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Editing v0.31:Known bugs and issues

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:[http://www.bay12games.com/dwarves/mantisbt/view.php?id=605 Bug Tracker] --'''Acknowledged''' (There may be several duplicate bug reports.)
 
:[http://www.bay12games.com/dwarves/mantisbt/view.php?id=605 Bug Tracker] --'''Acknowledged''' (There may be several duplicate bug reports.)
  
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*<s>The [[arsenal dwarf]] may assign weapons/armor that do not belong to you.</s>
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:[http://www.bay12games.com/dwarves/mantisbt/view.php?id=1290 Bug Tracker-Goblins] -- '''Fixed''' {{version|0.31.06}}
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:[http://www.bay12games.com/dwarves/mantisbt/view.php?id=1526 Bug Tracker-Caravans] -- '''Fixed''' {{version|0.31.06}}
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:Arsenal dwarf position deleted in .10
 
*Squads can get into a "permanent civilian life" and will never go into "recruit mode" unless ordered to "station" or "Kill a target", upon canceling this order they will go back to civilian mode.  (Although they will perform individual combat drills, but in civilian garbs unless you replaced their equipment) [[User:Kenji 03|Kenji 03]] 11:54, 5 April 2010 (UTC).
 
*Squads can get into a "permanent civilian life" and will never go into "recruit mode" unless ordered to "station" or "Kill a target", upon canceling this order they will go back to civilian mode.  (Although they will perform individual combat drills, but in civilian garbs unless you replaced their equipment) [[User:Kenji 03|Kenji 03]] 11:54, 5 April 2010 (UTC).
 
:You mean they're supposed to not be civilians while training? Oh... yeah maybe that is a bug, never seen anything else personally - foarl 10:19, 09 April, 2010
 
:You mean they're supposed to not be civilians while training? Oh... yeah maybe that is a bug, never seen anything else personally - foarl 10:19, 09 April, 2010
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:::Yes I can verify this bug.  I have version .10 and it is still present-- None of the 4 dwarfs in 1 of my 2 squads will take on 'active' military roles such as macedwarf, marksdwarf, etc...  unless they are performing a move or attack order.  When a kill order was cancelled (because it was completed) they even dumped their weapons and armor right where they were!  At the same time the other squad works fine other than they are all endlessly waiting for a training excercise to begin.  I was able to work around this by disbanding the squad, firing the militia captain & recreating them.  17:00EST 19 July, 2010
 
:::Yes I can verify this bug.  I have version .10 and it is still present-- None of the 4 dwarfs in 1 of my 2 squads will take on 'active' military roles such as macedwarf, marksdwarf, etc...  unless they are performing a move or attack order.  When a kill order was cancelled (because it was completed) they even dumped their weapons and armor right where they were!  At the same time the other squad works fine other than they are all endlessly waiting for a training excercise to begin.  I was able to work around this by disbanding the squad, firing the militia captain & recreating them.  17:00EST 19 July, 2010
 
::::This sounds like it may be a misunderstanding of the military system, because this is actually the default mode for soldiers.  If their current task is "no scheduled order", they'll do civilian life + combat drills (without the soldier icon, and possibly without uniforms), but they'll respond to move/attack orders normally.  The "inactive" schedule (the '''default''' schedule) has "no scheduled order" throughout. &mdash;&nbsp;[[User:Wisq|Wisq]]&nbsp;([[User talk:Wisq|talk]]) 05:45, 24 January 2011 (UTC)
 
