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Editing v0.31:Known bugs and issues

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*You can embark with some rather unrealistic prepared foods (such as fly brains, which in real life go at about 900 thousand brains to the pound).  These unrealistic foods have also been seen in trading. This may be related to further issues involving vermin's organs.  (Each 'Unit' of Food is representative of enough food to feed a dwarf for just over a month.)
 
*You can embark with some rather unrealistic prepared foods (such as fly brains, which in real life go at about 900 thousand brains to the pound).  These unrealistic foods have also been seen in trading. This may be related to further issues involving vermin's organs.  (Each 'Unit' of Food is representative of enough food to feed a dwarf for just over a month.)
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*No easy way to quit from the embark screen.  You cannot quit once you press "Dwarf Fortress" until you've actually embarked unless you kill the process.  (You also cannot redefine keys, and as before laptop +-*/ don't work by default)
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:[http://bay12games.com/dwarves/mantisbt/view.php?id=20 Bug Tracker] --'''Fixed''' {{version|0.31.07}}
  
 
*You may get a "Cavern Collapse" announcement as soon as you arrive.  (Perhaps many times, if you have a volcano in your ocean...)
 
*You may get a "Cavern Collapse" announcement as soon as you arrive.  (Perhaps many times, if you have a volcano in your ocean...)
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*Using the flux search option on the embark screen often yields false or misleading results.
 
*Using the flux search option on the embark screen often yields false or misleading results.
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*Trying to reclaim for some sites causes df to crash (noticed with a site that had dug into hell, may be the cause)
  
 
== Sites ==
 
== Sites ==

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