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v0.31:Known bugs and issues

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Template:AV


Embarking

You can embark with some rather unrealistic prepared foods (such as the aforementioned fly brains, which in real life go at about 900 thousand brains to the pound). This may be related to further issues involving vermin's organs.
All fish are mentioned 2x. See http://www.bay12games.com/forum/index.php?topic=51953.msg1123220#msg1123220

Farming

Can't farm on soil. See http://www.bay12games.com/forum/index.php?topic=51951.msg1123336#msg1123336

Combat

Some combat maneuvers have no effect. See: http://www.bay12games.com/forum/index.php?topic=51953.msg1123104#msg1123104
  1. attempt to grab a bodypart with a weapon leads to "you grab *** by *** with your *weapon* but nothing is grabbed
  2. attempt to "pinch" various bodyparts shows "you adjust you grip on***" and nothing else.
Alligators can wear armor (same post as above)
Non-alive creatures cannot be destroyed. See http://www.bay12games.com/forum/index.php?topic=51953.msg1123220#msg1123220

Labor Orders

Hunting Issues. See: http://www.bay12games.com/forum/index.php?topic=51953.msg1123228#msg1123228
Construction and/or deconstruction can occasionally force some dwarves to idle. See: http://www.bay12games.com/forum/index.php?topic=51953.msg1123250#msg1123250
Miners now cancel mining designations when they can't reach them: http://www.bay12games.com/forum/index.php?topic=51953.msg1123272#msg1123272

Creature Descriptions

Alligators have hair. (see http://www.bay12games.com/forum/index.php?topic=51953.msg1123104#msg1123104)

Stockpile Issues

Problems with categorization. See http://www.bay12games.com/forum/index.php?topic=51953.msg1123178#msg1123178