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Editing v0.31:Keeping your dwarves happy

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{{quality|Fine|21:43, 3 December 2010 (UTC)}}{{av}}
 
{{quality|Fine|21:43, 3 December 2010 (UTC)}}{{av}}
  
Some tips on how to keep your dwarves [[thoughts|happy]], thus reducing the chances of [[tantrum]]ing and tantrum spirals:
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Some tips on how to keep your dwarves {{L|thoughts|happy}}, thus reducing the chances of {{L|tantrum}}ing and tantrum spirals:
  
* Make the community [[dining room]] so that your non-[[noble]] dwarves can dine in high [[room#quality|quality]].  You can increase its quality by making the room bigger, putting in more [[chair]]s and [[throne]]s, [[smoothing]] and [[engraving]] it, and putting in valuable [[furniture]] like [[gold]] [[statue]]s.
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* Make the community {{L|dining room}} your non-{{L|noble}} dwarves dine in high {{L|room#quality|quality}}.  You can increase its quality by making the room bigger, putting in more {{L|chair}}s and {{L|throne}}s, {{L|smoothing}} and {{L|engraving}} it, and putting in valuable {{L|furniture}} like {{L|gold}} {{L|statue}}s.
* [[Embark]] with or train up a [[cook]], so your dwarves can enjoy high [[quality]] [[food|meals]].
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* {{L|Embark}} with or train up a {{L|cook}}, so your dwarves can enjoy high {{L|quality}} {{L|food|meals}}.
* Make sure you never run out of [[booze]], since a sober dwarf is an unhappy dwarf.
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* Embark with or train up {{L|brewer}}, so your dwarves can enjoy high quality {{L|booze}}.
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** Make sure you never run out of booze, since a sober dwarf is an unhappy dwarf.
 
** Make sure to have at least two different kinds of booze on hand, since dwarves will get bored if there's no variety in their drinks.
 
** Make sure to have at least two different kinds of booze on hand, since dwarves will get bored if there's no variety in their drinks.
 
** Try to have all different varieties of booze on hand, since dwarves get a happier thought out of drinking the kind of booze they prefer.
 
** Try to have all different varieties of booze on hand, since dwarves get a happier thought out of drinking the kind of booze they prefer.
* Give your dwarves individual [[bedroom]]s rather than making them live in a communal [[dormitory]].  Not only will they get a good thought from sleeping in their own bedroom, they'll get good thoughts from admiring the furniture they own.
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* Give your dwarves individual {{L|bedroom}}s rather than making them live in a communal {{L|dormitory}}.  Not only will they get a good thought from sleeping in their own bedroom, they'll get good thoughts from admiring the furniture they own.
** If the [[economy]] is inactive (currently always the case in 0.31), make their bedrooms high quality.
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** If the {{L|economy}} is inactive (currently always the case in 0.31), make their bedrooms high quality.
* Place highly valuable [[furniture]] in a high traffic area of your fort, since dwarves get a happy thought if they pass right next to or over expensive furniture.
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* Place highly valuable {{L|furniture}} in a high traffic area of your fort, since dwarves get a happy thought if they pass right next to or over expensive furniture.
* Dwarves who [[cave adaptation|spend most of their time underground]] will get an unhappy thought when exposed to sunlight.  If the dwarves who need to work outside aren't already regularly exposed to sunlight, put a combination [[activity zone#Meeting Area|meeting area]]/[[sculpture garden|statue garden]] on the surface. If goblins or giant eagles come, your dwarves can defend themselves with the statues.
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* Dwarves who {{L|cave adaptation|spend most of their time underground}} will get an unhappy thought when exposed to sunlight.  To avoid this, put a combination {{L|activity zone#Meeting Area|meeting area}}/{{L|sculpture garden|statue garden}} on the surface.
* Keep at least a few [[cat]]s around to hunt down irritating [[vermin]].
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* Keep at least a few {{L|cat}}s around to hunt down irritating {{L|vermin}}.
* Put a [[cage]] in a high traffic area (like the meeting area) and stuff it full of (non-[[pasture|grazing]]) tame animals so your dwarves can enjoy seeing their [[preferences|favorite]] type of animal.
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* Put a {{L|cage}} in a high traffic area (like the meeting area) and stuff it full of tame animals so your dwarves can enjoy seeing their {{L|preferences|favorite}} type of animal.
** The [[elven]] [[caravan]]s bring random animals, and you can request specific domestic animals from the [[dwarven]] caravan.
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** The {{L|elven}} {{L|caravan}}s bring random animals, and you can request specific domestic animals from the {{L|dwarven}} caravan.
** You can use [[cage trap]]s to capture wild animals, train them at a [[kennel]], and then stick them in your zoo.
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** You can use cage {{L|traps}} to capture wild animals, train them at a {{L|kennel}}, and then stick them in your zoo.
* Create a [[waterfall]] in a location all dwarves frequent regularly.
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* Add a {{L|waterfall }} to your fortress.
 
{{Category|Thoughts}}
 
{{Category|Thoughts}}

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