value than that of {{L|statue}}s and {{L|lever}}s.
  
Mechanisms count as furniture. Because of this the {{L|Jeweler}}'s {{L|workshop}}'s job routine ''encrust furniture with [gem]'' may encrust mechanisms with gems instead of more useful furniture.
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Mechanisms count as furniture. Because of this, the {{L|Jeweler's workshop}} job ''encrust furniture with [gem]'' may encrust mechanisms with gems instead of more useful furniture.

Revision as of 01:13, 25 March 2011

This article is about an older version of DF.

Mechanisms can be created by a Template:L at a Template:L out of a stone, or at a Template:L from 1 Template:L of weapons-grade metal (Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, or 3 Template:L wafers). In the Metalsmith's forge menu, they are found under Template:Ls. Unlike when making other trap components, making metal mechanisms at a forge requires the Template:L Template:L. Stone mechanisms are made from any type of stone (even supposedly soft minerals as Template:L or Template:L).

Building Template:Ls, Template:Ls, Template:Ls, and Template:L requires one mechanism. Linking objects to a lever or pressure plate requires two mechanisms per linked item - one for the linked object, and one for the trigger (the lever or pressure plate). The only way to recover these mechanisms is to deconstruct both the linked object and the trigger.

Template:Ls will install mechanisms. Mechanisms can be linked to objects at any distance.

Mechanism Template:L determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls. [1] It does not affect how quickly a trap refires.

Mechanisms for use in magma must be Template:L, otherwise they will be destroyed (whether by melting or by burning) and the object to which they are linked will deconstruct.

Mechanisms make surprisingly good Template:L items due to their high Template:L of 30; however, they are quite are heavily compared to Template:Ls, making them less than ideal when trading with races which do not bring Template:Ls (which currently includes all racesBug:197). Gear assemblies make good room alternative decorations, as they have a greater base value than that of Template:Ls and Template:Ls.

Mechanisms count as furniture. Because of this, the Template:L job encrust furniture with [gem] may encrust mechanisms with gems instead of more useful furniture.