::::This sounds like it may be a misunderstanding of the military system, because this is actually the default mode for soldiers.  If their current task is "no scheduled order", they'll do civilian life + combat drills (without the soldier icon, and possibly without uniforms), but they'll respond to move/attack orders normally.  The "inactive" schedule (the '''default''' schedule) has "no scheduled order" throughout. &mdash;&nbsp;[[User:Wisq|Wisq]]&nbsp;([[User talk:Wisq|talk]]) 05:45, 24 January 2011 (UTC)
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*<s>Bolts assigned to a squad that is then disbanded do not free up for use by other squads automatically.</s>
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:-- '''Fixed''' {{version|0.31.11}}
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*The default settings are such that your military dwarfs will train, train, train, and possibly starve in the process.  [[Thirsty]] and [[Hungry]] tags are guaranteed to appear for any soldier (as they are when a dwarf does anything else in this release) because Dwarves will now try to complete a task before they eat/drink.
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:[[Military/Guide]] -- '''Fixed''' Training dwarfs eat and drink properly in .16 (stationed military will not eat but are fed by civilians)
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*<s>Dwarves will continue to train in barracks even after being removed from a squad. (Because they are completing the task they started before they will move on to something else, changing your alert helps here as well).</s>
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:-- '''Fixed''' {{version|0.31.11}}
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*<s>Dwarves will sometimes use many weapons and armor at once.  When they have two weapons in the same hand, they seem to be unable to attack with either weapon.</s>
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:[http://www.bay12games.com/dwarves/mantisbt/view.php?id=648 Bug Tracker] -- '''Fixed''' {{version|0.31.11}}
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*<s>Dwarves who die are still listed in the military screen in their squad without any notification of their death. This could lead to a user assigning the best equipment to a squad leader without knowledge of his demise.</s>
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:[http://www.bay12games.com/dwarves/mantisbt/view.php?id=182 Bug Tracker] -- '''Fixed''' {{version|0.31.11}}
  
 
*When [[Reclaim]]ing a lost fortress, soldiers will not use any armour or weapons assigned to them, insisting on training and fighting unarmoured and barehanded. This behaviour seems related to the [[arsenal dwarf]] position - when the fortress population becomes high enough and a dwarf is assigned to the position, soldiers will finally use the equipment they have been assigned. It seems that, on reclaiming, the game acts as if you need to have an arsenal dwarf right from the start, despite there not being any way to assign one.
 
*When [[Reclaim]]ing a lost fortress, soldiers will not use any armour or weapons assigned to them, insisting on training and fighting unarmoured and barehanded. This behaviour seems related to the [[arsenal dwarf]] position - when the fortress population becomes high enough and a dwarf is assigned to the position, soldiers will finally use the equipment they have been assigned. It seems that, on reclaiming, the game acts as if you need to have an arsenal dwarf right from the start, despite there not being any way to assign one.
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*<s>Copying an empty order causes an immediate crash.</s>
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:[http://www.bay12games.com/dwarves/mantisbt/view.php?id=35 Bug Tracker] -- '''Fixed''' {{version|0.31.03}}
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*<s>Going to the schedule grid of the inactive group causes an immediate crash. </s>
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:[http://www.bay12games.com/dwarves/mantisbt/view.php?id=156 Bug Tracker] -- '''Fixed''' {{version|0.31.03}}
  
 
*Military orders are not removed from memory when saving/abandoning a game. When loading another savegame or starting a new fortress these orders will be applied to its squads.
 
*Military orders are not removed from memory when saving/abandoning a game. When loading another savegame or starting a new fortress these orders will be applied to its squads.
 
:[http://www.bay12games.com/dwarves/mantisbt/view.php?id=1806 Bug Tracker]
 
:[http://www.bay12games.com/dwarves/mantisbt/view.php?id=1806 Bug Tracker]
 
:Workaround: Quit and restart df before loading a savegame or starting a new game.
 
:Workaround: Quit and restart df before loading a savegame or starting a new game.
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* <s>Marksdwarves use any assigned bolts for training, regardless of ammunition settings.</s> 
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:[http://www.bay12games.com/dwarves/mantisbt/view.php?id=2840 Bug Tracker] -- '''Fixed''' {{version|0.31.22}}
  
 
== Medicine ==
 
== Medicine ==

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